<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>VOLTEXES</title><link href="https://voltexes.com/" rel="alternate"></link><link href="https://voltexes.com/feeds/all.atom.xml" rel="self"></link><id>https://voltexes.com/</id><updated>2023-02-09T14:18:00+00:00</updated><subtitle>Guides and news relating to the arcade rhythm game SOUND VOLTEX</subtitle><entry><title>BPL Pro Player Supporters -SEASON 2-</title><link href="https://voltexes.com/bpl-pro-player-supporters-season-2/" rel="alternate"></link><published>2023-02-09T14:18:00+00:00</published><updated>2023-02-09T14:18:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2023-02-09:/bpl-pro-player-supporters-season-2/</id><summary type="html">&lt;p&gt;How to obtain rewards from this BEMANI PRO LEAGUE-related event&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;a href="https://p.eagate.573.jp/game/bpl/sdvx/bpl_supporters/season2/index.html"&gt;BPLプロ選手サポーターズ -SEASON 2-&lt;/a&gt;（BPL Pro Player Supporters -SEASON 2-）is an event from 2023-02-09 to 2023-03-09 in association with the second season of &lt;a href="https://p.eagate.573.jp/game/bpl/season2/index.html"&gt;BEMANI PRO LEAGUE&lt;/a&gt;, Konami's e-sports BEMANI tournament.&lt;/p&gt;
&lt;p&gt;In this event, playing the game earns tickets which can be submitted towards your favourite BPL players for rewards.&lt;/p&gt;
&lt;hr&gt;
&lt;h2&gt;Earning Tickets&lt;/h2&gt;
&lt;p&gt;Support tickets can be earned in the following ways:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Option&lt;/th&gt;
&lt;th&gt;Tickets Earned&lt;/th&gt;
&lt;th&gt;Valk only?&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Play SOUND VOLTEX&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;✘&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Play on a Valkyrie model cabinet&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;✔&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Play at an arcade affiliated with a BPL team (Japan-only) *&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;✘&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Play ARENA MODE&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;✔&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Play MEGAMIX BATTLE&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;✔&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Play a BPL SELECTION song †&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;✘&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;* There's a long list of eligible arcades at the bottom of &lt;a href="https://p.eagate.573.jp/game/bpl/sdvx/bpl_supporters/season2/index.html"&gt;the site&lt;/a&gt;.&lt;br&gt;
† This is only applied once per song per week, and is the only option that's not endlessly repeatable.&lt;/p&gt;
&lt;p&gt;The number of tickets earned shows up at the end of the credit like so:&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2023/02/bpl2023_supporter_tickets-1.jpg"&gt;&lt;/p&gt;
&lt;p&gt;Here we earn 6 tickets this credit, bringing the total up to 14&lt;/p&gt;
&lt;p&gt;You can check a history of tickets earned &lt;a href="https://p.eagate.573.jp/game/bpl/sdvx/bpl_supporters/season2/ticket.html"&gt;from the site here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The BPL SELECTION songs are the songs that were played during the most recent week's BPL stream. The songs are conveniently collected in the "Current Events" folder, which makes them easy to find. There's also an ongoing event where playing any of these songs gives a bonus of 39 PCB.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2023/02/bpl2023_current_events_folder.jpg"&gt;&lt;/p&gt;
&lt;h2&gt;Rewards&lt;/h2&gt;
&lt;p&gt;Support ranks and rewards are as follows. Note that there's rewards for both player totals and team totals.&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Rank&lt;/th&gt;
&lt;th&gt;Player count&lt;/th&gt;
&lt;th&gt;Player reward&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;C&lt;/td&gt;
&lt;td&gt;0&lt;/td&gt;
&lt;td&gt;-&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;B&lt;/td&gt;
&lt;td&gt;30&lt;/td&gt;
&lt;td&gt;1000 PCB&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;A&lt;/td&gt;
&lt;td&gt;50&lt;/td&gt;
&lt;td&gt;BPL Pro Player Card A (Card Connect)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;AA&lt;/td&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;td&gt;5000 PCB&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;AAA&lt;/td&gt;
&lt;td&gt;150&lt;/td&gt;
&lt;td&gt;10000 PCB&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;S&lt;/td&gt;
&lt;td&gt;200&lt;/td&gt;
&lt;td&gt;BPL Pro Player Card B (Card Connect)&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Rank&lt;/th&gt;
&lt;th&gt;Team count&lt;/th&gt;
&lt;th&gt;Team reward&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;C&lt;/td&gt;
&lt;td&gt;0&lt;/td&gt;
&lt;td&gt;-&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;B&lt;/td&gt;
&lt;td&gt;90&lt;/td&gt;
&lt;td&gt;Team appeal title&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;A&lt;/td&gt;
&lt;td&gt;150&lt;/td&gt;
&lt;td&gt;-&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;AA&lt;/td&gt;
&lt;td&gt;300&lt;/td&gt;
&lt;td&gt;Team supporter effects&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;AAA&lt;/td&gt;
&lt;td&gt;450&lt;/td&gt;
&lt;td&gt;-&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;S&lt;/td&gt;
&lt;td&gt;600&lt;/td&gt;
&lt;td&gt;Team design e-amusement pass lottery (500 per team)&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Details about specific rewards are below. If you just want to know how to earn rewards, skip down to &lt;a href="#submitting-tickets-to-players"&gt;Submitting Tickets to Players&lt;/a&gt;.&lt;/p&gt;
&lt;h3&gt;Team Appeal Title (Team, Rank B)&lt;/h3&gt;
&lt;p&gt;The titles that can be earned are all slogans for each BPL team.&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Team&lt;/th&gt;
&lt;th&gt;Title&lt;/th&gt;
&lt;th&gt;Translation&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;APINA VRAMeS&lt;/td&gt;
&lt;td&gt;見据えるビジョンは勝利への道&lt;/td&gt;
&lt;td&gt;The vision that focuses ahead is the path to victory&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;GiGO&lt;/td&gt;
&lt;td&gt;Get into the Gaming Oasis&lt;/td&gt;
&lt;td&gt;-&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;GAME PANIC&lt;/td&gt;
&lt;td&gt;世界に轟く稲妻の闘士&lt;/td&gt;
&lt;td&gt;The lightning warrior that roars at the world&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;SILK HAT&lt;/td&gt;
&lt;td&gt;マジカル・ミラクル・イリュージョン！&lt;/td&gt;
&lt;td&gt;Magical miracle illusion!&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;SUPERNOVA Tohoku&lt;/td&gt;
&lt;td&gt;東北に煌めく超新星&lt;/td&gt;
&lt;td&gt;Supernova shining in the northeast (Tohoku)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;TAITO STATION Tradz&lt;/td&gt;
&lt;td&gt;The Party Rockers are here to beat.&lt;/td&gt;
&lt;td&gt;-&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ROUND1&lt;/td&gt;
&lt;td&gt;赫き力で頂点を目指す&lt;/td&gt;
&lt;td&gt;Aiming for the top with brilliant power&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;LEISURELAND&lt;/td&gt;
&lt;td&gt;挑む頂点の星 笑顔の奥に燃える闘志&lt;/td&gt;
&lt;td&gt;The star challenging at the apex, the fighting spirit that burns behind the smile&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h3&gt;BPL Pro Player Cards (Player, Ranks A and S)&lt;/h3&gt;
&lt;p&gt;These are two designs of cards that are printed via the Card Connect machine. Unfortunately, Card Connect is pretty much Japan-only at this point in time.&lt;/p&gt;
&lt;p&gt;See &lt;a href="https://p.eagate.573.jp/game/bpl/sdvx/bpl_supporters/season2/index.html"&gt;the site&lt;/a&gt; if you're curious what the designs look like.&lt;/p&gt;
&lt;h3&gt;Team Supporter Effects (Team, Rank AA)&lt;/h3&gt;
&lt;p&gt;This is an in-game effect that appears in the matching screen for ARENA and MEGAMIX BATTLE modes. As your profile enters there will be a "Supporter" background corresponding to the supported team's colour, and once your profile appears the team will be at the top left, like so:&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2023/02/image-3.png"&gt;&lt;/p&gt;
&lt;h3&gt;Team Design e-Amusement Passes (Team, Rank S)&lt;/h3&gt;
&lt;p&gt;Once you reach Support Rank S, you're eligible for an e-amusement pass lottery of 500 passes per team. Applying to the lottery is done on &lt;a href="https://p.eagate.573.jp/game/bpl/sdvx/bpl_supporters/season2/epass.html"&gt;this special page&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Note that, as with all physical merch, shipping goes to the address associated with your KONAMI ID, which must be in Japan to be eligible for the lottery. See &lt;a href="/entering-a-japanese-address-into-my-konami/"&gt;this guide&lt;/a&gt; if you have not yet done so.&lt;/p&gt;
&lt;h2&gt;Submitting Tickets to Players&lt;/h2&gt;
&lt;p&gt;To earn rewards in this event, submit tickets to a player like so:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Go to the &lt;a href="https://p.eagate.573.jp/game/bpl/sdvx/bpl_supporters/season2/support.html"&gt;"Support Status" page&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Click a team.&lt;/li&gt;
&lt;li&gt;Click a player on that team.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You should see a page like this. Here you can select how many tickets to submit towards the player, then press "応援する" to submit the tickets to support them.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2023/02/bpl2023_yobate.png"&gt;&lt;/p&gt;
&lt;p&gt;There's also a "次のランクまでまとめて応援する" button, which conveniently submits the necessary tickets until the next support rank.&lt;/p&gt;
&lt;p&gt;A &lt;a href="https://p.eagate.573.jp/game/bpl/sdvx/bpl_supporters/season2/ranking.html"&gt;ranking page here&lt;/a&gt; shows the players who have received the most tickets so far.&lt;/p&gt;
&lt;p&gt;Do note that there is a maximum storage limit of 9999 tickets. It's unlikely you'll hit this limit, but in any case be sure to use up your tickets!&lt;/p&gt;</content><category term="events"></category></entry><entry><title>Japanese Song Nicknames</title><link href="https://voltexes.com/japanese-song-nicknames/" rel="alternate"></link><published>2023-01-09T18:22:00+00:00</published><updated>2023-01-09T18:22:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2023-01-09:/japanese-song-nicknames/</id><summary type="html">&lt;p&gt;List of Japanese nicknames for SOUND VOLTEX songs&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Last Updated: Jan 2023&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Just like how the English community might abbreviate songs, e.g. "GFLIG" or "gfam" for "Ghost Family Living in Graveyard", the Japanese community also often has nicknames (通称) for songs. Sometimes this can make it hard to tell which song someone's talking about when using an auto-translator on their message.&lt;/p&gt;
&lt;p&gt;Nicknames usually fall under one of the following categories:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Transliteration into Japanese katakana characters (e.g. クロニエール / &lt;em&gt;kuronieeru&lt;/em&gt; for "Xronièr")&lt;/li&gt;
&lt;li&gt;Translation, whether literal (e.g. 船酔い / "seasickness" for "*Feels seasickness...") or piecewise (e.g. 音世界 / "sound" + "world" for "The world of sound")&lt;/li&gt;
&lt;li&gt;Abbreviation (e.g. イノテン / &lt;em&gt;inoten&lt;/em&gt; for "Innocent Tempest")&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The list below isn't exhaustive, but covers a lot of notable songs.&lt;/p&gt;
&lt;p&gt;If you're looking for a particular song, try Ctrl+F to see if it's listed below. Otherwise, if it's in katakana, try throwing it into &lt;a href="https://translate.google.com/?sl=ja&amp;amp;tl=en&amp;amp;op=translate"&gt;Google Translate&lt;/a&gt;, pressing the speaker button for the pronunciation and seeing if you can guess from the audio.&lt;/p&gt;
&lt;p&gt;(Katakana + abbreviation is especially common, so if you learn katakana you'll be able to read a lot of song nicknames!)&lt;/p&gt;
&lt;hr&gt;
&lt;h2&gt;General Notes&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;リミックス (or リミ) means remix, so you might find that used to refer to some songs (e.g. 冥リミ for "冥 Rockin' SWING REMIX").&lt;/li&gt;
&lt;li&gt;You may sometimes see a kanji after a song name to refer to a particular difficulty. Here's a list of these:&lt;/li&gt;
&lt;/ul&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Difficulty&lt;/th&gt;
&lt;th&gt;Kanji&lt;/th&gt;
&lt;th&gt;Meaning&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;NOV&lt;/td&gt;
&lt;td&gt;紫&lt;/td&gt;
&lt;td&gt;purple&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ADV&lt;/td&gt;
&lt;td&gt;黄&lt;/td&gt;
&lt;td&gt;yellow&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;EXH&lt;/td&gt;
&lt;td&gt;赤&lt;/td&gt;
&lt;td&gt;red&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;MXM&lt;/td&gt;
&lt;td&gt;白&lt;/td&gt;
&lt;td&gt;white&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;INF&lt;/td&gt;
&lt;td&gt;虹&lt;/td&gt;
&lt;td&gt;rainbow&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;GRV&lt;/td&gt;
&lt;td&gt;重&lt;/td&gt;
&lt;td&gt;heavy (gravity = 重力)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;HVN&lt;/td&gt;
&lt;td&gt;天&lt;/td&gt;
&lt;td&gt;heaven&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;VVD&lt;/td&gt;
&lt;td&gt;彩&lt;/td&gt;
&lt;td&gt;(bright) colour&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;XCD&lt;/td&gt;
&lt;td&gt;超&lt;/td&gt;
&lt;td&gt;exceed / surpass&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;hr&gt;
&lt;h2&gt;BOOTH&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Song&lt;/th&gt;
&lt;th&gt;Nickname&lt;/th&gt;
&lt;th&gt;Explanation&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Absurd Gaff&lt;/td&gt;
&lt;td&gt;ガフ&lt;/td&gt;
&lt;td&gt;Abbr. ("gaff" / &lt;em&gt;gafu&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;croiX&lt;/td&gt;
&lt;td&gt;クロワ&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;大宇宙ステージ&lt;/td&gt;
&lt;td&gt;大宇宙&lt;/td&gt;
&lt;td&gt;Abbr.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;freaky freak&lt;/td&gt;
&lt;td&gt;フリッキー&lt;/td&gt;
&lt;td&gt;Abbr. ("freaky" / &lt;em&gt;furikkii&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Ganymede kamome mix&lt;/td&gt;
&lt;td&gt;ガニメデ&lt;/td&gt;
&lt;td&gt;Abbr. ("ganymede" / &lt;em&gt;ganimede&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Gott&lt;/td&gt;
&lt;td&gt;ゴット&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Max Burning!!&lt;/td&gt;
&lt;td&gt;マクバ&lt;/td&gt;
&lt;td&gt;Abbr. ("maxbur" / &lt;em&gt;makuba&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;PANIC HOLIC&lt;/td&gt;
&lt;td&gt;パニホリ&lt;/td&gt;
&lt;td&gt;Abbr. ("paniholi" / &lt;em&gt;panihori&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;The world of sound&lt;/td&gt;
&lt;td&gt;音世界&lt;/td&gt;
&lt;td&gt;Translation ("sound" + "world")&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2&gt;INFINITY INFECTION&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Song&lt;/th&gt;
&lt;th&gt;Nickname&lt;/th&gt;
&lt;th&gt;Explanation&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;BabeL ～Next Story～&lt;/td&gt;
&lt;td&gt;バベル&lt;/td&gt;
&lt;td&gt;Abbr. ("babel" / &lt;em&gt;baberu&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Bangin' Burst&lt;/td&gt;
&lt;td&gt;バンギン&lt;/td&gt;
&lt;td&gt;Abbr. ("bangin'" / &lt;em&gt;bangin&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Black Emperor&lt;/td&gt;
&lt;td&gt;黒帝&lt;/td&gt;
&lt;td&gt;Translation ("black" + "emperor")&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;BLACK or WHITE?&lt;/td&gt;
&lt;td&gt;黒白&lt;/td&gt;
&lt;td&gt;Translation ("black" + "white")&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Booths of Fighters&lt;/td&gt;
&lt;td&gt;ブース&lt;/td&gt;
&lt;td&gt;Abbr. ("booth" / &lt;em&gt;buusu&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Brain Power&lt;/td&gt;
&lt;td&gt;ブレパ or 脳力&lt;/td&gt;
&lt;td&gt;Abbr. ("brapow" / &lt;em&gt;burepa&lt;/em&gt;); Direct translation&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;C18H27NO3&lt;/td&gt;
&lt;td&gt;カプサイシン&lt;/td&gt;
&lt;td&gt;Chemical formula for capsaicin&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;超越してしまった彼女と其を生み落した理由&lt;/td&gt;
&lt;td&gt;超越&lt;/td&gt;
&lt;td&gt;Abbr.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Crack Traxxxx&lt;/td&gt;
&lt;td&gt;クラトラ&lt;/td&gt;
&lt;td&gt;Abbr. ("cratra" / &lt;em&gt;kuratora&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;#Fairy_dancing_in_lake&lt;/td&gt;
&lt;td&gt;フェアリー&lt;/td&gt;
&lt;td&gt;Abbr. ("fairy" / &lt;em&gt;fearii&lt;/em&gt;). Can also refer to "#FairyJoke #SDVX_Edit".&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;#FairyJoke #SDVX_Edit&lt;/td&gt;
&lt;td&gt;ジョーク&lt;/td&gt;
&lt;td&gt;Abbr. ("joke" / &lt;em&gt;jooku&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;FLYING OUT TO THE SKY&lt;/td&gt;
&lt;td&gt;フライ麺&lt;/td&gt;
&lt;td&gt;Misheard song lyric&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;For UltraPlayers&lt;/td&gt;
&lt;td&gt;アルトラ&lt;/td&gt;
&lt;td&gt;Abbr. ("ultra" / &lt;em&gt;arutora&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Growth Memories&lt;/td&gt;
&lt;td&gt;グロメモ&lt;/td&gt;
&lt;td&gt;Abbr. ("gromemo" / &lt;em&gt;guromemo&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;HAELEQUIN&lt;/td&gt;
&lt;td&gt;ハーレ&lt;/td&gt;
&lt;td&gt;Abbr. ("haele" / &lt;em&gt;haare&lt;/em&gt;). Can also refer to "HAELE III ~Angel Worlds~".&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;HYENA&lt;/td&gt;
&lt;td&gt;ハイエナ&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;I'm so Happy&lt;/td&gt;
&lt;td&gt;愛無双&lt;/td&gt;
&lt;td&gt;Phonetic transliteration into kanji ("i'm so" / &lt;em&gt;aimusou&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Innocent Tempest&lt;/td&gt;
&lt;td&gt;イノテン&lt;/td&gt;
&lt;td&gt;Abbr. ("innotem" / &lt;em&gt;inoten&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;INSECTICIDE&lt;/td&gt;
&lt;td&gt;殺虫剤&lt;/td&gt;
&lt;td&gt;Translation&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;IX&lt;/td&gt;
&lt;td&gt;ナイン&lt;/td&gt;
&lt;td&gt;Katakana from official reading ("nine")&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Joyeuse&lt;/td&gt;
&lt;td&gt;ジュワユース or ジョワ&lt;/td&gt;
&lt;td&gt;Katakana; Abbr. ("Joyeu" / &lt;em&gt;jowa&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Last Concerto&lt;/td&gt;
&lt;td&gt;ラスコン&lt;/td&gt;
&lt;td&gt;Abbr. ("lastcon" / &lt;em&gt;rasukon&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lunatic Rough Party!!&lt;/td&gt;
&lt;td&gt;ルナパ&lt;/td&gt;
&lt;td&gt;Abbr. ("lunapa" / &lt;em&gt;runapa&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ムーニャポヨポヨスッポコニャーゴ&lt;/td&gt;
&lt;td&gt;ムーニャ&lt;/td&gt;
&lt;td&gt;Abbr. (&lt;em&gt;muunya&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;音楽 -壊音楽 mix-&lt;/td&gt;
&lt;td&gt;壊音楽&lt;/td&gt;
&lt;td&gt;Abbr.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;音楽 -resolve-&lt;/td&gt;
&lt;td&gt;解音楽&lt;/td&gt;
&lt;td&gt;Abbr. / Translation (解 = "solve")&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Our Faith (Faithful MTL Remix)&lt;/td&gt;
&lt;td&gt;アワフェ&lt;/td&gt;
&lt;td&gt;Abbr. ("our faith" / &lt;em&gt;awafe&lt;/em&gt;). Usually refers to this instead of "Our Faith (takdrive remix)".&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Qubism&lt;/td&gt;
&lt;td&gt;キュビズム&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Quietus Ray&lt;/td&gt;
&lt;td&gt;クワイタス&lt;/td&gt;
&lt;td&gt;Abbr. ("quietus" / &lt;em&gt;kuwaitasu&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;snow storm -euphoria-&lt;/td&gt;
&lt;td&gt;スノスト&lt;/td&gt;
&lt;td&gt;Abbr. ("snosto" / &lt;em&gt;sunosuto&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;True Blue&lt;/td&gt;
&lt;td&gt;国歌&lt;/td&gt;
&lt;td&gt;Literally "national anthem". From a Niconico Douga meme that transitions from the Japanese national anthem to True Blue.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;VALLIS-NERIA&lt;/td&gt;
&lt;td&gt;ヴァリス&lt;/td&gt;
&lt;td&gt;Abbr. ("vallis" / &lt;em&gt;varisu&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Verse IV&lt;/td&gt;
&lt;td&gt;バース&lt;/td&gt;
&lt;td&gt;Abbr. ("verse" / &lt;em&gt;baasu&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;XROSS INFECTION&lt;/td&gt;
&lt;td&gt;クロイン&lt;/td&gt;
&lt;td&gt;Abbr. ("xroin" / &lt;em&gt;kuroin&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2&gt;GRAVITY WARS&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Song&lt;/th&gt;
&lt;th&gt;Nickname&lt;/th&gt;
&lt;th&gt;Explanation&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;2 MINUTES FIGHTERS&lt;/td&gt;
&lt;td&gt;2分戦士 or 2分間戦士&lt;/td&gt;
&lt;td&gt;Translation ("2 minutes" + "fighter")&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ΑΩ&lt;/td&gt;
&lt;td&gt;アルファオメガ&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Blastix Riotz&lt;/td&gt;
&lt;td&gt;ライオッツ&lt;/td&gt;
&lt;td&gt;Abbr. ("riotz" / &lt;em&gt;raiottsu&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Chant du Cygne&lt;/td&gt;
&lt;td&gt;シャンデ&lt;/td&gt;
&lt;td&gt;Abbr. ("chant du" / &lt;em&gt;shande&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ちくわパフェだよ☆CKP&lt;/td&gt;
&lt;td&gt;ちくパ&lt;/td&gt;
&lt;td&gt;Abbr. (&lt;em&gt;chikupa&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;DIABLOSIS::Nāga&lt;/td&gt;
&lt;td&gt;ナーガ&lt;/td&gt;
&lt;td&gt;Abbr. ("naga" / &lt;em&gt;naaga&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;EMPIRE OF FLAME&lt;/td&gt;
&lt;td&gt;エンパイア&lt;/td&gt;
&lt;td&gt;Abbr. ("empire" / &lt;em&gt;enpaia&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ΕΛΠΙΣ&lt;/td&gt;
&lt;td&gt;エルピス&lt;/td&gt;
&lt;td&gt;Katakana ("elpis" / &lt;em&gt;erupisu&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;#Endroll&lt;/td&gt;
&lt;td&gt;エンドロール&lt;/td&gt;
&lt;td&gt;Katakana. Not to be confused with "120秒のエンドロール".&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Everlasting Message&lt;/td&gt;
&lt;td&gt;エバラス&lt;/td&gt;
&lt;td&gt;Abbr. ("everlast" / &lt;em&gt;ebarasu&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Firestorm&lt;/td&gt;
&lt;td&gt;炎嵐&lt;/td&gt;
&lt;td&gt;Translation ("flame" + "storm")&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;FLOWER&lt;/td&gt;
&lt;td&gt;花&lt;/td&gt;
&lt;td&gt;Direct translation&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;FLügeL《Λrp:ΣggyØ》&lt;/td&gt;
&lt;td&gt;フリューゲル&lt;/td&gt;
&lt;td&gt;Abbr. ("flugel" / &lt;em&gt;furyuugeru&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Garakuta Doll Play&lt;/td&gt;
&lt;td&gt;ガラクタ&lt;/td&gt;
&lt;td&gt;Abbr. (&lt;em&gt;garakuta&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;gigadelic (かめりあ's "The TERA" RMX)&lt;/td&gt;
&lt;td&gt;ギガデリ&lt;/td&gt;
&lt;td&gt;Abbr. (&lt;em&gt;gigaderi&lt;/em&gt;). Can also refer to "gigadelic -stance xxx-" or "gigadelic(m3rkAb4# R3m!x)".&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Got more raves?&lt;/td&gt;
&lt;td&gt;ゴモア&lt;/td&gt;
&lt;td&gt;Abbr. ("got more" / &lt;em&gt;gomoa&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;IKAROS DYNAMITE!!!!&lt;/td&gt;
&lt;td&gt;イカロス&lt;/td&gt;
&lt;td&gt;Abbr. ("ikaros" / &lt;em&gt;ikarosu&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Invitation from Mr.C&lt;/td&gt;
&lt;td&gt;インビテ&lt;/td&gt;
&lt;td&gt;Abbr. ("invita" / &lt;em&gt;inbite&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;JEHANNEDARC&lt;/td&gt;
&lt;td&gt;ジャンヌダルク&lt;/td&gt;
&lt;td&gt;Katakana (for "Joan of Arc")&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;きたさいたま2000&lt;/td&gt;
&lt;td&gt;きさま or 北埼玉&lt;/td&gt;
&lt;td&gt;Humourous abbr. to "kisama" (= rude form of "you"); Kanji for "Kitasaitama"&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;混乱少女♥そふらんちゃん!!&lt;/td&gt;
&lt;td&gt;そふらんちゃん&lt;/td&gt;
&lt;td&gt;Abbr.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lachryma《Re:Queen’M》&lt;/td&gt;
&lt;td&gt;ラクリマ&lt;/td&gt;
&lt;td&gt;Abbr. ("lachryma" / &lt;em&gt;rakurima&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;LegenD.&lt;/td&gt;
&lt;td&gt;レジェンド&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lord=Crossight&lt;/td&gt;
&lt;td&gt;クロサイト&lt;/td&gt;
&lt;td&gt;Abbr. ("crossight" / &lt;em&gt;kurosaito&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;NEO GRAVITY&lt;/td&gt;
&lt;td&gt;ネオグラ&lt;/td&gt;
&lt;td&gt;Abbr. ("neogra" / &lt;em&gt;neogura&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;NEO TREASON&lt;/td&gt;
&lt;td&gt;ネオトリ&lt;/td&gt;
&lt;td&gt;Abbr. ("neotrea" / &lt;em&gt;neotori&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Opium and Purple haze&lt;/td&gt;
&lt;td&gt;オピウム&lt;/td&gt;
&lt;td&gt;Abbr. ("opium" / &lt;em&gt;opiumu&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Pet Peeve&lt;/td&gt;
&lt;td&gt;ペッピ or ぺっぴ&lt;/td&gt;
&lt;td&gt;Abbr. ("petpee" / &lt;em&gt;peppi&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Preserved Valkyria&lt;/td&gt;
&lt;td&gt;プリキュア&lt;/td&gt;
&lt;td&gt;Abbr. ("precure" / &lt;em&gt;purikyua&lt;/em&gt;). Purposely abbreviated to become the name of a &lt;a href="https://en.wikipedia.org/wiki/Pretty_Cure"&gt;kids anime&lt;/a&gt;.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sayonara Planet Wars&lt;/td&gt;
&lt;td&gt;サヨプラ&lt;/td&gt;
&lt;td&gt;Abbr. ("sayopla" / &lt;em&gt;sayopura&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;灼熱Beach Side Bunny&lt;/td&gt;
&lt;td&gt;灼熱&lt;/td&gt;
&lt;td&gt;Abbr. Not to be confused with "灼熱のBlazin' Beat".&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;到達してしまった僕らと夢と希望の最之果&lt;/td&gt;
&lt;td&gt;到達&lt;/td&gt;
&lt;td&gt;Abbr.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;UnivEarth&lt;/td&gt;
&lt;td&gt;ユニバース&lt;/td&gt;
&lt;td&gt;Katakana. Not to be confused with "Double Universe" (= ダブルユニバース).&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;XHAOS JUDGE&lt;/td&gt;
&lt;td&gt;カオスジャッジ or カオジャ&lt;/td&gt;
&lt;td&gt;Katakana; Abbr. ("xhaoju" / &lt;em&gt;kaoja&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;XyHATTE&lt;/td&gt;
&lt;td&gt;最果て&lt;/td&gt;
&lt;td&gt;Kanji for "saihate" (= "the farthest ends")&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2&gt;HEAVENLY HAVEN&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Song&lt;/th&gt;
&lt;th&gt;Nickname&lt;/th&gt;
&lt;th&gt;Explanation&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;A Lasting Promise&lt;/td&gt;
&lt;td&gt;ラスプロ&lt;/td&gt;
&lt;td&gt;Abbr. ("lastpro" / &lt;em&gt;rasupuro&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;BEAST BASS BOMB&lt;/td&gt;
&lt;td&gt;BBB&lt;/td&gt;
&lt;td&gt;Abbr.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;BELOBOG&lt;/td&gt;
&lt;td&gt;ベロボーグ&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Chocolate Planet&lt;/td&gt;
&lt;td&gt;チョコプラ&lt;/td&gt;
&lt;td&gt;Abbr. ("chocopla" / &lt;em&gt;chokopura&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;超☆超☆光☆速☆出☆前☆最☆速!!! スピード★スター★かなで&lt;/td&gt;
&lt;td&gt;スピードスターかなで&lt;/td&gt;
&lt;td&gt;Abbr.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Chrono Diver -PENDULUMs-&lt;/td&gt;
&lt;td&gt;クロペン or 黒ペン&lt;/td&gt;
&lt;td&gt;Katakana ("kuropen"); Phonetic kanji (黒 = "kuro")&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Cross Fire&lt;/td&gt;
&lt;td&gt;クロスファイア&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Divine's:Bugscript&lt;/td&gt;
&lt;td&gt;バグスク&lt;/td&gt;
&lt;td&gt;Abbr. ("bugscri" / &lt;em&gt;bagusuku&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Dreadnought&lt;/td&gt;
&lt;td&gt;ドレノ&lt;/td&gt;
&lt;td&gt;Abbr. ("dreadnou" / &lt;em&gt;doreno&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Dyscontrolled Galaxy&lt;/td&gt;
&lt;td&gt;ディスコン&lt;/td&gt;
&lt;td&gt;Abbr. ("dyscon" / &lt;em&gt;disukon&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Elemental Creation&lt;/td&gt;
&lt;td&gt;エレクリ&lt;/td&gt;
&lt;td&gt;Abbr. ("elecre" / &lt;em&gt;erekuri&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ΣmbryØ&lt;/td&gt;
&lt;td&gt;エンブリオ&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;*Feels Seasickness...*&lt;/td&gt;
&lt;td&gt;船酔い&lt;/td&gt;
&lt;td&gt;Abbreviation / Translation (船酔い = "seasickness")&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;FIN4LE ～終止線の彼方へ～&lt;/td&gt;
&lt;td&gt;フィナーレ&lt;/td&gt;
&lt;td&gt;Abbr. ("finale" / &lt;em&gt;finaare&lt;/em&gt;). Not to be confused with "Finale" (A-One) or "Finale / フィナーレ" (Toby Fox).&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Fin.ArcDeaR&lt;/td&gt;
&lt;td&gt;フィナルカ&lt;/td&gt;
&lt;td&gt;Abbr. ("fin.arc" / &lt;em&gt;finaruka&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Fly Like You&lt;/td&gt;
&lt;td&gt;フライク&lt;/td&gt;
&lt;td&gt;Abbr. ("flike" / &lt;em&gt;furaiku&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;444&lt;/td&gt;
&lt;td&gt;フォース&lt;/td&gt;
&lt;td&gt;Katakana from official reading ("force" ~ "fours")&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;GERBERA&lt;/td&gt;
&lt;td&gt;ガーベラ&lt;/td&gt;
&lt;td&gt;Katakana. Can also refer to "GERBERA-For Finalists-".&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;GODHEART&lt;/td&gt;
&lt;td&gt;ゴッドハート&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;HE4VEN ～天国へようこそ～&lt;/td&gt;
&lt;td&gt;ヘブン&lt;/td&gt;
&lt;td&gt;Abbr. ("heaven" / &lt;em&gt;hebun&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;НУМЛ&lt;/td&gt;
&lt;td&gt;ヒム&lt;/td&gt;
&lt;td&gt;Katakana ("hymn" / &lt;em&gt;himu&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;iLLness LiLin&lt;/td&gt;
&lt;td&gt;イルネス&lt;/td&gt;
&lt;td&gt;Abbr. ("illness" / &lt;em&gt;irunesu&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Immortal Saga&lt;/td&gt;
&lt;td&gt;イモサガ&lt;/td&gt;
&lt;td&gt;Abbr. ("immosaga" / &lt;em&gt;imosaga&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Juggler's Maddness&lt;/td&gt;
&lt;td&gt;ジャグラー&lt;/td&gt;
&lt;td&gt;Abbr. ("juggler" / &lt;em&gt;jaguraa&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;JUNKIE FLAVOR&lt;/td&gt;
&lt;td&gt;ジャンキー&lt;/td&gt;
&lt;td&gt;Abbr. ("junkie" / &lt;em&gt;jankii&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;KIMIDORI STREAK&lt;/td&gt;
&lt;td&gt;黄緑&lt;/td&gt;
&lt;td&gt;Kanji for "kimidori"&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Nexta&lt;/td&gt;
&lt;td&gt;ネクスタ&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Noisy Minority&lt;/td&gt;
&lt;td&gt;ノイジー&lt;/td&gt;
&lt;td&gt;Abbr. ("noisy" / &lt;em&gt;noijii&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Rebellio&lt;/td&gt;
&lt;td&gt;レベリオ&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Rebuilding of Paradise Lost&lt;/td&gt;
&lt;td&gt;パラロス&lt;/td&gt;
&lt;td&gt;Abbr. ("paralost" / &lt;em&gt;pararosu&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Re：End of a Dream&lt;/td&gt;
&lt;td&gt;リエンド&lt;/td&gt;
&lt;td&gt;Abbr. ("re: end" / &lt;em&gt;riendo&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Яe's NoVǢ&lt;/td&gt;
&lt;td&gt;レースノワエ&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sailing Force&lt;/td&gt;
&lt;td&gt;セーリング&lt;/td&gt;
&lt;td&gt;Abbr. ("sailing" / &lt;em&gt;seeringu&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;逆月&lt;/td&gt;
&lt;td&gt;逆ムーン&lt;/td&gt;
&lt;td&gt;Humourous un-translation (月 = "moon" = ムーン)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;SAtAN&lt;/td&gt;
&lt;td&gt;サタン&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;TWO-TORIAL&lt;/td&gt;
&lt;td&gt;TWO-TOT-OWT&lt;/td&gt;
&lt;td&gt;Refers to a meme in which TWO-TORIAL's left half is mirrored to make Maxima have an amusing pose.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Xéroa&lt;/td&gt;
&lt;td&gt;ゼロア&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Xronièr&lt;/td&gt;
&lt;td&gt;クロニエール&lt;/td&gt;
&lt;td&gt;Katakana. Not to be confused with "Xroniàl Xéro" (= クロニエールゼロ).&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Yum Yum Sweetie&lt;/td&gt;
&lt;td&gt;やむやむ or ヤムヤム&lt;/td&gt;
&lt;td&gt;Abbr. ("yum yum" / &lt;em&gt;yamuyamu&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Zelophilia&lt;/td&gt;
&lt;td&gt;ゼロフィリア&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2&gt;VIVID WAVE&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Song&lt;/th&gt;
&lt;th&gt;Nickname&lt;/th&gt;
&lt;th&gt;Explanation&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Anger of the GOD&lt;/td&gt;
&lt;td&gt;アンガー&lt;/td&gt;
&lt;td&gt;Abbr. ("anger" / &lt;em&gt;angaa&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;αρχη&lt;/td&gt;
&lt;td&gt;アルケー&lt;/td&gt;
&lt;td&gt;Katakana ("arche" / &lt;em&gt;arukee&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Daisycutter&lt;/td&gt;
&lt;td&gt;デイジー&lt;/td&gt;
&lt;td&gt;Abbr. ("daisy" / &lt;em&gt;deijii&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Dogeza Stairs&lt;/td&gt;
&lt;td&gt;土下座&lt;/td&gt;
&lt;td&gt;Katakana for "dogeza"&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ΣgØ&lt;/td&gt;
&lt;td&gt;エゴ&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ENDYMION&lt;/td&gt;
&lt;td&gt;エンディミオン&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;* Erm, could it be a Spatiotemporal ShockWAVE Syndrome...?&lt;/td&gt;
&lt;td&gt;ショックウェーブ&lt;/td&gt;
&lt;td&gt;Abbr. ("shockwave" / &lt;em&gt;shokkuueebu&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Ghost Family Living in Graveyard&lt;/td&gt;
&lt;td&gt;幽霊家族&lt;/td&gt;
&lt;td&gt;Translation ("ghost" + "family")&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Innocent&lt;/td&gt;
&lt;td&gt;イノセント&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lancelot ～Flame of the Rebellion～&lt;/td&gt;
&lt;td&gt;ランスロット&lt;/td&gt;
&lt;td&gt;Abbr. ("lancelot" / &lt;em&gt;ransurotto&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Leviathan&lt;/td&gt;
&lt;td&gt;リヴァイアサン&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lisa-RICCIA&lt;/td&gt;
&lt;td&gt;リサリシア&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;LubedeR&lt;/td&gt;
&lt;td&gt;リュベダー&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;MAYHEM&lt;/td&gt;
&lt;td&gt;メイヘム&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;mqlo&lt;/td&gt;
&lt;td&gt;ムクロ&lt;/td&gt;
&lt;td&gt;Katakana from official reading ("mukuro" = corpse)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;OUTERHEΛVEN&lt;/td&gt;
&lt;td&gt;アウターヘブン or アウター&lt;/td&gt;
&lt;td&gt;Katakana; Abbr. ("outer" / &lt;em&gt;autaa&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;OZONE&lt;/td&gt;
&lt;td&gt;オゾン&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;pique&lt;/td&gt;
&lt;td&gt;ピケ&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Яe:son D'être&lt;/td&gt;
&lt;td&gt;レゾン&lt;/td&gt;
&lt;td&gt;Abbr. ("re:son" / &lt;em&gt;rezon&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sharkbait&lt;/td&gt;
&lt;td&gt;シャークベイト or シャークバイト&lt;/td&gt;
&lt;td&gt;Katakana; Common incorrect katakana.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;TENKAICHI ULTIMATE BOSSRUSH MEDLEY&lt;/td&gt;
&lt;td&gt;天下一メドレー&lt;/td&gt;
&lt;td&gt;Literally "Tenkaichi medley"&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;THE凸GENERATOR&lt;/td&gt;
&lt;td&gt;凸ジェネレーター&lt;/td&gt;
&lt;td&gt;Abbr. ("generator" / &lt;em&gt;jenereetaa&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ツマミ戦隊 タテレンジャー&lt;/td&gt;
&lt;td&gt;タテレンジャー&lt;/td&gt;
&lt;td&gt;Abbr.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;voltississimo&lt;/td&gt;
&lt;td&gt;VVV&lt;/td&gt;
&lt;td&gt;From forte (f) → fortississimo (fff) in music&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;VVelcome!!&lt;/td&gt;
&lt;td&gt;ウェルカム&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Xroniàl Xéro&lt;/td&gt;
&lt;td&gt;クロニエールゼロ&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ZEИITH&lt;/td&gt;
&lt;td&gt;ゼニス&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2&gt;EXCEED GEAR&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Song&lt;/th&gt;
&lt;th&gt;Nickname&lt;/th&gt;
&lt;th&gt;Explanation&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;αzalea&lt;/td&gt;
&lt;td&gt;アザレア&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;BAYONEX&lt;/td&gt;
&lt;td&gt;バヨネ&lt;/td&gt;
&lt;td&gt;Abbr. (&lt;em&gt;bayone&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Bl∞min'&lt;/td&gt;
&lt;td&gt;ブルーミン&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Chronomia&lt;/td&gt;
&lt;td&gt;クロノミア&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ドゥサンコオデッセイ!!&lt;/td&gt;
&lt;td&gt;ドゥサンコ&lt;/td&gt;
&lt;td&gt;Abbr.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;EncorE &amp;amp; cALL&lt;/td&gt;
&lt;td&gt;アンコール&lt;/td&gt;
&lt;td&gt;Abbr. ("encore" / &lt;em&gt;ankooru&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Innocent Azure&lt;/td&gt;
&lt;td&gt;イノアズ&lt;/td&gt;
&lt;td&gt;Abbr. ("Innoazu" / &lt;em&gt;inoazu&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;緋色月下、狂咲ノ絶 (nayuta 2017 ver)&lt;/td&gt;
&lt;td&gt;緋色月下&lt;/td&gt;
&lt;td&gt;Abbr.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Macuilxochitl (Latin Jazz Mix)&lt;/td&gt;
&lt;td&gt;マクイル&lt;/td&gt;
&lt;td&gt;Abbr. ("macuil" / &lt;em&gt;makuiru&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;MEGALOVANIA&lt;/td&gt;
&lt;td&gt;メガロ&lt;/td&gt;
&lt;td&gt;Abbr. ("megalo" / &lt;em&gt;megaro&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;perditus†paradisus&lt;/td&gt;
&lt;td&gt;p†p&lt;/td&gt;
&lt;td&gt;Abbr.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ピアノ独奏無言歌 "灰燼"&lt;/td&gt;
&lt;td&gt;灰燼&lt;/td&gt;
&lt;td&gt;Abbr.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ピアノ協奏曲第1番"蠍火"&lt;/td&gt;
&lt;td&gt;蠍火&lt;/td&gt;
&lt;td&gt;Abbr.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;《Re:miniscence》&lt;/td&gt;
&lt;td&gt;レミニ&lt;/td&gt;
&lt;td&gt;Abbr. (&lt;em&gt;remini&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;VɅZiLiSQ&lt;/td&gt;
&lt;td&gt;バジリスク&lt;/td&gt;
&lt;td&gt;Katakana ("basilisk" / &lt;em&gt;bajirisuku&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Verflucht&lt;/td&gt;
&lt;td&gt;ファーフル&lt;/td&gt;
&lt;td&gt;Abbr. ("verflu" / &lt;em&gt;faafuru&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;WARNING×WARNING×WARNING&lt;/td&gt;
&lt;td&gt;ワニワニワニ&lt;/td&gt;
&lt;td&gt;Abbr. (&lt;em&gt;waniwaniwani&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Xb10r&lt;/td&gt;
&lt;td&gt;テンブラー&lt;/td&gt;
&lt;td&gt;Katakana ("temblor" / &lt;em&gt;tenburaa&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;XHRONOXAPSULΞ&lt;/td&gt;
&lt;td&gt;クロノカプセル&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;You Are My Best RivaL!!&lt;/td&gt;
&lt;td&gt;ベストライバル&lt;/td&gt;
&lt;td&gt;Abbr. ("best rival" / &lt;em&gt;besutoraibaru&lt;/em&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ZEUS&lt;/td&gt;
&lt;td&gt;ゼウス&lt;/td&gt;
&lt;td&gt;Katakana&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;</content><category term="guides"></category></entry><entry><title>Bemani 2022: Ichika's Gochamaze Mix UP!</title><link href="https://voltexes.com/bemani-2022-ichikas-gochamaze-mix-up/" rel="alternate"></link><published>2022-10-29T07:00:00+00:00</published><updated>2022-10-29T07:00:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2022-10-29:/bemani-2022-ichikas-gochamaze-mix-up/</id><summary type="html">&lt;p&gt;Details about the 2022 Ichika crossover event for BEMANI rhythm games.&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Last updated: Nov 2 2022.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The &lt;a href="https://p.eagate.573.jp/game/bemani/gmz2022/"&gt;yearly Ichika BEMANI crossover event is here again&lt;/a&gt;, and this time it's mixing-themed (ごちゃまぜ / &lt;em&gt;gochamaze&lt;/em&gt; = "mix"). The event will run from 2022-11-01 (Tues) 10:00 to 2023-01-11 (Wed) 23:59 JST.&lt;/p&gt;
&lt;h2&gt;How the Event Works&lt;/h2&gt;
&lt;p&gt;The eight participating BEMANI games each have a spot in this predefined circle:&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/10/ichika_gochamaze_ring.png"&gt;&lt;/p&gt;
&lt;p&gt;As we'll see, this configuration determines which games will receive songs from which other games.&lt;/p&gt;
&lt;h3&gt;Step 1: Blue Gauge&lt;/h3&gt;
&lt;p&gt;&lt;em&gt;&lt;strong&gt;Gauge needed:&lt;/strong&gt; 800 per game&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Playing a game will fill the blue gauge for that game. It will also fill the gauge for other games, with the fill amount lessening the further away the game is.&lt;/p&gt;
&lt;p&gt;For example, if you play one light start credit of SDVX (100 gauge points), then:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Its neighbours (IIDX and GITADORA) get 33 gauge points,&lt;/li&gt;
&lt;li&gt;The games two away (pop'n and DDR) get 15 gauge points,&lt;/li&gt;
&lt;li&gt;The games three away (NOSTALGIA and DANCERUSH) get 8 gauge points, and&lt;/li&gt;
&lt;li&gt;The game on the opposite side (jubeat) gets 3 gauge points.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/11/ichika_gochamaze_blue_gauge-1.png"&gt;&lt;/p&gt;
&lt;p&gt;When the blue gauge for a song hits max, you can click the おすそわけ / &lt;em&gt;osusowake =&lt;/em&gt; "Share" button &lt;a href="https://p.eagate.573.jp/game/bemani/gmz2022/status/index.html"&gt;on the site&lt;/a&gt; to make a song from that game unlockable in its neighbouring games. For example, if the GITADORA gauge is maxed out, then clicking the おすそわけ button would unlock a GITADORA song for its neighbours, SOUND VOLTEX and DanceDanceRevolution.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/11/ichika_gochamaze_blue_share.png"&gt;&lt;/p&gt;
&lt;p&gt;⚠ Note: You need to play the relevant game within the event period to actually complete the unlocking of a song, otherwise you won't be able to play the song after the event ends. Don't forget to do this after clicking the site button!&lt;/p&gt;
&lt;h3&gt;Step 2: Pink Gauge&lt;/h3&gt;
&lt;p&gt;&lt;em&gt;&lt;strong&gt;Gauge needed:&lt;/strong&gt; 1500 per game pair&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Once two neighbouring blue mix gauges have been filled and the corresponding songs have been unlocked, a pink mix gauge for both games will appear.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/10/image-2.png"&gt;&lt;/p&gt;
&lt;p&gt;When the pink gauge for a game pair hits max, you can click the アンロック = "Unlock" button &lt;a href="https://p.eagate.573.jp/game/bemani/gmz2022/status/index.html"&gt;on the site&lt;/a&gt; to unlock a &lt;em&gt;new&lt;/em&gt; song for both games that is a mix of the songs swapped between the two games in the first step. For example, SDVX and beatmania IIDX swap "I" and "perditus†paradisus" in Step 1, and the unlockable mix song in Step 2 is "[ ]DENTITY".&lt;/p&gt;
&lt;p&gt;Like with blue gauges, playing a game will also fill other pink gauges, with the fill amount lessening the further away the game pair is. However, the point values are different this time. For example, if you play one light start credit of SDVX (100 gauge points), then:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The "SDVX × IIDX" and "SDVX × GITADORA" gauges would fill by 100 points,&lt;/li&gt;
&lt;li&gt;Their neighbours, "pop'n × IIDX" and "GITADORA × DDR" would fill by 25 points,&lt;/li&gt;
&lt;li&gt;The next two along, "NOSTALGIA × pop'n" and "DDR × DANCERUSH" would fill by 5 points,&lt;/li&gt;
&lt;li&gt;The two on the opposite side, "jubeat × NOSTALGIA" and "DANCERUSH × jubeat" would fill by 1 point.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;Step 3: Purple Gauge&lt;/h3&gt;
&lt;p&gt;&lt;em&gt;&lt;strong&gt;Gauge needed:&lt;/strong&gt; 1000 per game&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;This step is unlocked when all previous gauges have been filled. Filling all the new purple gauges unlocks the final new song, "VOLAQUAS". The amount of gauge fill for games other than the one you just played works the same as with blue gauges (i.e. 33% / 15% / 8% / 3%).&lt;/p&gt;
&lt;p&gt;If you only main one BEMANI game, then the other steps can be easily completed by playing just that game. However, to unlock and fill all the gauges for this step you'll almost certainly want to get some credits in for a game on the opposite side of your main game, otherwise the unlock will take forever. Boosts may also help (see below).&lt;/p&gt;
&lt;h2&gt;Earning Gauge Points&lt;/h2&gt;
&lt;h3&gt;Other Game Boosts&lt;/h3&gt;
&lt;p&gt;Fulfilling a "boost condition" on any of these subsidiary games below will boost the rate at which gauges fill when playing the main BEMANI games. The boost conditions and statuses are listed at the top under the "現在のブースト" ("Current Boosts") dropdown on the &lt;a href="https://p.eagate.573.jp/game/bemani/gmz2022/status/index.html"&gt;unlock status page&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/10/image-3.png"&gt;&lt;/p&gt;
&lt;p&gt;Note that the games with the コナステ icon in the top left are the home Konasute versions of the respective games.&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Game&lt;/th&gt;
&lt;th&gt;Boost Criteria&lt;/th&gt;
&lt;th&gt;Max Boost&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://p.eagate.573.jp/game/around/1st/index.html"&gt;DANCE aROUND&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Play (10% per credit)&lt;/td&gt;
&lt;td&gt;100%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://p.eagate.573.jp/game/qk_stadium/1/index.html"&gt;QuizKnock STADIUM&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Play (10% per credit)&lt;/td&gt;
&lt;td&gt;50%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://p.eagate.573.jp/game/qma/17/index.html"&gt;Quiz Magic Academy&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Play (10% per credit)&lt;/td&gt;
&lt;td&gt;30%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://p.eagate.573.jp/game/mfc/ac/index.html"&gt;Mahjong Fight Club&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Play&lt;/td&gt;
&lt;td&gt;10%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://p.eagate.573.jp/game/bombergirl/bg/index.html"&gt;Bombergirl&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Play&lt;/td&gt;
&lt;td&gt;10%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://p.eagate.573.jp/game/busoushinki/bc/index.html"&gt;Armored Princess Battle Conductor&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Play&lt;/td&gt;
&lt;td&gt;10%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://p.eagate.573.jp/game/baseballcollection/bc/index.html"&gt;BASEBALL COLLECTION&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Play&lt;/td&gt;
&lt;td&gt;10%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://p.eagate.573.jp/game/infinitas/2/index.html"&gt;beatmania IIDX INFINITAS&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Subscribe Basic Course + Play&lt;/td&gt;
&lt;td&gt;50%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://p.eagate.573.jp/game/eacsdvx/vi/index.html"&gt;SDVX (Konasute)&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Subscribe Basic Course + Play&lt;/td&gt;
&lt;td&gt;50%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://p.eagate.573.jp/game/eacpopn/lively/index.html"&gt;pop'n music Lively&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Subscribe Basic Course + Play&lt;/td&gt;
&lt;td&gt;50%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://p.eagate.573.jp/game/eacgitadora/konagt/index.html"&gt;Konasute GITADORA&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Subscribe Basic Course + Play&lt;/td&gt;
&lt;td&gt;50%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://p.eagate.573.jp/game/eacnostalgia/op3/index.html"&gt;Konasute NOSTALGIA&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Subscribe Basic Course + Play&lt;/td&gt;
&lt;td&gt;50%&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://p.eagate.573.jp/game/eacddr/konaddr/index.html"&gt;DanceDanceRevolution (Konasute)&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Subscribe Basic Course + Play&lt;/td&gt;
&lt;td&gt;50%&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;It's a bit outdated, but you can try referring to &lt;a href="/bemani-musiq-fes/"&gt;this past event guide&lt;/a&gt; for Quiz Magic Academy. Some of the other similarly available games, like Mahjong Fight Club, might work similar.&lt;/p&gt;
&lt;h3&gt;Points Per Game&lt;/h3&gt;
&lt;p&gt;Here's how many points each main game gives (taken from &lt;a href="https://p.eagate.573.jp/game/bemani/gmz2022/"&gt;the bottom of the site page&lt;/a&gt;):&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Game&lt;/th&gt;
&lt;th&gt;Mode&lt;/th&gt;
&lt;th&gt;Points&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;beatmania IIDX&lt;/td&gt;
&lt;td&gt;Standard Start&lt;/td&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Premium Start&lt;/td&gt;
&lt;td&gt;120&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Random Lane Ticket (LIGHTNING MODEL only)&lt;/td&gt;
&lt;td&gt;300&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Play Recording Function (LIGHTNING MODEL only)&lt;/td&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Premium Free&lt;/td&gt;
&lt;td&gt;(see site)&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;SOUND VOLTEX&lt;/td&gt;
&lt;td&gt;LIGHT START&lt;/td&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;STANDARD START&lt;/td&gt;
&lt;td&gt;120&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;BLASTER START&lt;/td&gt;
&lt;td&gt;200&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;PREMIUM TIME START&lt;/td&gt;
&lt;td&gt;200&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;MEGAMIX START&lt;/td&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ARENA START&lt;/td&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;VALKYRIE GENERATOR (per roll)&lt;/td&gt;
&lt;td&gt;300&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;GITADORA&lt;/td&gt;
&lt;td&gt;Light&lt;/td&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Standard&lt;/td&gt;
&lt;td&gt;120&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Deluxe&lt;/td&gt;
&lt;td&gt;180&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;DanceDanceRevolution&lt;/td&gt;
&lt;td&gt;Normal Play&lt;/td&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Premium Play&lt;/td&gt;
&lt;td&gt;120&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;DANCERUSH&lt;/td&gt;
&lt;td&gt;LIGHT Mode&lt;/td&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;STANDARD Mode&lt;/td&gt;
&lt;td&gt;120&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;PREMIUM Mode&lt;/td&gt;
&lt;td&gt;200&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;jubeat&lt;/td&gt;
&lt;td&gt;Play&lt;/td&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;EXPERT OPTION (1 TUNE)&lt;/td&gt;
&lt;td&gt;10&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Full Combo Challenge (1 song)&lt;/td&gt;
&lt;td&gt;10&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Full Combo Challenge (3 songs)&lt;/td&gt;
&lt;td&gt;30&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Full Combo Challenge (5 songs)&lt;/td&gt;
&lt;td&gt;50&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Full Combo Challenge (20 songs)&lt;/td&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Time-limited jbox (per open)&lt;/td&gt;
&lt;td&gt;305&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;NOSTALGIA&lt;/td&gt;
&lt;td&gt;STANDARD mode&lt;/td&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;FORTE mode&lt;/td&gt;
&lt;td&gt;120&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;pop'n music&lt;/td&gt;
&lt;td&gt;Light Play&lt;/td&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Standard Play&lt;/td&gt;
&lt;td&gt;120&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Standard Play + Card&lt;/td&gt;
&lt;td&gt;160&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Short Play + Card&lt;/td&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Card Consecutive Pulling (per roll)&lt;/td&gt;
&lt;td&gt;80&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2&gt;Merch Campaign&lt;/h2&gt;
&lt;p&gt;The event has an associated optional acrylic stand campaign that involves earning mix points (completely separate to gauge filling for song unlocking). Details are on &lt;a href="https://p.eagate.573.jp/game/bemani/gmz2022/goods/index.html"&gt;this page&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;There are two ways to apply for a particular acrylic stand:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The first 100 people to reach 5000 mix points (probably already gone by the time you read this),&lt;/li&gt;
&lt;li&gt;100 people drawn from lottery later based on entries, with one entry possible per 1000 mix points.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Applying is done on &lt;a href="https://p.eagate.573.jp/game/bemani/gmz2022/goods/lottery.html"&gt;this page&lt;/a&gt;. For the lottery, select the button under "抽選" ("Lottery") for the acrylic stand you'd like to try for, and then choose how many entries to put in + click 同意 to agree.&lt;/p&gt;
&lt;p&gt;⚠ Note that this campaign only applies to Japanese Konami accounts, and requires having a Japanese address.&lt;/p&gt;
&lt;p&gt;Earning mix points is the same as earning gauge points, except that boosts don't count and the following also give mix points:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Game&lt;/th&gt;
&lt;th&gt;Mode&lt;/th&gt;
&lt;th&gt;Points&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;DANCE aROUND&lt;/td&gt;
&lt;td&gt;LIGHT Mode&lt;/td&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;STANDARD Mode&lt;/td&gt;
&lt;td&gt;120&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;TRAINING Mode&lt;/td&gt;
&lt;td&gt;200&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Konasute Pack Purchases&lt;/td&gt;
&lt;td&gt;Konasute pop'n music Lively Start Up Selection vol.2&lt;/td&gt;
&lt;td&gt;980&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Konasute GITADORA HISTORY Pack vol.20&lt;/td&gt;
&lt;td&gt;6091&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Konasute NOSTALGIA Song Pack vol.8&lt;/td&gt;
&lt;td&gt;3036&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;DanceDanceRevolution (Konasute) Special Song Pack feat. Touhou Project vol.1&lt;/td&gt;
&lt;td&gt;800&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;DanceDanceRevolution (Konasute) Special Song Pack feat. Touhou Project vol.2&lt;/td&gt;
&lt;td&gt;800&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;</content><category term="events"></category></entry><entry><title>PREMIUM TIME</title><link href="https://voltexes.com/premium-time/" rel="alternate"></link><published>2022-10-23T05:20:00+00:00</published><updated>2022-10-23T05:20:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2022-10-23:/premium-time/</id><summary type="html">&lt;p&gt;How to use the PREMIUM TIME mode in SOUND VOLTEX, with its SELF CRASH and QUICK RETRY features&lt;/p&gt;</summary><content type="html">&lt;p&gt;Introduced in SOUND VOLTEX VIVID WAVE, PREMIUM TIME is an arcade game mode that lets you play whatever you want on a 10-minute timer, letting you stop in the middle of a song or quickly retry a song from the beginning. It is similar to PREMIUM FREE in beatmania IIDX, and is also effectively the mode used by the Konasute PC port for SDVX, though without a timer.&lt;/p&gt;
&lt;h2&gt;Basic Usage&lt;/h2&gt;
&lt;p&gt;After selecting PREMIUM TIME, a 10-minute timer will start.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/10/premium_time_timer-1.png"&gt;&lt;/p&gt;
&lt;p&gt;You can then select a song like normal, with no level restrictions. The song play screen is slightly different from that of a standard credit:&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/10/premium_time_main-1.png"&gt;&lt;/p&gt;
&lt;p&gt;As we can see, there are a few features here:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;SELF CRASH:&lt;/strong&gt; Tapping FX-L + FX-R + START together triggers a TRACK CRASH, ending the song.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;QUICK RETRY:&lt;/strong&gt; &lt;em&gt;Holding&lt;/em&gt; FX-L + FX-R + START together restarts the song from the very beginning.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;AUTO QUICK RETRY:&lt;/strong&gt; This is toggled via the 00 button on the numpad. Instead of ending the song, it makes TRACK CRASH automatically restart the song from the beginning instead. You can see whether it's enabled or not from the middle left (under CHALLENGE).&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;After finishing a song, on the results screen you can hold the START button to play the same song again.&lt;/p&gt;
&lt;p&gt;With these features, you can move around songs and grind for whatever goals you wish while the timer is still running. When the timer is up, the next TRACK CRASH will end the song and proceed to the end of the credit.&lt;/p&gt;
&lt;p&gt;If for whatever reason you wish to end the PREMIUM TIME credit early, this can be done by pressing all four BT buttons at once on the song selection screen.&lt;/p&gt;
&lt;h2&gt;Challenge Options&lt;/h2&gt;
&lt;p&gt;You can optionally set a challenge (PUC, UC, S, AAA+ or AAA) from the song select options menu that appears when tapping both FX simultaneously, or from the touch panel on a newer Valkyrie model cabinet.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/10/premium_time_challenge_options-2.png"&gt;&lt;/p&gt;
&lt;p&gt;When the challenge is no longer possible to achieve (even if you perfect the rest of the chart), TRACK CRASH will be triggered. As such, challenge options are most useful when grinding with AUTO QUICK RETRY enabled.&lt;/p&gt;
&lt;h2&gt;Notes About the Timer&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;The timer continues running for a few seconds after a song ends, whether it be a TRACK CRASH or TRACK COMPLETE. Similarly, the timer continues running during the QUICK RETRY animation.&lt;/li&gt;
&lt;li&gt;If you start a song before the timer hits zero, you get to play the last song to completion.&lt;/li&gt;
&lt;li&gt;As such, some players like to quit the song they're currently grinding on at &amp;lt; 1 minute left then move to one last song to get more out of their credit.&lt;/li&gt;
&lt;li&gt;If the timer hits zero at song selection, a final 15-second timer for picking a song will start.&lt;/li&gt;
&lt;li&gt;On the results screen, the timer is paused for a number of seconds before it starts ticking, giving you some time to check your performance.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;With the above all considered, as well as screen transitions, most PREMIUM TIME credits actually take well over 10 minutes. If you're efficient, you can fit about five full standard 2-minute songs in.&lt;/p&gt;
&lt;h2&gt;Other Notes&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;The BLASTER ENERGY gauge does fill during PREMIUM TIME, with percentage filled depending on how long the song was played for. The EXTRACK gauge, however, neither fills nor triggers EXTRACK.&lt;/li&gt;
&lt;li&gt;Be careful when playing charts that involve holding down double FX then cross-handing (e.g. Opium and purple haze GRV, Daisycutter MXM), as it is easy to accidentally brush against the START button and trigger a TRACK CRASH.&lt;/li&gt;
&lt;/ul&gt;</content><category term="guides"></category><category term="system"></category></entry><entry><title>The Big List of One-Handed Vertical Trill Charts</title><link href="https://voltexes.com/vertical-trill-charts/" rel="alternate"></link><published>2022-09-23T18:52:00+00:00</published><updated>2022-09-23T18:52:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2022-09-23:/vertical-trill-charts/</id><summary type="html">&lt;p&gt;Notable or recommended SOUND VOLTEX charts featuring one-handed vertical trills of alternating BT and FX button chips&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Last Updated: Sep 2022&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Vertical trills of alternating BT and FX chips can be a tricky pattern to get used to, since it requires moving your fingers or wrists in a different way to most other button patterns. The pattern becomes much more common from level 18s onward.&lt;/p&gt;
&lt;p&gt;Here are a bunch of charts that feature vertical trills, sorted by trill speed.&lt;/p&gt;
&lt;p&gt;Note that "one-handed" is used here to differentiate from patterns such as the ending of Bangin' Burst GRV / ЯeviveR, or the middle of MixxioN which is usually done two-handed. Alternating BT/FX walls, such as 伐折羅-vajra-, also aren't included.&lt;/p&gt;
&lt;hr&gt;
&lt;h2&gt;αρχη (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★★☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 120&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 8&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=a-6M_Fr7_AQ"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05208m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/image-4.png"&gt;&lt;/p&gt;
&lt;p&gt;The holds here complicate things, but thankfully Arche is slow. Overall the chart is a tech chart, as one might expect from NOX. This is almost like a slower version of 逆月 MXM (which is not included in this list).&lt;/p&gt;
&lt;h2&gt;怪盗Ｆの台本～消えたダイヤの謎～ (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 128&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 8.53&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=AfMFWRRLSKQ"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05013m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/image-3.png"&gt;&lt;/p&gt;
&lt;p&gt;Kaitou F is another NOX tech chart which is more notable for a pattern later on in the chart. However the above pattern, which also reappears later in the chart with modifications, can be quite tricky if you're not as good at polyrhythmic buttons.&lt;/p&gt;
&lt;h2&gt;Celestial stinger (GRV 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 259&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 8.63&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=HSavDgvMeHY"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03353g.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/celestial_stinger_grv.png"&gt;&lt;/p&gt;
&lt;p&gt;Celestial stinger has this pattern twice. Paying attention to both the knob slams and the changing BTs at the same time can be tricky.&lt;/p&gt;
&lt;h2&gt;すきなことだけでいいです (MXM 16)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★☆☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 140&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 9.33&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=pU6rL2B-mP4"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05011m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/suki_na_koto_dake_de_ii_desu_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;The vertical trills here aren't that significant, but ones of this length are rare for a level 16 so I've included it here.&lt;/p&gt;
&lt;h2&gt;Vampire's Territory (EXH 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★★☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 280 (whole song is 140-280)&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 9.33&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=a-UhHUKkKpE"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03169e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/vampires_territory-1.png"&gt;&lt;/p&gt;
&lt;p&gt;Vampire's Territory is a u-z song that has a number of vertical trill patterns here and there, the main one being above. For this song the slow part is at the start.&lt;/p&gt;
&lt;h2&gt;Katharsis (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★★★★&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 280 (whole song is 140-280)&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 9.33&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=Xp-QeiTkgHM"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05190m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/katharsis_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;Katharsis takes the vertical trill style of charting from Vampire's Territory and Ghost Trigger and ups it a notch. The trills here all polyrhythmic, which can make them quite tricky even though they're not particularly fast. The slow part for this song is at the very end.&lt;/p&gt;
&lt;h2&gt;cloud (HVN 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★★☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 143&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 9.53&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=IKwfehRoni8"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/01042h.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/cloud_hvn.png"&gt;&lt;/p&gt;
&lt;p&gt;cloud has some one-handed trills that change BTs during the trill. The chart as a whole is a bit of a tech chart.&lt;/p&gt;
&lt;h2&gt;真夏の海の修道女 (MXM 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★★☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 145&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 9.67&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=hIR4sZqORNc"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05037m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/manatsu_no_umi_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;This chart has quite a lot of vertical trills for both hands – some short, some a bit longer.&lt;/p&gt;
&lt;h2&gt;V (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★★★☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 150&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 10&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=oNg1vWZEK3M"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04399m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/v_mxm-1.png"&gt;&lt;/p&gt;
&lt;p&gt;V as a whole is pretty trill heavy, to the point that its perceived difficulty is skillset-dependent. The ending in particular makes heavy use of vertical trills on both hands.&lt;/p&gt;
&lt;h2&gt;デストロイマーチ (EXH 16)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness:&lt;/strong&gt; ★★★★★&lt;br&gt;
&lt;strong&gt;&lt;em&gt;*BPM:&lt;/em&gt;&lt;/strong&gt;&lt;em&gt; 155&lt;br&gt;
&lt;/em&gt;&lt;strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;/strong&gt;&lt;em&gt; 10.33&lt;br&gt;
&lt;/em&gt;&lt;strong&gt;&lt;em&gt;Links:&lt;/em&gt;&lt;/strong&gt;* &lt;a href="https://www.youtube.com/watch?v=apgBnQbuyiE"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/02/02098e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/destroy_march_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;Destroy March is possibly the best intro chart for practicing vertical trills. In addition to the above section there are also a bunch of shorter trills throughout the chart.&lt;/p&gt;
&lt;h2&gt;SUPER SUMMER SALE (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 155&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 10.33&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=Chng1-Pb_yo"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04338m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/super_summer_sale_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;SUPER SUMMER SALE is a different sort of chart for each difficulty, and for MXM it's a cross-hand and laser tech chart with a lot of one-handed trills. The right column above reappears mirrored later on in the chart, so this is good one-hand practice for both hands.&lt;/p&gt;
&lt;h2&gt;ΩVERSOUL (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★★☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 155&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 10.33&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=Sa20CrTCJTM"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04066m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/oversoul_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;ΩVERSOUL has quite a number of vertical trills towards the end here, including one that crosses over to the other side partway. The chart is overall quite hard to score on for a level 18.&lt;/p&gt;
&lt;h2&gt;Fly far bounce (MXM 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★★☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 163&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 10.87&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=ijWqnRW662A"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04064m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/fly_far_bounce_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;This is one of the more annoying vertical trills in the game, since there's a speed change right on the first note. This section is also at the very end of the song, making it a real destroyer of PUC runs.&lt;/p&gt;
&lt;h2&gt;CLAMARE (MXM 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★☆☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 224&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 11.2&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=4BBeyOEfWo0"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/06/06187m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/clamare_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;CLAMARE has a rare example of a cross-handed vertical trill, where the left hand transitions from a C hold into an R+D trill. It's also possible to use your right hand for the trill and cross-hand the knob instead.&lt;/p&gt;
&lt;h2&gt;V.I.P. (HVN 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 169&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 11.27&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=C7tjU9sOfqo"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/01107h.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/vip_hvn.png"&gt;&lt;/p&gt;
&lt;p&gt;V.I.P. has a whole bunch of short vertical trills here. Overall it's quite a hard buttons 18.&lt;/p&gt;
&lt;h2&gt;Line 4 Ruin -kohumix- (MXM 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★★☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 170&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 11.33&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=FB9yc03xImM"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04074m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/line_4_ruin_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;This chart has a lot of mini vertical trills in a number of places, some of which are in the THE凸GENERATOR-like section seen on the left. Overall this chart is one of the hardest 17s.&lt;/p&gt;
&lt;h2&gt;Across the Starlight (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 170&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 11.33&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=4KSQJD1cITg"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/06/06227m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/across_the_starlight_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;Across the Starlight mixes some normal BT trills and BT holds in with the vertical trills, which makes things tricky, but thankfully the trills aren't that fast.&lt;/p&gt;
&lt;h2&gt;魔境堕天録サリエル (HVN 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★★★☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 176&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 11.73&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=AezLgfItCts"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/02035h.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/makyou_datenroku_sariel_hvn.png"&gt;&lt;/p&gt;
&lt;p&gt;Sariel has a lot of button tech that makes use of constant FX chips on the beat between BT chip patterns. Not all of them are straight trills, but this section at the very beginning is rather trill heavy.&lt;/p&gt;
&lt;h2&gt;Angels and Demons (EXH 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★★★★&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 177&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 11.8&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=Zl-Zq8w9HMw"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03212e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/angels_and_demons_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;Vertical trills are a running theme throughout the chart, with the section above being the longest. As such, it's a very good chart to practice vertical trills on once you've gotten used to デストロイマーチ.&lt;/p&gt;
&lt;h2&gt;Historia of Velnoti (VVD 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★★☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 180&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 12&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=Zq3bK0PCUqk"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05213v.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/historia_of_velnoti_vvd.png"&gt;&lt;/p&gt;
&lt;p&gt;This chart has quite a lot of short vertical trill bursts throughout, only some of which are pictured above.&lt;/p&gt;
&lt;h2&gt;HAELE III ~Angel Worlds~ (GRV 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 185&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 12.33&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=KizLc1BDxvA"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03189g.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/haele_grv.png"&gt;&lt;/p&gt;
&lt;p&gt;HAELE's ending has a number of different short vertical trills, including some on both hands.&lt;/p&gt;
&lt;h2&gt;Legendary Road (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 248&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 12.4&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=fJY032RV-xU"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04128m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/legendary_road_mxm-1.png"&gt;&lt;/p&gt;
&lt;p&gt;Legendary Road has a slam + trill section here similar to Celestial stinger, though they're triplets here. The chart overall is quite hard to score for a level 18.&lt;/p&gt;
&lt;h2&gt;THE WORLD REVOLVING (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 190&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 12.67&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=4_1lH1ZT65U"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/06/06201m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/the_world_revolving_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;THE WORLD REVOLVING is a general earth power chart with a steady rhythm and not much in terms of breaks. Part of this steady rhythm includes the above trill section.&lt;/p&gt;
&lt;h2&gt;Calamity Tempest (MXM 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 194&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 12.93&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=9Xzl5tqzx9M"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05280m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/calamity_tempest_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;Calamity Tempest has a unique sort of vertical trill here, where there's an extra BT-C at every second BT note. Some players hit this one-handed, other players two-hand this.&lt;/p&gt;
&lt;h2&gt;VΛZiLiSQ (MXM 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 199&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 13.27&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=0BmuqzmUb2w"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/06/06252m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/vazilisq_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;VΛZiLiSQ is on the easier end of the 19s for scoring, but the two vertical trills at the start here can be a barrier when going for S if you're just starting out with Lv19 S's.&lt;/p&gt;
&lt;h2&gt;NEO TREASON (GRV 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★☆☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 200&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 13.33&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=bVK8lUQUE2s"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03358g.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/neo_treason_grv.png"&gt;&lt;/p&gt;
&lt;p&gt;NEO TREASON has a long trill towards the end of the song here, which wouldn't be significant if it wasn't for the fact that it's one of the faster Lv18 trills at this length.&lt;/p&gt;
&lt;h2&gt;Quietus Ray (HVN 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 200&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 13.33&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=Ka2wrTY5O8k"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/02113h.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/quietus_ray_hvn.png"&gt;&lt;/p&gt;
&lt;p&gt;Quietus has the above and also one more trill at the ending. These are pretty simple though when compared to the rest of the chart.&lt;/p&gt;
&lt;h2&gt;Fiat Lux (XCD 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 200&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 13.33&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=BFKMmH6tvJM"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/06/02205x.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/fiat_lux_xcd.png"&gt;&lt;/p&gt;
&lt;p&gt;Fiat Lux here is a bit different – it's not really one long vertical trill, but it sure feels similar to one. This sort of pattern happens twice in the chart, and it's quite fast and tricky to read.&lt;/p&gt;
&lt;h2&gt;Restless Waitress (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 206&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 13.73&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=LNQU91eVNjo"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/06/06096m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/restless_waitress_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;Restless Waitress has a number of short trill bursts throughout, including some into BT holds like the one above. In general though the chart is a confusing knob tech chart.&lt;/p&gt;
&lt;h2&gt;ΑΩ (GRV 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★☆☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 208&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 13.86&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=Qmq3ApjCr9U"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03148g.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/alpha_omega_grv.png"&gt;&lt;/p&gt;
&lt;p&gt;ΑΩ has a rather fast and long trill near the beginning of the chart here.&lt;/p&gt;
&lt;h2&gt;ΣmbryØ (MXM 20)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★☆☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 220&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 14.67&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=zA3OhfjId4o"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04400m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/embryo_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;Being a boss song, ΣmbryØ casually throws in a fast vertical trill at the start of the chart here.&lt;/p&gt;
&lt;h2&gt;XyHATTE (EXH 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★☆☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 222&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 14.8&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=eM2bBZEReUk"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03151e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/xyhatte_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;Vertical trills appear in the middle of BT chip streams twice in XyHATTE. They're fast, but thankfully they're short. Because the lead-in and lead-outs are both on right hand BTs, it is actually possible to bring your left hand in to hit the FXs.&lt;/p&gt;
&lt;h2&gt;Invitation from Mr.C (XCD 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 230&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 15.33&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=fYz-nzgUCSs"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/06/03062x.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/invitation_from_mr_c_xcd.png"&gt;&lt;/p&gt;
&lt;p&gt;This is really more of a cross-hand button pattern than a vertical trill pattern, but it's getting listed here anyway.&lt;/p&gt;
&lt;p&gt;The presumed intended way is, e.g. for the patterns in the leftmost column, to hit the trill with your right hand and then hit BT-D with your left hand crossing over. Other players have come up with different strategies though, including splitting up the trill (hitting the first L→A with right hand and the second L→A with left hand) or using a thumb for the BTs.&lt;/p&gt;
&lt;h2&gt;祝福の色彩は想い結ぶ君たち迄 (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 235&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 15.67&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=OFj02g3phu4"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04406m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/shukufuku_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;This trill comes right as the speedup finishes, which can make it tricky to time, especially given how fast it is. It's possible to take this trill with two hands though.&lt;/p&gt;
&lt;p&gt;There is another similar but shorter trill towards the end of the chart, as well as a slow vertical trill on both hands earlier in the chart.&lt;/p&gt;
&lt;h2&gt;FLügeL《Λrp:ΣggyØ》(GRV 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 240 (whole song is 120-240)&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 16&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=aeaMbmUjlec"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03368g.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/flugel_grv.png"&gt;&lt;/p&gt;
&lt;p&gt;FLügeL's trill is both fast and long, and since it comes at the very end of the song after a very long stream of stairs it can really tank one's gauge at the last minute. Overall the song can be quite hard to score on, and the slow parts of the chart don't help.&lt;/p&gt;
&lt;h2&gt;Last Resort (MXM 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★☆☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 252&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 16.8&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=8Zlou18ZGds"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04237m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/last_resort_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;Last Resort's trill is actually faster than FLügeL's, but is slightly shorter. But unlike FLügeL, it's possible to take this with two hands.&lt;/p&gt;
&lt;h2&gt;THE凸GENERATOR (MXM 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Vertical trill-ness&lt;/strong&gt;:&lt;strong&gt;&lt;em&gt;* ★★★☆☆&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;BPM:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 255&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Notes per second:&lt;/em&gt;&lt;strong&gt;&lt;em&gt; 17&lt;br&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;em&gt;Links:&lt;/em&gt;*** &lt;a href="https://www.youtube.com/watch?v=8MzR77Q9SBA"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05074m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/the_generator_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;THE凸GENERATOR's trills are short, but they're fast and made complicated by the knob slams. This makes them quite tricky to hit accurately.&lt;/p&gt;</content><category term="chart-lists"></category></entry><entry><title>BPL S2 Part 1: Tournament Flow, First Stage and Player Drafts</title><link href="https://voltexes.com/bemani-pro-league-season-2-part-1/" rel="alternate"></link><published>2022-09-12T17:11:00+00:00</published><updated>2022-09-12T17:11:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2022-09-12:/bemani-pro-league-season-2-part-1/</id><summary type="html">&lt;p&gt;How the SOUND VOLTEX portion of BEMANI PRO LEAGUE -SEASON 2- will work in general, with specifics about the first stage.&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Last updated: Sep 2022&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;With the SOUND VOLTEX section of BEMANI PRO LEAGUE's second season coming up, here's a summary of how the tournament will work overall, along with specifics of the first few parts, based on &lt;a href="https://p.eagate.573.jp/game/bpl/season2/sdvx/about/regulation.html"&gt;what's on the BPL website&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Note that not all details are out yet as there is a lot of information that will be revealed later. Some details might get edited into this post; some might go into a future post.&lt;/p&gt;
&lt;hr&gt;
&lt;h1&gt;Team Composition&lt;/h1&gt;
&lt;p&gt;There will be 8 teams, with each team consisting of 3 pro e-sports players. The teams are all affiliated with entertainment companies in Japan.&lt;/p&gt;
&lt;h1&gt;Tournament Flow&lt;/h1&gt;
&lt;p&gt;The tournament will consist of a regular stage, a quarterfinal stage, a semifinal stage and a final as follows:&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/09/image.png"&gt;&lt;/p&gt;
&lt;p&gt;To summarise:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The top two teams in the Regular Stage will jump straight to the semifinals, with the teams ranked 3 to 6 moving onto the quarterfinals. The bottom two teams drop out.&lt;/li&gt;
&lt;li&gt;The top two teams from the quarterfinals will move onto the semifinals, joining the two teams that skipped ahead after the first stage.&lt;/li&gt;
&lt;li&gt;The top two teams from the semifinals will move onto the finals.&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2&gt;Regular Stage&lt;/h2&gt;
&lt;p&gt;Each match in this first Regular Stage will consist of &lt;strong&gt;three battles&lt;/strong&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;先鋒戦 (Vanguard battle) – A 1-vs-1 &lt;a href="/megamix-battle/"&gt;MEGAMIX BATTLE&lt;/a&gt;.&lt;/strong&gt; Worth 3pt.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;中堅戦 (Centre guard battle) – A 2-vs-2 tag battle.&lt;/strong&gt; Both teams pick a song each for a total of two songs, and compete by the sum of EX score of the two players per team. Each song won is worth 2pt.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;大将戦 (General battle) – A 1-vs-1 single battle.&lt;/strong&gt; Both players pick a song each, plus there'll be a new song from the "BEMAN PRO LEAGUE -SEASON 2- Participation Confirmation Original Song Contest" for a total of 3 songs. The players will compete by EX score. The player-picked songs will be worth 2pt each, and the new song will be worth 3pt.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The player-picked songs in the tag and single battles will be subject to theme and level restrictions.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The theme restrictions are all &lt;a href="/effect-radar/"&gt;EFFECT RADAR&lt;/a&gt; attributes (NOTES, PEAK, TSUMAMI, ONE-HAND, HAND-TRIP, TRICKY). How they'll be decided upon will be revealed later.&lt;/li&gt;
&lt;li&gt;The level restrictions are as follows:&lt;/li&gt;
&lt;/ul&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Battle&lt;/th&gt;
&lt;th&gt;Restriction&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Vanguard (MEGAMIX)&lt;/td&gt;
&lt;td&gt;MAXIMUM&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Centre Guard (Tag)&lt;/td&gt;
&lt;td&gt;17&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;General (Single)&lt;/td&gt;
&lt;td&gt;18&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;The list of selectable songs will also be revealed at a later date.&lt;/p&gt;
&lt;p&gt;Some additional restrictions:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Each player's participation in a match has an associated cost, to be explained in detail later.&lt;/li&gt;
&lt;li&gt;All players must participate in each match.&lt;/li&gt;
&lt;li&gt;Songs selected by a team cannot be selected again by that team within the same stage.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;League and Interleague Matches&lt;/h2&gt;
&lt;p&gt;At the start of the Regular Stage, the &lt;strong&gt;eight teams are divided into an "L" League and an "R" League&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;The L League consists of the teams:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;APINA VRAMeS&lt;/li&gt;
&lt;li&gt;GiGO&lt;/li&gt;
&lt;li&gt;GAME PANIC&lt;/li&gt;
&lt;li&gt;TAITO STATION Tradz&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The R League consists of the teams:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;SILKHAT&lt;/li&gt;
&lt;li&gt;SUPERNOVA Tohoku&lt;/li&gt;
&lt;li&gt;ROUND1&lt;/li&gt;
&lt;li&gt;レジャーランド (LEISURELAND)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The teams within each league will play each other once in a round-robin fashion. After each match (as outlined above), teams will receive victory points as follows:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Result&lt;/th&gt;
&lt;th&gt;Victory Points&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Win&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Draw&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Loss&lt;/td&gt;
&lt;td&gt;0&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;After all the league matches are over, teams are ranked within each of their leagues based on victory points received. Their rankings within each league determine the interleague matches:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;L League 1st place vs. R League 4th place&lt;/li&gt;
&lt;li&gt;L League 2nd place vs. R League 3rd place&lt;/li&gt;
&lt;li&gt;L League 3rd place vs. R League 2nd place&lt;/li&gt;
&lt;li&gt;L League 4th place vs. R League 1st place&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Also based on the results of the league matches, the points awarded in each interleague match will be as follows:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Regular Stage Ranking&lt;/th&gt;
&lt;th&gt;Major Victory&lt;/th&gt;
&lt;th&gt;Victory&lt;/th&gt;
&lt;th&gt;Draw&lt;/th&gt;
&lt;th&gt;Loss&lt;/th&gt;
&lt;th&gt;Major Loss&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;1st&lt;/td&gt;
&lt;td&gt;7&lt;/td&gt;
&lt;td&gt;6&lt;/td&gt;
&lt;td&gt;5&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;2nd&lt;/td&gt;
&lt;td&gt;6&lt;/td&gt;
&lt;td&gt;5&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;3rd&lt;/td&gt;
&lt;td&gt;5&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;4th&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;0&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;The results of the interleague matches will determine the final overall rankings for the Regular Stage.&lt;/p&gt;
&lt;h2&gt;Other Stages&lt;/h2&gt;
&lt;p&gt;The general flow for the quarterfinals onwards have already been described above, but there's level restrictions per stage as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Quarterfinals, semifinals: Lv17 to Lv19&lt;/li&gt;
&lt;li&gt;Finals: Lv17 to Lv20&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Specifics for the remaining stages will come out later.&lt;/p&gt;
&lt;hr&gt;
&lt;h1&gt;Draft Meeting&lt;/h1&gt;
&lt;p&gt;On Sep 18 there'll be a draft meeting where each team's players and theme music will be decided. There are 34 player candidates, so not all of them will be chosen. &lt;a href="https://p.eagate.573.jp/game/bpl/season2/sdvx/draft/index.html"&gt;This page&lt;/a&gt; has a list of candidate player profiles.&lt;/p&gt;
&lt;h2&gt;Player Selection&lt;/h2&gt;
&lt;p&gt;3 players will be drafted into each team via bidding, with bidding per round working as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Each team with the right to bid will simultaneously name a player.&lt;/li&gt;
&lt;li&gt;Players chosen by only one team will go to that team. Players chosen by multiple teams will have their team decided by lottery.&lt;/li&gt;
&lt;li&gt;Teams that failed the lottery will have the right to bid again, repeating the steps above until all teams use up their rights to bid.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Theme Music Selection&lt;/h2&gt;
&lt;p&gt;Each team will pick their own theme music from a number of candidates via the same bidding process as above.&lt;/p&gt;</content><category term="events"></category><category term="bpl"></category></entry><entry><title>The Big List of Verse IV Practice Charts (One-handed FX trills)</title><link href="https://voltexes.com/verse-iv-trills/" rel="alternate"></link><published>2022-08-06T05:46:00+00:00</published><updated>2022-08-06T05:46:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2022-08-06:/verse-iv-trills/</id><summary type="html">&lt;p&gt;Recommended charts for practicing one-handed FX trill and chip patterns.&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Last Updated: Aug 2022&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;When Verse IV EXH debuted in SOUND VOLTEX INFINITE INFECTION, it was notable for its long one-handed FX trill:&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/08/verse_iv_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;When the song received a HVN 19 chart the trill was kept, with the knobs switching colours instead in an attempt to fool the player.&lt;/p&gt;
&lt;p&gt;Furthermore, Verse IV is present in the KAC 2013 Empress medley... as the trill section played &lt;em&gt;twice&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/08/empress_medley_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;This post is a list of recommended charts for practising one-handed FX trills and chip patterns, roughly sorted by how fast they are.&lt;/p&gt;
&lt;hr&gt;
&lt;h2&gt;Lemures Prelude (EXH 14)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 165&lt;br&gt;
&lt;strong&gt;Notes per second:&lt;/strong&gt; 5.5&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=mwBrf2dBRFI"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/02/02254e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/08/lemures_prelude_exh-1.png"&gt;&lt;/p&gt;
&lt;p&gt;If you're looking for a gentle intro to one-handed FX chip patterns, Lemures Prelude is a good place to start since it's fairly slow and a level 14.&lt;/p&gt;
&lt;h2&gt;Stella Sinistra (EXH 16)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★★☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 180 (song is 120-180)&lt;br&gt;
&lt;strong&gt;Notes per second:&lt;/strong&gt; 6&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=lEK4MEIU8SA"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/02/02164e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/08/stella_sinistra_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;Stella Sinistra's trills are short and slow but they need some transitioning into. There are 4 short trills in total.&lt;/p&gt;
&lt;h2&gt;僕らの時間 (MXM 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★★☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 214&lt;br&gt;
&lt;strong&gt;Notes per second:&lt;/strong&gt; 7.13&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=izoPfcm42cA"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04230m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/08/bokura_no_jikan_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;The trills here are swung but the BPM is slightly above that of Verse IV, so you can use these to practice the flicking motion for going from one button to another.&lt;/p&gt;
&lt;h2&gt;シープドリーミン (MXM 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★★☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 220&lt;br&gt;
&lt;strong&gt;Notes per second:&lt;/strong&gt; 7.33&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=iydRix9KBLY"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05078m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/08/sheep_dreaming_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;Like 僕らの時間, this is also a swung trill. Every 4th note is a shiny FX chip.&lt;/p&gt;
&lt;h2&gt;黒髪乱れし修羅となりて～凛 edition～ (EXH 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 150&lt;br&gt;
&lt;strong&gt;Notes per second:&lt;/strong&gt; 10&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=bKLfDgm1AJM"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03291e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/08/kurokami_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;The chart has quite a lot of BT trills and jacks as well. The trill section here is short and is a bit tricky since it requires switching hands part way.&lt;/p&gt;
&lt;h2&gt;Far Away (EXH 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 155&lt;br&gt;
&lt;strong&gt;Notes per second:&lt;/strong&gt; 10.33&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=p78MhPElEiA"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04189m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/08/far_away_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;Far Away has a short trill in the middle here.&lt;/p&gt;
&lt;h2&gt;Voynich:Manuscript (EXH 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★★☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 164&lt;br&gt;
&lt;strong&gt;Notes per second:&lt;/strong&gt; 10.93&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=Kz4K3pDeFys"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03354e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/08/voynich_manuscript_exh-1.png"&gt;&lt;/p&gt;
&lt;p&gt;This is more useful for practicing transitioning between BT and FX for trills, but I've included it here anyway. This pattern appears twice in the chart.&lt;/p&gt;
&lt;h2&gt;Finale (MXM 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 176&lt;br&gt;
&lt;strong&gt;Notes per second:&lt;/strong&gt; 11.13&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=qFgAl7hvgYw"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04115m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/08/finale_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; This is the Touhou song by A-One, not the Undertale song nor the boss song FIN4LE.&lt;/p&gt;
&lt;p&gt;There's a short BT trill into FX trill section here.&lt;/p&gt;
&lt;h2&gt;Hellfire (GRV 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 176&lt;br&gt;
&lt;strong&gt;Notes per second:&lt;/strong&gt; 11.73&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=pQubPrhfWYc"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/02171g.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/08/hellfire_grv.png"&gt;&lt;/p&gt;
&lt;p&gt;Hellfire GRV has a moderate trill section with laser slams here.&lt;/p&gt;
&lt;h2&gt;幽玄の桜 (MXM 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★★★☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 180&lt;br&gt;
&lt;strong&gt;Notes per second:&lt;/strong&gt; 12&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=UBTNhXQcgj8"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04104m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/08/yuugen_no_sakura.png"&gt;&lt;/p&gt;
&lt;p&gt;This is a short trill pattern but it appears 5 times in the chart, so it's quite a useful chart for repeated practice.&lt;/p&gt;
&lt;h2&gt;VALLIS-NERIA (EXH 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★☆☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 185&lt;br&gt;
&lt;strong&gt;Notes per second:&lt;/strong&gt; 12.33&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=uWk_ozVV8l4"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/02/02045e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/08/vallis_neria_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;It's hard to recommend VALLIS-NERIA because the hard parts are the infamous notes during spins and also the triple jacks, but it does also have an FX trill so...&lt;/p&gt;
&lt;h2&gt;Sakura Mirage (EXH 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★★★★&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 187&lt;br&gt;
&lt;strong&gt;Notes per second:&lt;/strong&gt; 12.47&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=49yasOkS0Qw"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/02/02248e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/08/sakura_mirage.png"&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; This is the original Sakura Mirage by Ryu☆, not the -Drum'n World- remix.&lt;/p&gt;
&lt;p&gt;Sakura Mirage is more notable for being possibly the best practice chart for Booths of Fighters EXH, but the one-handed FX portion in the middle is also a particularly difficult part of the chart. It's also not just a simple trill the whole way, which can lead to early errors if you get the rhythm wrong.&lt;/p&gt;
&lt;h2&gt;Borealis (EXH 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★★★★&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 196&lt;br&gt;
&lt;strong&gt;Notes per second:&lt;/strong&gt; 13.07&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=VZ-cJ4Bhm5o"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03072e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/08/borealis_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;Borealis is a relatively easy 17 and is a good intro to Booths of Fighters-type patterns, but the ending FX trill is the notably hardest part of the chart since it comes suddenly and is easy to forget about. The trill is shorter and only 16 BPM slower than Verse IV.&lt;/p&gt;
&lt;h2&gt;Chrono Diver -PENDULUMs- (MXM 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★☆☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 196&lt;br&gt;
&lt;strong&gt;Notes per second:&lt;/strong&gt; 13.07&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=Ts4HtTWViKc"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04290m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/08/chrono_diver_pendulums_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;This is hard to recommend for practice since it's a 19 that has hard spots in other areas, but the one-handed trill-like section here is pretty unique so it's included here.&lt;/p&gt;
&lt;h2&gt;The Clown of 24stairs (MXM 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★☆☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 204&lt;br&gt;
&lt;strong&gt;Notes per second:&lt;/strong&gt; 13.6&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=Y1o_0i6SOmk"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/06/06121m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/08/the_clown_of_24stairs_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;This is also a Yu_Asahina song so the pattern is likely a reference to Verse IV. However this is hard to recommend for practice since the chord trill leading into the FX-trill is tricky transition.&lt;/p&gt;</content><category term="chart-lists"></category></entry><entry><title>[Arcade Quick Start] Your First SOUND VOLTEX Credit</title><link href="https://voltexes.com/arcade-quick-start-guide-eg/" rel="alternate"></link><published>2022-06-30T19:40:00+00:00</published><updated>2022-06-30T19:40:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2022-06-30:/arcade-quick-start-guide-eg/</id><summary type="html">&lt;p&gt;A super simple beginner's guide to playing arcade SOUND VOLTEX for the first time.&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Note: This guide is for the arcade version of SOUND VOLTEX. If you're looking for an in-depth setup guide for the PC version of SDVX, see &lt;a href="/setting-up-sound-voltex-konasute-exceed-gear/"&gt;this guide&lt;/a&gt; instead.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Seen the rhythm game SOUND VOLTEX and want to try it but aren't sure how to start? Here's a super simple guide for playing for the first time (with a bunch of extra beginner FAQ-type info at the bottom)!&lt;/p&gt;
&lt;p&gt;For most of this guide, menu navigation is done via the two side knobs (VOL-L and VOL-R) for scrolling through options, plus the top-centre START button for selecting things.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arcade_controls.jpg"&gt;&lt;/p&gt;
&lt;h2&gt;Logging In&lt;/h2&gt;
&lt;p&gt;If you just want to try the game once for fun and don't care about saving scores yet, insert credits and hit the blue START button at the top. &lt;a href="#mode-select"&gt;Skip all the way down to the Mode Select section.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Otherwise, if you want to start an account to save scores on, you'll need either a KONAMI e-amusement card or a card with the red "Amusement IC" logo on the back (common on newer AIME/BANAPASSPORT/NESiCA cards). Most arcades that have SOUND VOLTEX sell these cards at the counter. Once you have one, tap your card against the reader as shown below.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arcade_quick_start_1-1.jpg"&gt;&lt;/p&gt;
&lt;h2&gt;e-amusement Pass Setup&lt;/h2&gt;
&lt;p&gt;Since this is your first credit your card will have no data on it, so select "New Data" on the next screen.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arcade_quick_start_2-1.jpg"&gt;&lt;/p&gt;
&lt;p&gt;Agree to the terms and conditions by selecting "YES":&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arcade_quick_start_3-2.jpg"&gt;&lt;/p&gt;
&lt;p&gt;Set a PIN for securing your card data by entering a 4-digit number twice. On newer cabinets with a touch screen the keypad will appear there; on older cabinets there is a physical keypad in the top-left.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arcade_quick_start_4.jpg"&gt;&lt;/p&gt;
&lt;p&gt;Read the bit about card data transfer here. The FX-L button is at the bottom left. Hit "OK" when done.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arcade_quick_start_5.jpg"&gt;&lt;/p&gt;
&lt;p&gt;Set an up-to-eight character player name here. Use one of the knobs to scroll through the characters, and hit START to select the character. Select "BACK" if you want to backspace and erase the last character.  Select "END" when you're done.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arcade_quick_start_6.jpg"&gt;&lt;/p&gt;
&lt;p&gt;That's it! Your card is all set up! Now hit "START".&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arcade_quick_start_7.jpg"&gt;&lt;/p&gt;
&lt;h2&gt;Mode Select&lt;/h2&gt;
&lt;p&gt;Select "NORMAL". This is the default mode you'll want to be playing.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arcade_quick_start_8.jpg"&gt;&lt;/p&gt;
&lt;p&gt;Now you'll have two choices here. STANDARD START guarantees 3 songs for your first credit, but is usually slightly more expensive. LIGHT START is cheaper, but if you fail a song then the credit is over immediately (except you get to fail a song at level 7 or lower once¹).&lt;/p&gt;
&lt;p&gt;I'd recommend STANDARD START here, but if the price difference is massive then go for LIGHT START.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arcade_quick_start_9.jpg"&gt;&lt;/p&gt;
&lt;h2&gt;Appeal Card&lt;/h2&gt;
&lt;p&gt;Select an appeal card, which is basically an avatar. You're spoilt for choice here, so just pick whichever you like the look of.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arcade_quick_start_10.jpg"&gt;&lt;/p&gt;
&lt;h2&gt;My Room&lt;/h2&gt;
&lt;p&gt;Select "GAME START" here to begin the game!&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arcade_quick_start_11.jpg"&gt;&lt;/p&gt;
&lt;h2&gt;Tutorial&lt;/h2&gt;
&lt;p&gt;Here you'll get asked whether you want to play the tutorial. If you're unsure how the game works, then I'd highly recommend playing it.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arcade_quick_start_12.jpg"&gt;&lt;/p&gt;
&lt;p&gt;To give a brief summary of the tutorial:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Hit falling objects as they pass the horizontal CRITICAL LINE.&lt;/li&gt;
&lt;li&gt;Tap/hold the top BT buttons to hit white objects.&lt;/li&gt;
&lt;li&gt;Tap/hold the bottom FX buttons to hit orange objects.&lt;/li&gt;
&lt;li&gt;Turn the knobs to hit laser lines. Blue = left knob, red = right knob.&lt;/li&gt;
&lt;li&gt;Horizontal laser lines are slams – to hit them, give the knob a small but quick turn in the corresponding direction.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Song Selection&lt;/h2&gt;
&lt;p&gt;Now to play your first song! I recommend using the right knob and scrolling until you find the "LEVEL" folders.&lt;/p&gt;
&lt;p&gt;For a first song, I usually recommend somewhere from level 3 (if you've never really played rhythm games before) to level 6 (if you have considerable rhythm gaming experience). If you're playing LIGHT START, you'll want to err on the easier side because being able to clear the song is better. Press the START button to enter the folder, use the right knob to pick any song you like, then press START twice to play the song!&lt;/p&gt;
&lt;p&gt;If you accidentally entered a different folder, you can go up a folder with FX-L.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arcade_quick_start_13.jpg"&gt;&lt;/p&gt;
&lt;h2&gt;Matching&lt;/h2&gt;
&lt;p&gt;Here you'll be matched with other players playing the same song, regardless of difficulty. The waiting time can be quite long though, so you can skip matching by tapping both FX buttons at once.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arcade_quick_start_14.jpg"&gt;&lt;/p&gt;
&lt;h2&gt;Results&lt;/h2&gt;
&lt;p&gt;Once the song is over, you'll be presented with a results screen showing whether you cleared, your score and some detailed breakdowns. Press START once you're done.&lt;/p&gt;
&lt;p&gt;There'll be a "FORCE +PLUS" animation that happens – the number here is for VOLFORCE, the rating system used in SOUND VOLTEX to indicate skill level. You can just ignore it today.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arcade_quick_start_15-1.jpg"&gt;&lt;/p&gt;
&lt;h2&gt;Song Selection (2nd and 3rd Tracks)&lt;/h2&gt;
&lt;p&gt;Congrats on finishing your first song! How was it?&lt;/p&gt;
&lt;p&gt;If it was too easy or too hard, you can go back up with FX-L and choose a different "LEVEL" folder.&lt;/p&gt;
&lt;p&gt;If you felt that the notes were coming at you too fast or too slow, open up the options menu by tapping both FX buttons at once, or by tapping the settings cog on the touch screen for newer cabinets. Find the "レーンスピード" / "Lane Speed" option, and adjust as needed. For beginners, somewhere between 1.00 to 4.00 should be good.&lt;/p&gt;
&lt;p&gt;Once the second song is over, ask yourself the same questions and re-adjust as necessary.&lt;/p&gt;
&lt;h2&gt;Total Result&lt;/h2&gt;
&lt;p&gt;Once your credit is over, you'll be presented with a screen summarising the songs you played. You'll also get a bunch of achievements for the first time – don't worry about those. Press the START button when you're done.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arcade_quick_start_16.jpg"&gt;&lt;/p&gt;
&lt;h2&gt;Continue?&lt;/h2&gt;
&lt;p&gt;This is the very last screen, asking if you want to play again. If you're done playing, select "NO" to end the game. If you want to go again, select "YES", but be sure to check if anyone else is waiting to play before you do so.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arcade_quick_start_17.jpg"&gt;&lt;/p&gt;
&lt;p&gt;Hope you had fun!&lt;/p&gt;
&lt;hr&gt;
&lt;h1&gt;Your Next Credits&lt;/h1&gt;
&lt;p&gt;Now that you understand how the game works, here are some things that are useful to know for your next few credits. There's a lot of beginner FAQ-type info here.&lt;/p&gt;
&lt;h2&gt;e-amusement Pass&lt;/h2&gt;
&lt;p&gt;If you played your first credit without an e-amusement pass but enjoyed the game and want to play it more, you might want to consider getting one to save scores on now. Just go back to the &lt;a href="#e-amusement-pass-setup"&gt;e-amusement Pass Setup section&lt;/a&gt; for your next credit.&lt;/p&gt;
&lt;p&gt;If you did play with an e-amusement pass, rest assured your next credit will be much simpler – just tap the pass to log in, enter your PIN, and you'll skip straight to Mode Select.&lt;/p&gt;
&lt;h2&gt;Headphones&lt;/h2&gt;
&lt;p&gt;On newer cabinets with a touch screen, there's a headphone jack at the bottom left. This is useful if your arcade is noisy. Headphone volume can be adjusted by 7 (louder) or 1 (softer) on the keypad, or on the touch screen for newer cabs.&lt;/p&gt;
&lt;h2&gt;Changing Difficulty at Song Selection&lt;/h2&gt;
&lt;p&gt;At Song Selection, the left knob changes the song's difficulty. This explanation was skipped since I recommend using the "LEVEL" folders for beginners, but if you want to look through songs by other folders (e.g. song genre) then it might be useful.&lt;/p&gt;
&lt;h2&gt;Configuring Judgement&lt;/h2&gt;
&lt;p&gt;This one's more useful if you have some rhythm gaming experience, and find that you're hitting a lot more EARLYs than LATEs, or vice versa. At Song Selection, open up the options menu by tapping both FX buttons at once, or by tapping the settings cog on the touch screen for newer cabinets. Find the "判定タイミング（描画）" / "Judgement Timing (Graphics)" option, and adjust the number to the plus side if you're hitting significantly more EARLYs, or the minus side if you're hitting significantly more LATEs. You might need to play a few songs to figure out your sweet spot.&lt;/p&gt;
&lt;p&gt;I generally don't recommend touching the "判定タイミング（音）" / "Judgement Timing (Sound)" option, but feel free to play around with it if you think it'll help.&lt;/p&gt;
&lt;h2&gt;Unlocking Songs&lt;/h2&gt;
&lt;p&gt;I won't go into detail here about all the different ways songs can be unlocked, but the vast majority of songs with the lock symbol can be bought with the PCB currency, which you earn as you play. You start off with 10000 PCB, which is plenty for getting started!&lt;/p&gt;
&lt;h2&gt;Hand Placement&lt;/h2&gt;
&lt;p&gt;Some hand placement tips to avoid building bad habits:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Try to grip knobs between your thumb and index/middle fingers to turn them, instead of the side or palm of your hand.&lt;/li&gt;
&lt;li&gt;Try to hit FX buttons with your thumbs, rather than your wrists. This will be more important when you get to higher difficulties.&lt;/li&gt;
&lt;li&gt;Personally I recommend hitting BT-B and BT-C with your index fingers, and BT-A and BT-D with your ring fingers (rather than middle fingers).&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Knob Turning&lt;/h2&gt;
&lt;p&gt;How much you turn a knob doesn't matter, just as long as you're turning in the right direction. If you're having trouble getting used to knobs, try Profession NOV (Lv3), Issen NOV (Lv4) or Sharkbait NOV (Lv5) – these charts consist of only knobs and nothing else, and hence are useful for getting used to lasers.&lt;/p&gt;
&lt;h2&gt;LIGHT START Restrictions&lt;/h2&gt;
&lt;p&gt;Aside from the possibility of failing a song ending a credit early, other LIGHT START restrictions include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Level restrictions on what songs you can play on each track, depending on your SKILL ANALYZER level (won't matter until you progress much further into the game).&lt;/li&gt;
&lt;li&gt;The ALTERNATIVE RATE SYSTEM (ARS) gauge (which starts at the harder EXCESSIVE gauge and switches to the default EFFECTIVE gauge upon depletion) is unavailable.&lt;/li&gt;
&lt;li&gt;For newer cabs, S-CRITICAL judgement (tighter timing window than CRITICAL) is unavailable.&lt;/li&gt;
&lt;li&gt;The BLASTER ENERGY gauge does not fill (used for unlocking certain songs).&lt;/li&gt;
&lt;li&gt;The EXTRACK GAUGE gauge does not fill (gives a bonus song play).&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Don't worry if none of this makes sense, this is just to give an idea as to what differences LIGHT START and STANDARD START have.&lt;/p&gt;
&lt;h2&gt;Customisation: Crew Navigators&lt;/h2&gt;
&lt;p&gt;On the "My Room" screen, there's also a "Crew" option. Here you can change the navigator character that appears as you enter/exit a credit, and also on your results screen. Non-default navigators can only be obtained from time-limited events or paid gacha systems.&lt;/p&gt;
&lt;h2&gt;Customisation: Generator&lt;/h2&gt;
&lt;p&gt;There are two main paid gacha systems in SOUND VOLTEX:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;A card generator where each gacha roll gives a physical card, only available in arcades that have the card printer. Crew characters can be obtained from rare PUR cards. Dupes are possible across credits, but not within the same credit if rolling multiple cards.²&lt;/li&gt;
&lt;li&gt;A digital-only VALKYRIE GENERATOR only available in some countries. Never gives dupes, always gives some type of customisation item, e.g. menu BGM, touch screen background or navigators. Customisation is done on &lt;a href="https://p.eagate.573.jp/game/sdvx/vi/index.html"&gt;the website&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;About VOLFORCE&lt;/h2&gt;
&lt;p&gt;VOLFORCE, or VF, is a single number used to represent player skill in SOUND VOLTEX, similar to rating systems in other rhythm games. The number is based on your best 50 scores, with each score assigned a value based on a formula involving song difficulty, score, score grade (e.g. A, AAA, S) and clear type (e.g. normal EFFECTIVE RATE clear, or the harder EXCESSIVE RATE clear). As such, once you play 50 songs you'll notice the number start to increase slower until it stabilises, upon which getting better at the game to increase VOLFORCE becomes a common player goal.&lt;/p&gt;
&lt;h2&gt;Data Transfer Notice&lt;/h2&gt;
&lt;p&gt;When setting up an e-amusement pass, aside from "New Data" there was also a "Data Transfer Notice" option. This second option is for people who have played the previous version of SOUND VOLTEX. New versions come out every year or two, and when that happens existing players need to port their data to the new version via this second option to continue playing.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;¹  Technically the condition is "Level 7 or lower &lt;em&gt;and&lt;/em&gt; playing with the EFFECTIVE RATE gauge", according to &lt;a href="http://bemaniwiki.com/index.php?SOUND%20VOLTEX%20EXCEED%20GEAR/%A5%B7%A5%B9%A5%C6%A5%E0#notefoot_2"&gt;bemaniwiki&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;²  There's also a whole "generator power" de-duping system here I won't go into.&lt;/p&gt;</content><category term="guides"></category></entry><entry><title>Getting e-amusement Cards from Konasute Song Pack Campaigns</title><link href="https://voltexes.com/getting-e-amusement-cards-from-konasute-song-pack-campaigns/" rel="alternate"></link><published>2022-06-06T05:45:00+00:00</published><updated>2022-06-06T05:45:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2022-06-06:/getting-e-amusement-cards-from-konasute-song-pack-campaigns/</id><summary type="html">&lt;p&gt;For promotions that give you e-amusement cards when buying packs for the PC port&lt;/p&gt;</summary><content type="html">&lt;p&gt;When song pack 15 was released for the Konasute PC port of SOUND VOLTEX, there was an e-amusement card campaign that allowed anyone who purchased the pack to receive a "666" e-amusement card. Now a similar e-amusement card campaign is happening for song pack 17, allowing players to get cards for &lt;em&gt;both&lt;/em&gt; "XHRONOXAPSULΞ" and "MixxioN" at once.&lt;/p&gt;
&lt;p&gt;Since similar campaigns might happen again in the future, I figured a post might be useful since people may have concerns about how to obtain the cards from outside of Japan.&lt;/p&gt;
&lt;p&gt;This post assumes you've set up and are already playing the Konasute PC port of SOUND VOLTEX. If you have not yet done so, &lt;a href="/setting-up-sound-voltex-konasute-exceed-gear/"&gt;here is a setup guide&lt;/a&gt; that might help.&lt;/p&gt;
&lt;hr&gt;
&lt;h2&gt;Step 1: Ensure you have a Japanese address in My KONAMI&lt;/h2&gt;
&lt;p&gt;See &lt;a href="/entering-a-japanese-address-into-my-konami/"&gt;this guide&lt;/a&gt; for updating your address in &lt;a href="https://my.konami.net/index.html"&gt;My KONAMI&lt;/a&gt;. Note that it needs to be a Japanese address since the campaign only ships within Japan – if you don't have a friend who can help, you may need to use a proxy service like &lt;a href="https://www.tenso.com/"&gt;tenso&lt;/a&gt; (&lt;a href="/proxy-shopping-services/"&gt;guide here&lt;/a&gt;).&lt;/p&gt;
&lt;h2&gt;Step 2: Purchase the song pack in question&lt;/h2&gt;
&lt;p&gt;Purchase the song pack that's part of the campaign from &lt;a href="https://p.eagate.573.jp/gate/p/eamusement/coop/list.html?shop=1&amp;amp;category=45&amp;amp;cc=0&amp;amp;ls=1"&gt;the store here&lt;/a&gt;. This should be doable even if you're not subscribed to Konasute for the month.&lt;/p&gt;
&lt;h2&gt;Step 3: Apply to the campaign on the campaign site&lt;/h2&gt;
&lt;p&gt;Each card campaign has its own campaign site which needs to be agreed to or else the cards won't be shipped. For song pack 17, the site was &lt;a href="https://p.eagate.573.jp/game/eacsdvx/vi/campaign/musicpack17/index.html"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Click "キャンペーンにエントリーする" to enter into the campaign.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/card_campaign1-1.png"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Click the checkbox then "エントリーする" to agree to the listed terms (e.g. can only enter once per player, ships to Japan only, card design can change, specifies a shipment date, and more).&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/card_campaign2.png"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;You should then land on this page, which tells you that you've entered into the campaign. The buttons take you to My KONAMI and the top of the campaign site respectively.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/image-2.png"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;If you go back to the top of the campaign site, it should now say "キャンペーンにエントリー済みです" which means you've already entered into the campaign.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/card_campaign4.png"&gt;&lt;/p&gt;
&lt;p&gt;After that it's just waiting for the shipment to happen.&lt;/p&gt;</content><category term="guides"></category><category term="konasute-pc-port"></category><category term="merch"></category></entry><entry><title>Entering a Japanese Address into My KONAMI</title><link href="https://voltexes.com/entering-a-japanese-address-into-my-konami/" rel="alternate"></link><published>2022-06-06T05:18:00+00:00</published><updated>2022-06-06T05:18:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2022-06-06:/entering-a-japanese-address-into-my-konami/</id><summary type="html">&lt;p&gt;How to update your address in My KONAMI&lt;/p&gt;</summary><content type="html">&lt;p&gt;Some KONAMI campaigns allow you to receive physical items (e.g. e-amusement passes), but only ship to recipients that have a Japanese address. This is a quick guide for setting up your My KONAMI page with a Japanese address.&lt;/p&gt;
&lt;p&gt;If you currently live in Japan or know a friend who does, that address should suffice. Otherwise, you might need to use a proxy shopping service like &lt;a href="https://www.tenso.com/"&gt;tenso&lt;/a&gt; which gives you a Japanese address to use (&lt;a href="/proxy-shopping-services/"&gt;guide here&lt;/a&gt;).&lt;/p&gt;
&lt;p&gt;Once you have a Japanese address to use, here's how to update My KONAMI:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Go to &lt;a href="https://my.konami.net/index.html"&gt;My KONAMI&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;In the header, click "KONAMI ID", then "登録情報の照会・修正".&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/mykonami1-1.png"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Click "ご本人確認情報" at the bottom.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You should end up on a page like so:&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/mykonami2-2.png"&gt;&lt;/p&gt;
&lt;p&gt;The fields are as follows:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Field (JP)&lt;/th&gt;
&lt;th&gt;Field (EN)&lt;/th&gt;
&lt;th&gt;Example Entry&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;姓&lt;/td&gt;
&lt;td&gt;Last Name&lt;/td&gt;
&lt;td&gt;Loire&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;名&lt;/td&gt;
&lt;td&gt;First Name&lt;/td&gt;
&lt;td&gt;Chateau&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;セイ（全角）&lt;/td&gt;
&lt;td&gt;Last Name in kana (full-width characters)&lt;/td&gt;
&lt;td&gt;ロワーレ&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;メイ（全角）&lt;/td&gt;
&lt;td&gt;First Name in kana (full-width characters)&lt;/td&gt;
&lt;td&gt;シャトー&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;郵便番号&lt;/td&gt;
&lt;td&gt;Postal Code&lt;/td&gt;
&lt;td&gt;1200023&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;都道府県&lt;/td&gt;
&lt;td&gt;Japanese Prefecture&lt;/td&gt;
&lt;td&gt;東京都&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;市区町村&lt;/td&gt;
&lt;td&gt;Ward / District / Village / etc.&lt;/td&gt;
&lt;td&gt;足立区&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;町名、番地等&lt;/td&gt;
&lt;td&gt;Street / Address / etc.&lt;/td&gt;
&lt;td&gt;千住曙町４２－４&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;建物名（オプション）&lt;/td&gt;
&lt;td&gt;Building Name (optional)&lt;/td&gt;
&lt;td&gt;TS123456 転送コム&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;電話番号&lt;/td&gt;
&lt;td&gt;Phone Number&lt;/td&gt;
&lt;td&gt;0357393341&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;If you're using a proxy shopping service, make sure you include your identifying number somewhere (e.g. TS number for tenso) so that the service can tell the package is yours. In the example above we've put it in the "Building Name" field.&lt;/p&gt;
&lt;p&gt;You should be able to get your name in kana by looking up "[your name] in kana" or throwing your name into an online translator. It shouldn't matter if this part is slightly off, as long as you get it to accept your input.&lt;/p&gt;</content><category term="guides"></category><category term="merch"></category></entry><entry><title>Proxy Shopping Services</title><link href="https://voltexes.com/proxy-shopping-services/" rel="alternate"></link><published>2022-06-06T04:14:00+00:00</published><updated>2022-06-06T04:14:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2022-06-06:/proxy-shopping-services/</id><summary type="html">&lt;p&gt;How to obtain merch that only ships to Japan&lt;/p&gt;</summary><content type="html">&lt;p&gt;This is a different sort of guide to usual since it's not SOUND VOLTEX-specific, but it should be useful for obtaining goods from campaigns or for buying merch online if you don't have a friend in Japan to help.&lt;/p&gt;
&lt;p&gt;Since SOUND VOLTEX is a Japanese game, this post will mainly focus on Japanese proxy shopping services, especially &lt;a href="https://www.tenso.com/en"&gt;tenso&lt;/a&gt; and &lt;a href="https://zenmarket.jp/en/"&gt;ZenMarket&lt;/a&gt; as representative examples. There are a &lt;em&gt;lot&lt;/em&gt; of proxy services out there, varying in how they work and how fees are calculated.&lt;/p&gt;
&lt;p&gt;There's also a list of recommended stores at the &lt;a href="#recommended-stores"&gt;bottom of this post&lt;/a&gt;, which should give an idea as to what sorts of sites proxies can be used for.&lt;/p&gt;
&lt;h2&gt;What is a Proxy Shopping Service?&lt;/h2&gt;
&lt;p&gt;A proxy shopping service helps get goods to your doorstep which you normally wouldn't be able to, because the site in question only ships within Japan.&lt;/p&gt;
&lt;p&gt;There are two main ways in which proxy services work:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The proxy gives you a Japanese address, which you provide to online shopping sites (e.g. tenso).&lt;/li&gt;
&lt;li&gt;You tell the proxy what you want to buy, and they buy it for you (e.g. ZenMarket, Buyee, FROM JAPAN). Some more niche sites also do offline shops (i.e. physical brick-and-mortar stores) or even events such as Comiket, though those tend to be way more expensive.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In my experience, the former method is more flexible as to where you can receive items from, and is absolutely necessary for items that sell out quickly since getting the proxy to buy for you takes time. On the other hand, the latter method is very useful for bypassing payment restrictions, such as needing a Japanese credit card.&lt;/p&gt;
&lt;p&gt;In both cases, items end up at the proxy service's warehouse, upon which you receive a notification that the items have arrived. From there you simply organise international shipping from the proxy service to your house. I've left this common part out from the detailed guides below, since it's rather straightforward from there onwards.&lt;/p&gt;
&lt;h2&gt;Things to Know&lt;/h2&gt;
&lt;h3&gt;Consolidation&lt;/h3&gt;
&lt;p&gt;Because international shipping can be quite expensive, it's usually more cost-efficient to buy a bunch of items from different places at once, get the proxy service to help consolidate the packages into one big package (for a small fee), then get the big package shipped.&lt;/p&gt;
&lt;p&gt;Most proxy services let you keep packages sitting for a month or two in their warehouse, which gives you quite a bit of time to pile up packages before shipping, if you're not in a rush.&lt;/p&gt;
&lt;h3&gt;Fees and Costs&lt;/h3&gt;
&lt;p&gt;Here are some common fees and costs associated with proxy services, so you can get an idea of what's involved. Be sure to check the proxy service you intend to use, since fees vary from service to service (or may not even apply).&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Domestic Shipping Fee:&lt;/strong&gt; The cost to get the item shipped from the store to the proxy service's warehouse. Proxies that purchase the item for you will get you to pay the domestic shipping cost involved. If you're using a service like tenso instead, then naturally you'll pay this when you purchase the items yourself.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Service / Usage Fee:&lt;/strong&gt; Fee for using the proxy service. How this fee is calculated differs from site to site.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;(Consolidation Fee)&lt;/strong&gt;: Fee applied if you asked the proxy service to help combine multiple packages into one big package.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;International Shipping:&lt;/strong&gt; The cost to get the item shipped from the proxy service's warehouse to your home – the heavier and bigger a package is, the more expensive shipping will be. Cost also depends on shipping method, with express delivery options being the fastest but most expensive. Some shipping options may also have insurance costs.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;(Customs / Tax):&lt;/strong&gt; May be applied depending on which country you're in.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;Shipping Restrictions&lt;/h3&gt;
&lt;p&gt;Some items outright cannot be shipped overseas, e.g. explosives or radioactive materials. There are also items which may restrict the shipping methods available to you, e.g. devices with lithium batteries. Some sites may also have restrictions on adult goods.&lt;/p&gt;
&lt;p&gt;Be sure to check the FAQ of the site you intend to use before purchasing.&lt;/p&gt;
&lt;h2&gt;How to Purchase Using: tenso&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://www.tenso.com/en"&gt;tenso&lt;/a&gt; is the biggest Japanese proxy service that hands you an address to use, which gives a lot of flexibility as to where you can obtain items from. However, because tenso receives packages on your behalf, do note that due to Japanese law you'll need to provide proof of identity and address when signing up.&lt;/p&gt;
&lt;h3&gt;Using Your Address&lt;/h3&gt;
&lt;p&gt;Once you're signed up and verified, there'll be an address on your &lt;a href="https://www.tenso.com/en/my_page"&gt;My Page&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/tenso_address.png"&gt;&lt;/p&gt;
&lt;p&gt;You can now provide this address when shopping on other sites, to get them to ship locally to tenso's warehouse. &lt;strong&gt;Make sure you provide the TS number when inputting the address, since that tells tenso that it's your package.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Many sites take different parts of the address as separate fields, so there's a guide for how to enter things in the &lt;a href="https://www.tenso.com/en/my_page/address"&gt;page linked in the lower-right of the above screenshot&lt;/a&gt;. However, personally I find that guide somewhat confusing, so below is my attempt at a version of it. If there are any fields not on here, try an online translator or a dictionary.&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Field (JP)&lt;/th&gt;
&lt;th&gt;Field (EN)&lt;/th&gt;
&lt;th&gt;Example Entry&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;氏名 or お名前&lt;/td&gt;
&lt;td&gt;(Full) Name&lt;/td&gt;
&lt;td&gt;Chateau Loire&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;姓&lt;/td&gt;
&lt;td&gt;Last Name&lt;/td&gt;
&lt;td&gt;Loire&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;名&lt;/td&gt;
&lt;td&gt;First Name&lt;/td&gt;
&lt;td&gt;Chateau&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;フリガナ&lt;/td&gt;
&lt;td&gt;Full Name in kana¹&lt;/td&gt;
&lt;td&gt;シャトー・ロワーレ&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;せい or セイ&lt;/td&gt;
&lt;td&gt;Last Name in kana¹&lt;/td&gt;
&lt;td&gt;ロワーレ&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;めい or メイ&lt;/td&gt;
&lt;td&gt;First Name in kana¹&lt;/td&gt;
&lt;td&gt;シャトー&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;郵便番号&lt;/td&gt;
&lt;td&gt;Postal Code²&lt;/td&gt;
&lt;td&gt;120-0023 or 1200023&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;都道府県&lt;/td&gt;
&lt;td&gt;Japanese Prefecture&lt;/td&gt;
&lt;td&gt;東京都&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;市区町村／郡市区（島）&lt;/td&gt;
&lt;td&gt;Ward / District / Village / etc.&lt;/td&gt;
&lt;td&gt;足立区&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;番地 or 住所&lt;/td&gt;
&lt;td&gt;Address&lt;/td&gt;
&lt;td&gt;千住曙町４２－４&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;建物名・号室／マンション名&lt;/td&gt;
&lt;td&gt;Building Name / Room Number³&lt;/td&gt;
&lt;td&gt;TS123456 転送コム&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;会社名&lt;/td&gt;
&lt;td&gt;Company Name&lt;/td&gt;
&lt;td&gt;転送コム&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;電話番号&lt;/td&gt;
&lt;td&gt;Phone Number&lt;/td&gt;
&lt;td&gt;0357393341&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;メールアドレス&lt;/td&gt;
&lt;td&gt;Email Address&lt;/td&gt;
&lt;td&gt;&lt;a href="mailto:joyeuse21@example.com"&gt;joyeuse21@example.com&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;ul&gt;
&lt;li&gt;¹ These fields are because Japanese names are usually written in kanji, but it's not always obvious how the name is pronounced, so the kana acts as a pronunciation guide. tenso recommends using &lt;a href="https://www.sljfaq.org/cgi/e2k.cgi"&gt;this site&lt;/a&gt; to get your name in kana; you can also look up "[your name] in kana" or throw your name into an online translator. The ・ in the full name above separating the first and last names for foreign names is recommended but it won't hurt if you don't have it.&lt;/li&gt;
&lt;li&gt;² This is usually the number after the 〒 symbol.&lt;/li&gt;
&lt;li&gt;³ The example entry here isn't really a building name or room number, but you do need to stick your TS number + "転送コム" somewhere. If there's no such field, just stick your TS number in with the rest of the address.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;How to Purchase Using: ZenMarket&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://zenmarket.jp/en/"&gt;ZenMarket&lt;/a&gt; is an example of a site that purchases the items for you. Unlike tenso, these types of proxies typically don't require identity verification. ZenMarket charges a fixed fee per item, so it's more worth it for larger purchases.&lt;/p&gt;
&lt;p&gt;Like many proxies, ZenMarket has integrations for popular stores like Yahoo! JAPAN Auctions, Rakuten and Amazon Japan.&lt;/p&gt;
&lt;h3&gt;Requesting Items&lt;/h3&gt;
&lt;p&gt;Once you're registered, there's a big + button in the site header you can use to request an item to be purchased. You can also do this from your &lt;a href="https://zenmarket.jp/profile/"&gt;My Account page&lt;/a&gt;. Add a link to the item you wish to purchase, a description of the item and your desired quantity.&lt;/p&gt;
&lt;p&gt;After some time, ZenMarket will review the request to confirm prices and availability. If the request is OK, you'll receive a quote and you'll need to pay for getting the items to ZenMarket's warehouse. Once payment's done, ZenMarket will purchase the items for you.&lt;/p&gt;
&lt;p&gt;Note that ZenMarket payments work a bit differently to most proxies, since they get you to &lt;a href="https://zenmarket.jp/en/profile/addfunds.aspx"&gt;add funds to your account&lt;/a&gt; first. You can add funds before or after you order.&lt;/p&gt;
&lt;h2&gt;Recommended Stores&lt;/h2&gt;
&lt;p&gt;Here are some examples of places for SDVX and SDVX-related artist merch that only ship to Japan and necessitate proxy services:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="https://www.konamistyle.jp/"&gt;KONAMI STYLE&lt;/a&gt;&lt;/strong&gt;: Official KONAMI merch store.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="https://auctions.yahoo.co.jp/"&gt;Yahoo! JAPAN Auctions&lt;/a&gt;&lt;/strong&gt;: Good for niche things, since they tend to end up on auction sites. I've linked the Japanese site here but Yahoo! Auctions is such a common use case that many proxies have tools/integrations that help you bid without needing to know Japanese.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="https://www.suruga-ya.com/en/index"&gt;Suruga-ya&lt;/a&gt;&lt;/strong&gt;: Good for second-hand items. Has an English site.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.mercari.com/"&gt;&lt;strong&gt;Mercari&lt;/strong&gt;&lt;/a&gt;: Also good for second-hand items and has an English site.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.tanocstore.net/"&gt;&lt;strong&gt;TANO*C Store&lt;/strong&gt;&lt;/a&gt;: Store for HARDCORE TANO*C, but it also has doujin music CDs and merch from all sorts of other artists and games. (Note that &lt;a href="http://diverse.direct/"&gt;Diverse Direct&lt;/a&gt; is another option which does offer international shipping)&lt;/li&gt;
&lt;li&gt;&lt;a href="https://booth.pm/"&gt;&lt;strong&gt;BOOTH&lt;/strong&gt;&lt;/a&gt;: Owned by pixiv, creators get to have their own storefronts and sell their own goods. Great for purchasing things from specific artists if they have a BOOTH.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.fanbox.cc/"&gt;&lt;strong&gt;FANBOX&lt;/strong&gt;&lt;/a&gt;: Also owned by pixiv, it's a per-month membership platform for supporting creators, just like Patreon. A number of SDVX artists have FANBOXes set up, and some have member-only merch from time to time.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="https://www.melonbooks.co.jp/"&gt;Melonbooks&lt;/a&gt;:&lt;/strong&gt; For doujin products in general (note that parts of the site are R-18).&lt;/li&gt;
&lt;/ul&gt;</content><category term="guides"></category><category term="merch"></category></entry><entry><title>ARENA BATTLE</title><link href="https://voltexes.com/arena-battle/" rel="alternate"></link><published>2022-04-22T15:45:00+00:00</published><updated>2022-04-22T15:45:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2022-04-22:/arena-battle/</id><summary type="html">&lt;p&gt;How the ARENA BATTLE mode introduced in SOUND VOLTEX EXCEED GEAR works.&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Last Updated: Oct 2022&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://p.eagate.573.jp/game/sdvx/vi/howto/arenabattle.html"&gt;ARENA BATTLE&lt;/a&gt; is a matching mode added in SOUND VOLTEX EXCEED GEAR only available on Valkyrie model cabs. In this mode, 2–4 players each nominate tracks to be played and compete against one another. Initially only local matching was possible, until the 2nd season of EXCEED GEAR extended this mode by adding online arena events, similar to the ARENA mode in the beatmania IIDX series.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/04/arena_battle_results.png"&gt;&lt;/p&gt;
&lt;p&gt;Results from an ARENA BATTLE match&lt;/p&gt;
&lt;h2&gt;Modes&lt;/h2&gt;
&lt;p&gt;There are four ways to play ARENA BATTLE.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arena_battle_2b.png"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;LOCAL MATCH:&lt;/strong&gt; Battle players in the same arcade as you. For 2 players, each player selects two songs (main + sub), and after both main songs have been played the sub song of the losing player will be used for the third and final song. For 3 players, players select one song each, also for a total of three songs.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ONLINE MATCH:&lt;/strong&gt; Battle players online. Players are free to choose which difficulty to play.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;RANK MATCH:&lt;/strong&gt; Only available during event periods. Battle players online in an Arena Rank Battle, with play results affecting your rank. You'll be matched to players as close to your rank as possible.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ULTIMATE MATCH:&lt;/strong&gt; Only available during event periods, for players at ULTIMATE rank (U4 or higher), and only usable with STANDARD START. Battle players online in an Arena Ultimate Battle, which enforces the use of S-CRITICAL and uses EX score for scoring. Play results affect your placement in the Ultimate Ranking, with your placement after the event ends determining the special title you receive.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;For online modes, if four people aren't able to match together, the remaining slots will be filled with CPUs. In 4-player battles, players select one song each for a total of four songs, one more than a 2- or 3-player LOCAL MATCH.&lt;/p&gt;
&lt;h2&gt;Rule Systems&lt;/h2&gt;
&lt;p&gt;There are two types of rule systems used in arena to determine player rankings:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Score system:&lt;/strong&gt; Players compete for the highest total score across all songs.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Point system:&lt;/strong&gt; Players receive points based on their ranking after each individual song, and compete based on total points received by the end.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;For LOCAL MATCH and ONLINE MATCH, the rule used will be decided by a vote. For RANK MATCH, the rule system for the arena event is decided beforehand.&lt;/p&gt;
&lt;h2&gt;Score Results&lt;/h2&gt;
&lt;p&gt;After each song you'll have a short amount of time to view your score result screen, which can be visited by pressing both FX buttons at once.&lt;/p&gt;
&lt;h2&gt;Ranked Arena&lt;/h2&gt;
&lt;p&gt;For ranked battles, the chart below shows the list of available ranks and the VOLFORCE of players that start at that rank. Note that all players at VF 19.750 or higher start at S1, and nobody starts at ULTIMATE rank.&lt;/p&gt;
&lt;p&gt;Ranks below U also have max level restrictions for the songs you can choose, as listed in the レベル制限 column.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arena_rank_chart_b.png"&gt;&lt;/p&gt;
&lt;p&gt;Players start out with their ARENA RANK bar half-filled. If the bar is filled then the player goes up a rank, and if the bar is depleted then the player goes down a rank, starting with a fresh half-filled bar at their new rank.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/arena_battle_rank_up.jpg"&gt;&lt;/p&gt;
&lt;p&gt;The better the placement the more rank points you get to fill the bar, and conversely the worse you do the more you lose. There is also a consecutive wins bonus that boosts the number of rank points you get.&lt;/p&gt;
&lt;h2&gt;ARENA STATION&lt;/h2&gt;
&lt;p&gt;During event periods, the ARENA STATION shop will be available from the MY ROOM screen, allowing limited-time songs, charts and other extras to be purchased using ARENA POWER (AP) points.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/04/arena_station-1.jpg"&gt;&lt;/p&gt;
&lt;p&gt;ARENA STATION, available from the MY ROOM screen&lt;/p&gt;
&lt;p&gt;AP is obtained by playing during the event period, and disappears after the event ends. The amount of AP obtained is as follows:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Matching mode&lt;/th&gt;
&lt;th&gt;ARENA START&lt;/th&gt;
&lt;th&gt;STANDARD START&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;LOCAL MATCH, ONLINE MATCH&lt;/td&gt;
&lt;td&gt;500 AP&lt;/td&gt;
&lt;td&gt;600 AP&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;RANK MATCH&lt;/td&gt;
&lt;td&gt;1000 AP&lt;/td&gt;
&lt;td&gt;1200 AP&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ULTIMATE MATCH&lt;/td&gt;
&lt;td&gt;-&lt;/td&gt;
&lt;td&gt;1200 AP&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Start mode&lt;/th&gt;
&lt;th&gt;Obtained AP&lt;/th&gt;
&lt;th&gt;Obtained AP with &lt;a href="/blaster-pass-eg-ver/"&gt;BLASTER PASS&lt;/a&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;LIGHT START&lt;/td&gt;
&lt;td&gt;200 AP&lt;/td&gt;
&lt;td&gt;1000 AP&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;STANDARD START&lt;/td&gt;
&lt;td&gt;240 AP&lt;/td&gt;
&lt;td&gt;1200 AP&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;PREMIUM TIME START&lt;/td&gt;
&lt;td&gt;400 AP&lt;/td&gt;
&lt;td&gt;2000 AP&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;BLASTER START&lt;/td&gt;
&lt;td&gt;400 AP&lt;/td&gt;
&lt;td&gt;2000 AP&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;MEGAMIX BATTLE START&lt;/td&gt;
&lt;td&gt;500 AP&lt;/td&gt;
&lt;td&gt;1000 AP&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;(Rolling VALKYRIE GENERATOR once)&lt;/td&gt;
&lt;td&gt;300 AP&lt;/td&gt;
&lt;td&gt;1000 AP&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/04/arena_station_2.jpg"&gt;&lt;/p&gt;
&lt;p&gt;Items available to be purchased in the ARENA STATION&lt;/p&gt;
&lt;hr&gt;
&lt;h2&gt;Historical Notes&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Arena used to skip the MY ROOM screen, meaning that you couldn't play arena and buy from the ARENA STATION in the same credit. This was fixed partway through the first arena event.&lt;/li&gt;
&lt;li&gt;The score result screen was initially missing, and was added halfway through the first arena event. However when it was added there were two bugs: 1) the player's SKILL ANALYZER badge would swap with another player's, and 2) in many cases the personal best score difference would be erroneously displayed as +00000000 no matter what the previous personal best was.&lt;/li&gt;
&lt;li&gt;In the first arena event, there was only a single U rank above S1. This was later expanded into U1–U4 ranks.&lt;/li&gt;
&lt;/ul&gt;</content><category term="guides"></category><category term="exceed-gear"></category><category term="system"></category></entry><entry><title>Effect Radar</title><link href="https://voltexes.com/effect-radar/" rel="alternate"></link><published>2022-04-22T14:51:00+00:00</published><updated>2022-04-22T14:51:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2022-04-22:/effect-radar/</id><summary type="html">&lt;p&gt;About the hexagonal chart that summarises a song's attributes&lt;/p&gt;</summary><content type="html">&lt;p&gt;The &lt;strong&gt;Effect Radar&lt;/strong&gt; is a new feature added in the 2nd season of SOUND VOLTEX EXCEED GEAR which helps give players a general idea what type of chart a given chart is. It takes the shape of a hexagonal radar chart, and is similar to the Groove Radar from the DanceDanceRevolution series and the NOTES RADAR from  the beatmania IIDX series.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/04/effect_radar.png"&gt;&lt;/p&gt;
&lt;p&gt;The six attributes plotted on the Effect Radar are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;NOTES:&lt;/strong&gt; How many notes there are relative to the length of the song.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;PEAK:&lt;/strong&gt; The peak density of notes in the chart.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;TSUMAMI:&lt;/strong&gt; What proportion of the chart's length is spent manipulating knobs/lasers. The word &lt;em&gt;tsumami&lt;/em&gt; / つまみ means knobs.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ONE-HAND:&lt;/strong&gt; How many notes need to be hit one-handed.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;HAND-TRIP:&lt;/strong&gt; How many notes need to be hit on the other side of the controller (e.g. BT-C/BT-D/FX-R/VOL-R for left hand). The name comes from 出張 = business trip, the Japanese term for cross-handed/one-sided charts.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;TRICKY:&lt;/strong&gt; Catch-all attribute that covers speed changes (soflan), camera angle changes, spins, difficulty of jacks.&lt;/li&gt;
&lt;/ul&gt;</content><category term="guides"></category><category term="system"></category><category term="exceed-gear"></category></entry><entry><title>How to Use Vaddict</title><link href="https://voltexes.com/how-to-use-vaddict/" rel="alternate"></link><published>2022-02-16T15:12:00+00:00</published><updated>2022-02-16T15:12:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2022-02-16:/how-to-use-vaddict/</id><summary type="html">&lt;p&gt;Guide for using a community tool that generates cool summary images based on SDVX scores&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Last Updated: Mar 2022&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://vaddict.b35.jp/"&gt;Vaddict&lt;/a&gt; (Twitter: &lt;a href="https://twitter.com/Vaddict2022"&gt;@Vaddict2022&lt;/a&gt;) is a fan-made tool which lets you generate cool-looking summary images based on your scores. This guide will cover how to upload scores to the tool and use it.&lt;/p&gt;
&lt;p&gt;⚠ Using these tools requires having e-amusement Basic Course for score fetching.&lt;/p&gt;
&lt;p&gt;⚠ Using Vaddict will make it possible for others to see your scores if they know your SDVX in-game ID. This might be something to consider if you have your SDVX scores set to private (note that scores on the official SDVX site are public by default).&lt;/p&gt;
&lt;h2&gt;Uploading scores&lt;/h2&gt;
&lt;p&gt;⚠ Vaddict requires running JavaScript bookmarklets to fetch scores, which does mean running someone else's code in your browser. Use at your own risk.&lt;/p&gt;
&lt;p&gt;Like &lt;a href="/how-to-use-nearnoah-myamya/"&gt;nearnoah.net&lt;/a&gt;, Vaddict uses bookmarklets for uploading scores. If you go to the "How to use" section on &lt;a href="https://vaddict.b35.jp/"&gt;Vaddict's main page&lt;/a&gt; you'll see a box with some JavaScript code:&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/02/image-10.png"&gt;&lt;/p&gt;
&lt;p&gt;Copy the code in the box and create a bookmark with the code as the URL – this will create a bookmarklet.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/02/image-11.png"&gt;&lt;/p&gt;
&lt;p&gt;Go to &lt;a href="https://p.eagate.573.jp/game/sdvx/vi/playdata/profile/index.html"&gt;your SDVX profile page&lt;/a&gt; and click the bookmarklet. There'll be a pop-up with various information, such as telling you that the score uploading process will take 1–2 minutes. Let it run, and eventually it'll automatically redirect to a confirmation screen on Vaddict. Click 登録する to confirm the score uploading. There is an optional checkbox here which you can check if you want to be listed on &lt;a href="https://vaddict.b35.jp/ranking_volforce.php"&gt;the VOLFORCE Ranking page&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Once this is done, your score data will be on Vaddict at &lt;code&gt;https://vaddict.b35.jp/user.php?player_id=&amp;lt;your SDVX ID&amp;gt;&lt;/code&gt;, where the SDVX ID is of the form &lt;code&gt;SV-xxxx-xxxx&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;If the bookmarklet does not work, you can always try opening up your browser's JavaScript console (F12 for most browsers), pasting the bookmarklet code, then hitting enter.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;p&gt;Note that for image generation features, the image link will only be available for a short amount of time and will need to be regenerated past that.&lt;/p&gt;
&lt;p&gt;These are the features present as of writing:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;前回登録時との差分 (Compare with Previous Uploads):&lt;/strong&gt; If you upload multiple times, you can compare with previous uploads to see what you've improved on.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;VOLFORCE対象楽曲表示 (VOLFORCE Songs Summary Image):&lt;/strong&gt; Generate a summary image that shows all 50 songs that count towards your VOLFORCE&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/02/vaddict_volforce.png"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Lv18 S 難易度表塗りつぶし (Lv18 S Tier Chart Filling):&lt;/strong&gt; Generate a summary image that shows Lv18 songs by S rank difficulty (based on &lt;a href="https://maya2.jp/sdvx/"&gt;maya2&lt;/a&gt;), and crosses out ones matching certain clear medal or score grade criteria. The options are as follows:&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;更新日時 (Update Time):&lt;/strong&gt; Which data upload to use.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;塗りつぶし条件 (Filling Criteria):&lt;/strong&gt; What criteria to use for crossing out. Criteria options are PUC/UC/EX-COMP/COMP/specific score. Fill options are 赤色 (red), 青色 (blue), 黄色 (yellow), 黄緑色 (light green), 紫色 (purple), オレンジ色 (orange), ピンク色 (pink), 水色 (aqua) or 半透明 (semi-transparent).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Tier別の表示 (Tier-wise Display):&lt;/strong&gt; Extra data that can be shown per tier. Options are average score, fill status (e.g. all AAA+ or all EX-COMP), or both. Note that fill involves all songs in the tier, including time-limited event songs.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;特殊条件 (Special Criteria):&lt;/strong&gt; Show scores instead. Overrides the above filling options.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/02/vaddict_18s2.png"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Lv18 PUC 難易度表塗りつぶし (Lv18 PUC Tier Chart Filling):&lt;/strong&gt; Generate a summary image that shows Lv18 songs by PUC difficulty. This tool is almost identical to the Lv18 S tool – the only difference as of writing it the 難易度帯毎にスコアを降順に並び替えて表示 checkbox, which invalidates the fill options and sorts scores within a tier by score descending.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="https://vaddict.b35.jp/ranking_volforce.php"&gt;VOLFORCEランキング&lt;/a&gt; (VOLFORCE Ranking):&lt;/strong&gt; Ranking of all users on the site that have allowed themselves to be listed. You can check out other players' top 50 VF songs here, which may be a useful reference.&lt;/li&gt;
&lt;/ul&gt;</content><category term="guides"></category><category term="tools"></category></entry><entry><title>BLASTER PASS (EG ver.)</title><link href="https://voltexes.com/blaster-pass-eg-ver/" rel="alternate"></link><published>2022-02-16T08:05:00+00:00</published><updated>2022-02-16T08:05:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2022-02-16:/blaster-pass-eg-ver/</id><summary type="html">&lt;p&gt;How to purchase and use the BLASTER PASS for faster unlocking.&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Last updated: Oct 2022&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://p.eagate.573.jp/game/sdvx/vi/howto/blasterpass.html"&gt;BLASTER PASS&lt;/a&gt; is a time-limited item which speeds up and simplifies progress towards the game's various unlock systems. The pass can be bought for ¥550 from the e-amusement store &lt;a href="https://p.eagate.573.jp/gate/p/eamusement/coop/details.html?shop=1&amp;amp;category=4&amp;amp;pid=367"&gt;here&lt;/a&gt;, via PASELI.†&lt;/p&gt;
&lt;p&gt;Specifically, the pass lasts for 24 hours from the time of purchase and has the following effects:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;For songs in BLASTER GATE and Ω Dimension, just playing the song once will unlock it, instead of needing to clear the song or play it 20 times.&lt;/li&gt;
&lt;li&gt;BLASTER ENERGY gain is doubled, making it faster to hit 100% BLASTER GAUGE on standard credits.&lt;/li&gt;
&lt;li&gt;&lt;a href="/hexa-diver/"&gt;HEXA DIVER&lt;/a&gt; damage is multiplied by 1.5. It also enables the ALTERNATE RATE SYSTEM, i.e. if you fail the HEXATIVE RATE gauge you automatically switch to the regular EFFECTIVE RATE gauge and keep on playing.&lt;/li&gt;
&lt;li&gt;AP earned during &lt;a href="/arena-battle/"&gt;arena event&lt;/a&gt; periods is increased for non-arena modes as follows:&lt;/li&gt;
&lt;/ul&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Game mode&lt;/th&gt;
&lt;th&gt;AP normally&lt;/th&gt;
&lt;th&gt;AP with BLASTER PASS&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;LIGHT START&lt;/td&gt;
&lt;td&gt;200&lt;/td&gt;
&lt;td&gt;1000&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;STANDARD START&lt;/td&gt;
&lt;td&gt;240&lt;/td&gt;
&lt;td&gt;1200&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;PREMIUM TIME START&lt;/td&gt;
&lt;td&gt;400&lt;/td&gt;
&lt;td&gt;2000&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;BLASTER START&lt;/td&gt;
&lt;td&gt;400&lt;/td&gt;
&lt;td&gt;2000&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;MEGAMIX START&lt;/td&gt;
&lt;td&gt;500&lt;/td&gt;
&lt;td&gt;1000&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;(Rolling VALKYRIE GENERATOR once)&lt;/td&gt;
&lt;td&gt;300&lt;/td&gt;
&lt;td&gt;1000&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;The above means that the BLASTER PASS can be useful in the following situations:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;You are having trouble clearing a song on BLASTER GATE or Ω Dimension in order to unlock it, and don't want to play it 20 times.&lt;/li&gt;
&lt;li&gt;You are unable to clear a chart on HR1 in HEXA DIVER, and don't mind repeatedly failing the ARS (on top of the initial damage on lower difficulties) in order to unlock the chart.&lt;/li&gt;
&lt;li&gt;You want to require less shots to unlock a song in HEXA DIVER (on average, one less shot per song).&lt;/li&gt;
&lt;li&gt;You want to unlock items in ARENA STATION more quickly during arena event periods.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In order to get the most out of the BLASTER PASS, you'll likely want to use the more expensive BLASTER START mode, since that allows for 1 shot at HEXA DIVER and 2 shots at BLASTER GATE/Ω Dimension in the one credit.&lt;/p&gt;
&lt;p&gt;If you have purchased the pass, you can check whether it's still active and when it'll expire from your profile &lt;a href="https://p.eagate.573.jp/game/sdvx/vi/playdata/profile/index.html"&gt;here&lt;/a&gt;, or at various screens that'll come up in-game. Note that the expiry time listed is in Japan time.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;† A PASELI purchasing guide may be added to this blog in the future, but in the meanwhile you can charge PASELI from &lt;a href="https://paseli.konami.net/charge/top.html"&gt;this page&lt;/a&gt;, then choose the amount you want to charge. The next screen will ask for the payment method — クレジットカード (credit card) should be sufficient for most people. For a PASELI guide currently available, see bemanistyle's guide &lt;a href="https://www.otaquest.com/e-amusement-how-to-charging-paseli-and-basic-course-subscription/"&gt;here&lt;/a&gt;.&lt;/p&gt;</content><category term="guides"></category><category term="unlocking"></category></entry><entry><title>How to Use nearnoah.net and myamya</title><link href="https://voltexes.com/how-to-use-nearnoah-myamya/" rel="alternate"></link><published>2022-02-16T03:44:00+00:00</published><updated>2022-02-16T03:44:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2022-02-16:/how-to-use-nearnoah-myamya/</id><summary type="html">&lt;p&gt;Guide for using two community tools for keeping track of SDVX score progress and finding songs to improve on.&lt;/p&gt;</summary><content type="html">&lt;div class="admonition important"&gt;
&lt;p class="admonition-title"&gt;Important&lt;/p&gt;
&lt;p&gt;This tool no longer exists.&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;This guide will be about two fan-made tools in the SOUND VOLTEX community:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;SDVX Score Tool (&lt;a href="https://nearnoah.net/"&gt;nearnoah.net&lt;/a&gt;)&lt;/strong&gt;, which allows uploading of scores and provides a detailed interface for filtering them, similar to the e-amusement app. It can also show stats for clear medal/score grade rates and average scores by skill level, based on other scores that have been uploaded to the site.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/02/nearnoah_uc_filter.png"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;SDVX Task Song Generator (&lt;a href="https://myamyasdvx.herokuapp.com/"&gt;myamyasdvx.herokuapp.com&lt;/a&gt;)&lt;/strong&gt;, which depends on nearnoah.net and gives song recommendations by comparing your play data with those of other nearnoah.net users. It can also be used to view completion statuses of clear medals/score grades per level.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/02/myamya_recommended.png"&gt;&lt;/p&gt;
&lt;p&gt;Personally I find these tools quite useful for tracking SDVX scores and picking out songs to improve on, and the more people that use them the more useful they get!&lt;/p&gt;
&lt;p&gt;⚠ Using these tools requires having e-amusement Basic Course for score fetching.&lt;/p&gt;
&lt;p&gt;⚠ Using nearnoah.net will make it possible for others to see your scores if they know your nearnoah.net username. This might be something to consider if you have your SDVX scores set to private (note that scores on the official SDVX site are public by default).&lt;/p&gt;
&lt;h2&gt;Using the SDVX Score Tool (nearnoah.net)&lt;/h2&gt;
&lt;h3&gt;Making an account&lt;/h3&gt;
&lt;p&gt;First you'll need to make an account from the &lt;a href="https://nearnoah.net/register"&gt;account creation page&lt;/a&gt;. Simply choose a username (unrelated to your in-game username) and password.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/02/nearnoah_registration.png"&gt;&lt;/p&gt;
&lt;p&gt;Once the account is made, go to ログイン and log in.&lt;/p&gt;
&lt;h3&gt;Uploading scores&lt;/h3&gt;
&lt;p&gt;⚠ nearnoah.net requires running JavaScript bookmarklets to fetch scores, which does mean running someone else's code in your browser. Use at your own risk.&lt;/p&gt;
&lt;p&gt;If you Ctrl+F for ブックマークレット (bookmarklet) on &lt;a href="https://nearnoah.net/"&gt;nearnoah.net&lt;/a&gt;, there'll be a small box with JavaScript.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/02/nearnoah_bookmarklet.png"&gt;&lt;/p&gt;
&lt;p&gt;Copy the code in the box and create a bookmark with the code as the URL – this will create a bookmarklet.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/02/nearnoah_save_bookmarklet-1.png"&gt;&lt;/p&gt;
&lt;p&gt;Go to &lt;a href="https://p.eagate.573.jp/game/sdvx/vi/playdata/profile/index.html"&gt;your SDVX profile page&lt;/a&gt; and click the bookmarklet. There'll be a pop-up with various information, such as telling you that the score uploading process will take 1–2 minutes. Let it run, and eventually it'll automatically redirect to nearnoah.net.&lt;/p&gt;
&lt;p&gt;If the bookmarklet does not work, you can always try opening up your browser's JavaScript console (F12 for most browsers), pasting the bookmarklet code, then hitting enter.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;平均スコア (Average scores):&lt;/strong&gt; Average scores per difficulty type and difficulty level. Click the 平均スコア text to show this information.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;検索フィルタ (Search filter):&lt;/strong&gt; Filter scores by difficulty type, difficulty level, clear medal and score grade. The buttons on the right toggle all selections on or off. Click 絞り込み to execute the search, or リセット to reset all filters.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/02/nearnoah_search_filter.png"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;項目フィルタ (Item filter):&lt;/strong&gt; Filter what information is displayed.&lt;/li&gt;
&lt;li&gt;The top row is: Difficulty type, difficulty level, clear medal, score grade, score, PLAYED/CLEAR/UC/PUC/S-PUC, VOLFORCE gained.&lt;/li&gt;
&lt;li&gt;The second/third rows are clear medal and score grade rates respectively, based on scores uploaded to the site.&lt;/li&gt;
&lt;li&gt;The fourth and fifth rows are differences from score averages by skill level (全体/all, ~麗華/up to 8-dan, 魔騎士/9-dan to 無限/∞-dan, then 金枠/∞-wings and 後光/∞-halo) and VOLFORCE (~アルジェント/below 18.00, then 18.000–18.499 and 18.500–18.999, then Crimson I–IV and Imperial I–II).&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/02/nearnoah_item_filter.png"&gt;&lt;/p&gt;
&lt;p&gt;One useful note is that you can click on the header of any column to sort by that column.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Score Sharing:&lt;/strong&gt; You can use the link &lt;code&gt;https://nearnoah.net/score/show/&amp;lt;your username here&amp;gt;&lt;/code&gt; to share your scores with friends. You can choose which info to make public in the &lt;a href="https://nearnoah.net/config"&gt;config&lt;/a&gt; page (the options here being player ID, player name, skill level, VOLFORCE, play count and PCB amount).&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Using the SDVX Task Song Generator (myamya)&lt;/h2&gt;
&lt;h3&gt;Usage&lt;/h3&gt;
&lt;p&gt;&lt;a href="https://myamyasdvx.herokuapp.com/"&gt;myamya&lt;/a&gt; uses nearnoah.net data, so once you've uploaded scores to nearnoah.net you don't need to do anything else to use myamya. Just enter your nearnoah.net username into the スコアツールユーザ名 box.&lt;/p&gt;
&lt;h3&gt;Features&lt;/h3&gt;
&lt;p&gt;myamya has the following modes – select the mode and a few options, then click 表示する to execute. All modes have a filter for difficulty level.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/02/myamya_completion_status.png"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;課題曲 (Task Songs):&lt;/strong&gt; Fetch recommended songs to improve on, which are generally your worst scores relative to other players.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;武器曲 (Weapon Songs):&lt;/strong&gt; Fetch your best scores relative to other players.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;課題曲(目標設定) (Task Songs, for a Goal):&lt;/strong&gt; Pick a goal such as UC or S, and it'll return recommended songs for it.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ボーダー (Border):&lt;/strong&gt; Here you pick a percentage and it'll calculate the border scores at which that percentage of people have the score or better. It'll also show how your scores compare to these border scores.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;達成状況確認 (Check Completion Status):&lt;/strong&gt; Pick a goal such as UC or S, and it'll show which songs you have completed the goal for, in descending order of how many other players have completed that goal.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;VOLFORCE更新 (Raising VOLFORCE):&lt;/strong&gt; Fetch recommended songs for raising your VOLFORCE.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;⚠ As of writing nearnoah.net has not yet updated its VOLFORCE calculator for EXCEED GEAR, so the VOLFORCE更新 option can return rather difficult-to-obtain results, and easier options for raising VF are likely available.&lt;/p&gt;
&lt;h2&gt;Extra Note&lt;/h2&gt;
&lt;p&gt;One thing to note when using nearnoah.net and myamya is that more active players upload their scores more frequently, and these tend to be the better players, so more recent songs tend to be slightly biased and have higher completion rates than expected. However, if you keep this in mind, then these tools are quite useful for getting an idea of what's easy and what's not.&lt;/p&gt;</content><category term="guides-outdated"></category><category term="tools"></category></entry><entry><title>The Big List of Cross-hand Knob Charts</title><link href="https://voltexes.com/cross-hand-knobs/" rel="alternate"></link><published>2022-01-26T07:15:00+00:00</published><updated>2022-01-26T07:15:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2022-01-26:/cross-hand-knobs/</id><summary type="html">&lt;p&gt;Notable or recommended charts with cross-hand patterns.&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Last updated: Mar 2022&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Cross-hand knob charts, where one hand needs to reach for the opposite side's knob, are one of the more technically unique patterns of SOUND VOLTEX charting. These patterns become more common starting Lv16–17, and by the time the game reaches Lv18–19 they become an ordinary pattern thrown in once every so often.&lt;/p&gt;
&lt;p&gt;Cross-hand patterns require more time to react and execute, making them harder to sight-read and often requiring memorisation. This has led to some cross-hand-heavy charts being a you-love-it-or-you-hate-it.&lt;/p&gt;
&lt;p&gt;In some cases, if your hand is big enough, it's possible to use one hand to turn a knob while holding the FX button on the same side. This can be useful in some charts (such as #Endroll EXH), though learning how to cross-hand knob properly is still recommended.&lt;/p&gt;
&lt;p&gt;This post is a list of notable cross-hand charts, as well as some recommended charts for practicing the pattern. Note that due to length I've had to cut out a lot of 18s, where the pattern is far more commonplace. The list is sorted by level, then song added date.&lt;/p&gt;
&lt;h2&gt;西日暮里の踊り (EXH 12)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★☆☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 140&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=nJQrOWKTbxQ"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/01/01024e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/03/nishinippori_no_odori_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;This was Hirayasu Matsudo's first ever chart, and it features two cross-hand knobs that take place while the other hand holds double FX.&lt;/p&gt;
&lt;h2&gt;Clione Hommarju Remix (EXH 12)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★☆☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 170&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=IWW1L9VnWAc"&gt;YouTube&lt;/a&gt; (LIRINSKY), &lt;a href="https://sdvx.in/01/01073e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/clione_hommarju_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;There's only a small bit going on here, but it's reflective of BOOTH times where charting at (nowadays) lower difficulties was more whack.&lt;/p&gt;
&lt;h2&gt;second spring storm (EXH 12)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★☆☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 131&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=gdC6iN2HR2c"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/02/02261e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/second_spring_storm_exh-1.png"&gt;&lt;/p&gt;
&lt;p&gt;The ending of second spring storm has four consecutive cross-hand knobs. Fortunately the pattern is repetitive, but it's still non-trivial for the level.&lt;/p&gt;
&lt;h2&gt;悪いところがひとつもない！(EXH 14)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 180&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=0xcD0cIPt98"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/02/02079e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/warui_tokoro_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;Another early level for cross-hand knobs to start appearing, but here we are. Fortunately they're not that fast, but they'll likely catch you off-guard at this level.&lt;/p&gt;
&lt;h2&gt;INFINITY OVERDRIVE (EXH 15)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★★★☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 185&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=fbw8cidOADs"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/02/02126e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/infinity_overdrive_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;It's rare for a 15 to have this many cross-hand knobs, so this is a perfect introduction to the pattern. All the cross-hands come at a similar beat within the song, making their timing predictable. The L/R analog device indicators that pop up on the side are actually quite useful for this chart.&lt;/p&gt;
&lt;h2&gt;Dignity (EXH 16)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★☆☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 193&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=yxNw28qUmXE"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/02/02157e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/dignity_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;For a 16, Dignity's main cross-hand section requires quite fast hand speeds. The chart overall is fairly hard for a 16.&lt;/p&gt;
&lt;h2&gt;Juggler's Madness (EXH 16)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 250&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=nfhR5tZBAqs"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04139e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/jugglers_madness_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;Juggler's makes you cross-hand while the other hand holds down BTs. As a Lite Show Magic song, the chart also has its fair share of one-sided patterns.&lt;/p&gt;
&lt;h2&gt;真っ白な靴 (EXH 16)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★★☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 226&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=BFbp5KA3ogY"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04390e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/masshiro_na_kutsu_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;Masshiro na Kutsu's cross-hands come at a steady, predictable timing and the chart is not that hard for a 16, making this chart also a good introduction to the pattern.&lt;/p&gt;
&lt;h2&gt;Unleashed Redness (EXH 16)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★★☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 185&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=pO6PHw2XhOs"&gt;YouTube&lt;/a&gt; (DDX)&lt;/p&gt;
&lt;p&gt;The sequel to INFINITY OVERDRIVE, after 8 years. While the song has a similar vibe to its predecessor, leading to similar cross-hand timings, the chart doesn't repeat the same pattern as much which makes it more visually complex.&lt;/p&gt;
&lt;h2&gt;Innocent Tempest (EXH 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 165&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=P3hFb3Cde9c"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/02/02221e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/innocent_tempest_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;Innocent Tempest has around three small cross-hand bits, the most notable of which is pictured above since it requires the non-knob hand to press BT buttons at the same time.&lt;/p&gt;
&lt;p&gt;The chart overall requires a lot of hand movement, making it rather difficult for a 17.&lt;/p&gt;
&lt;h2&gt;INFINITY OVERDRIVE (GRV 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★★★☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 185&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=i3jgPXSsoZc"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/02126g.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/infinity_overdrive_grv.png"&gt;&lt;/p&gt;
&lt;p&gt;This is a powered-up version of the EXH chart, making full use of knob mechanics introduced in GRAVITY WARS that allow knobs to start on the opposite side. This means that not all of the slams are actually cross-hand, which adds to the confusion, though once you play it a few times you'll realise that there's still a pattern to it.&lt;/p&gt;
&lt;h2&gt;No way (MXM 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★☆☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 160&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=96SU_tMm7rM"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04347m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/no_way_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;There's a central section of four cross-hand slams that come on the beat which are good for practicing.&lt;/p&gt;
&lt;h2&gt;ハレ トキドキ メランコリック (MXM 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 150&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=P5nY8MUgb3Y"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05181m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/hare_tokidoki_melancholic_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;The entire ending to this chart is just slow cross-hands while the other hand executes different holds. Once you get used to it you'll find that this section gives both a lot of gauge and score, making it one of the easiest 17s to both clear and S.&lt;/p&gt;
&lt;h2&gt;鏡面の波（ramble mix）(MXM 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 175&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=SgjV7iU-BfE"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05194m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/kyoumen_no_nami_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;This chart has the same cross-hand section twice, making one hand hold two BTs while the other hand executes knobs shaped like the number 7.&lt;/p&gt;
&lt;h2&gt;MOVE! (We Keep It Movin') (MXM 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★☆☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 142&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=FjN86mT4ruM"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/06/06103m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/move_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;MOVE! has an interesting section in the middle where one hand performs a number of VOL-R cross-hand slams while the other hand executes patterns on B+C.&lt;/p&gt;
&lt;h2&gt;スノウイコン (MXM 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 164&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=jVDYZs9oJ7c"&gt;YouTube&lt;/a&gt; (DDX)&lt;/p&gt;
&lt;p&gt;There's a motif that's repeated throughout the song and the cross-hand comes at the end of it each time, just like its chart back in MÚSECA. The cross-hand patterns are relatively simple, so this is a good practice chart on the easier end of Lv17s.&lt;/p&gt;
&lt;h2&gt;魔理沙は大変なものを盗んでいきました (GRV 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★★☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 170&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=aT8dj4AoMms"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/01128g.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/marisa_stole_the_precious_thing_grv.png"&gt;&lt;/p&gt;
&lt;p&gt;Marisa Stole the Precious Thing is only here for one section, but it's one heck of a section. Fortunately the pattern is consistent – un-cross-handing every fourth knob – but the movement required is quite fast and it's also easy to get confused on the holds-pressing hand.&lt;/p&gt;
&lt;h2&gt;#Fairy_dancing_in_lake (VVD 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★★☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 142&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=UYFfngcvY_A"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/02091v.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/fairy_dancing_in_lake_vvd_broken-1.png"&gt;&lt;/p&gt;
&lt;h1&gt;Fairy is a very hard sight-read, even from the get-go. A lot of this chart's difficulty is from its hard knobs and unique one-sided patterns, but there are cross-hands interspersed throughout. In particular, the ending (pictured above) has a rather long cross-hand section.&lt;/h1&gt;
&lt;h2&gt;最終鬼畜妹フランドール・S (GRV 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★★☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 200&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=QOE5o-09R6I"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/02127g.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/saishuu_kichiku_grv.PNG"&gt;&lt;/p&gt;
&lt;p&gt;Like 真っ白な靴 GRV, this song's cross-hand slams come at a steady, predictable timing in its chorus. Once you get used to it, it's one of the easier 18s to score on.&lt;/p&gt;
&lt;h2&gt;tricky trick (EXH 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 165&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=qQAHIJwqHYU"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03073e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/tricky_trick_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;tricky trick has a somewhat long and confusing cross-hand section towards the end if you're not prepared for it. Note that the middle has the left knob slam twice in a row.&lt;/p&gt;
&lt;h2&gt;Opium and purple haze (GRV 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★★★☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 165&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=Cbnb9Z7DdMs"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03134g.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/opium_and_purple_haze_grv.png"&gt;&lt;/p&gt;
&lt;p&gt;Opium's GRV chart is very knob-heavy, with long but simple cross-hand sections. For people who are better at knobs than buttons, it's often an early clear/AAA/S target.&lt;/p&gt;
&lt;p&gt;Note that Opium EXH is a buttons (in fact, jacks) chart and is nothing like the GRV.&lt;/p&gt;
&lt;h2&gt;#Endroll (EXH 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★★★★&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 170&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=dsb1fkbZHIo"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03401e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/endroll_exh.png"&gt;&lt;/p&gt;
&lt;h1&gt;Endroll's cross-hand section comes at the very end, but it's such a long section that it's infamous for it. In fact, the switching happens so fast that some degree of familiarity with the song is required.&lt;/h1&gt;
&lt;p&gt;One of my favourite ways of tackling the ending comes from &lt;a href="https://www.youtube.com/watch?v=5A1G8P7MQOg"&gt;this Rizu Channel video&lt;/a&gt; – instead of trying to remember which colours to use, it's easier to remember how many times to do a certain knob, since that follows a set pattern. Also, only the third set requires releasing then pressing the same FX button later.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/endroll_rizu.PNG"&gt;&lt;/p&gt;
&lt;h2&gt;Prayer (EXH 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★☆☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 144&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=05s3Ras2Wy0"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03383e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/prayer_exh-1.png"&gt;&lt;/p&gt;
&lt;p&gt;Prayer's chorus is a tricky sight-read because the knob suddenly changes colour, but fortunately the pattern is consistent and predictable thereafter.&lt;/p&gt;
&lt;h2&gt;The Formula (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 144&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=jaGvdiHIz80"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04084m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/the_formula_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;While The Formula is overall an easier Lv18, its cross-hand section can be a little confusing since the holds follow the music and are sometimes offbeat. However, as long as you remember that the slam changes knob each time, you should be fine.&lt;/p&gt;
&lt;h2&gt;Juggler's Madness (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★★★★&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 250&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=Zx-i4nmzFtQ"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04139m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/jugglers_madness_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;One of the more confusing cross-hand charts in the game, Juggler's is by no means an easy sight-read. It's possible that you'll need to develop muscle memory after playing the chart a few times. The song is also quite fast, putting the chart overall well into the harder end of the 18s.&lt;/p&gt;
&lt;h2&gt;BEAST BASS BOMB (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★★☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 170&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=Uc9iFXUZS78"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04187m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/beast_bass_bomb_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;BEAST BASS BOMB is pretty much a harder version of Opium and purple haze GRV, in that the cross-hands all happen while the other hand is executing a long hold, and the rest of the chart is very knob-heavy.&lt;/p&gt;
&lt;p&gt;BBB may look confusing at first, but if you sit down and look at it properly you'll find that a lot of the knob patterns are simpler than they appear, e.g. the start of measure 9 which is just both knobs simultaneously anticlockwise. Additionally, the buttons + slam parts go from 4-per-hand before switching hands, to 2-per-hand then finally switching after each hand past measure 59.&lt;/p&gt;
&lt;h2&gt;SUPER SUMMER SALE (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 155&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=CnynTnsray0"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04338m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/super_summer_sale_mxm-1.png"&gt;&lt;/p&gt;
&lt;p&gt;SSS is a rather technical chart in terms of knobs and one-handed trills. There's only really two cross-hand bits, one near the beginning and one near the end (the latter of which is pictured). Note that the slams after the trills in the above pic are more easily taken if one of each pair is cross-handed.&lt;/p&gt;
&lt;h2&gt;STULTI (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★☆☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 182&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=EiZ8tX-A1f0"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04367m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/stulti_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;STULTI is only on this list for one reason – the above trill section, which was unique before Lancelot came along. This trill takes time to get used to, and some players even resort to ignoring the knobs for the sake of AAA/S score goals.&lt;/p&gt;
&lt;h2&gt;†渚の小悪魔ラヴリィ～レイディオ† (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 190&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=diyYY6yeBvY"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04373m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/nagisa_no_koakuma.png"&gt;&lt;/p&gt;
&lt;p&gt;Nagisa no Koakuma throws in the odd cross-hand here and there, with the section above being the longest of them.&lt;/p&gt;
&lt;h2&gt;Catch Our Fire! (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 190&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=0LhtrgBRJDs"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04376m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/03/catch_our_fire_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;With a pattern similar to that in MOVE!, there's a section here where the right hand taps B+C a few times while the left hand is crossed.&lt;/p&gt;
&lt;h2&gt;真っ白な靴 (GRV 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★★☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 226&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=agO7aUEgskg"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04390g.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/masshiro_na_kutsu_grv.png"&gt;&lt;/p&gt;
&lt;p&gt;Like the EXH, the cross-hands happen at predictable timings, and in the GRV they're just single slams. The hardest part of the GRV is the ending buttons + laser slams section, which switches hands fast.&lt;/p&gt;
&lt;h2&gt;Jacob's Elevator (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 193&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=mRZijO2hyyk"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05165m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/jacbos_elevator_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;Much like MOVE!, Jacob's Elevator gets a mention here due to its opening section, where partway at measure 6 buttons are expected to be hit with the right hand while the left hand executes slams on VOL-R.&lt;/p&gt;
&lt;h2&gt;ユメブキ (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★☆☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 200&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=Wb5d9JyYy0o"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/06/06108m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/yumebuki_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;Yumebuki gets a shoutout on this post for its short cross-hand section that appears twice. The sections require such fast execution that memorising where there are in the song is practically mandatory.&lt;/p&gt;
&lt;h2&gt;スカーレット警察のゲットーパトロール24時 (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★★★★&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 160&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=q3SC5DGnU0w"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/06/06136m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/scarlet_police_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;Scarlet Police is a rare chart where you're expected to execute a simple but non-trivial knob pattern crosshanded, while executing simple buttons with your other hand. While it is possible to just take the knob with the usual hand and move your other hand across to hit the buttons, the chart makes this tricky to do without some planning. See what works for you, though personally I find the cross-handing on this chart quite fun when you get used to it.&lt;/p&gt;
&lt;p&gt;As a fun fact, the knobs for this song follow the singers, with blue being Cirno and red being Remilia. Be sure to check out &lt;a href="https://www.youtube.com/watch?v=7h7bnYA1LXE"&gt;the song's MV&lt;/a&gt; for some sick dance moves!&lt;/p&gt;
&lt;h2&gt;Unleashed Redness (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★★★★&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 185&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=iJ4pFfwkgtE"&gt;YouTube&lt;/a&gt; (DDX)&lt;/p&gt;
&lt;p&gt;As a sequel to INFINITY OVERDRIVE there's unsurprisingly a lot of cross-hand slams in this chart, and while the timings at which they come within the song are similar, the &lt;em&gt;ways&lt;/em&gt; in which they come are a lot more complex. Instead of a hold leading into a slam, you've now got cross-hand slams while the other hand is performing a slow jack or trill.&lt;/p&gt;
&lt;p&gt;Be careful with the opening FX presses – there's no FX beneath the slam so you need to skip a beat!&lt;/p&gt;
&lt;h2&gt;Innocent Tempest (VVD 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★★★☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 180&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=qxp9fb98DcU"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/02221v.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/innocent_tempest_vvd_broken.png"&gt;&lt;/p&gt;
&lt;p&gt;Innocent Tempest VVD is very much a powered-up version of the EXH, and features &lt;em&gt;much&lt;/em&gt; more cross-hands thrown in here or there. The above is perhaps the most notable cross-hand section, seemingly designed so that all the BTs and the VOL-R slams are to be taken with the left hand. However, some players prefer to quickly switch hands on the hold and deal with the ending VOL-L slam with their left pinky or some other method.&lt;/p&gt;
&lt;h2&gt;Lancelot ～Flame of the Rebellion～(MXM 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 206&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=UgaSz4k1UIQ"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05118m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/lancelot_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;Lancelot's infamous section is similar to STULTI's, but the trills are both harder and the slams are more frequent making it much more difficult to time.&lt;/p&gt;
&lt;h2&gt;Ghost Family Living in Graveyard (MXM 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★★★★&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 238&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=QNXDG_tnbis"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05119m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/ghost_family_living_in_graveyard_mxm-1.png"&gt;&lt;/p&gt;
&lt;p&gt;GFLIG's difficulty comes from a combination of hard knobs, a fast-yet-tricky BoF section and a lot of one-sided patterns. The chart has an notable break in the middle which consists entirely of cross-hand patterns (half of which are cheesable), but the ending is where the difficulty rears its head as the cross-hands there are &lt;em&gt;fast&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Some have joked that the sight-read difficulty of this chart is 21, but even as a 19 this chart is very much on the harder end of the scale.&lt;/p&gt;
&lt;h2&gt;Daisycutter (MXM 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★★★☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 191&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=D-HQdGxiFO0"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05281m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/daisycutter_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;The back half of Daisycutter MXM has a lot of patterns which look as though they were designed to be played with &lt;em&gt;both&lt;/em&gt; hands crossed. For example, for the pattern starting measure 61, after the left hand takes both VOL-L and VOL-R, some players use their &lt;em&gt;right&lt;/em&gt; hand to take the following VOL-L slam, since that means their left hand doesn't have to move to take measure 62.&lt;/p&gt;
&lt;p&gt;The rest of the chart is mostly difficult knob patterns and jumpy one-handed patterns, making the chart unique in its knob-heaviness for a 19.&lt;/p&gt;
&lt;h2&gt;WHITEOUT (MXM 20)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★☆☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 198&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=P2ZQ7uK9AEQ"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04140m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/whiteout_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;To really drive home how commonplace cross-hand knobs become at higher levels, WHITEOUT MXM has a section where the buttons alone would be fairly standard Lv16 charting, but with a layer of cross-hand knobs on top. In this section it's possible to switch your hands back after each cross-hand (e.g. after C+D in measure 39), though you don't have to.&lt;/p&gt;
&lt;h2&gt;I (MXM 20)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Cross-handedness:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 225&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=3FXxg0_SWgM"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04238m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/01/i_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;I MXM has a notable #Endroll-like cross-hand knob section which is fairly simple but is quite fast.&lt;/p&gt;
&lt;p&gt;The chart also features cross-hand BT trills just a bit before this, though some players circumvent those by taking the knob with their other hand.&lt;/p&gt;</content><category term="chart-lists"></category></entry><entry><title>Setting Up SOUND VOLTEX Konasute EXCEED GEAR</title><link href="https://voltexes.com/setting-up-sound-voltex-konasute-exceed-gear/" rel="alternate"></link><published>2021-12-01T12:59:00+00:00</published><updated>2021-12-01T12:59:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2021-12-01:/setting-up-sound-voltex-konasute-exceed-gear/</id><summary type="html">&lt;p&gt;A guide to setting up the PC port of SDVX (EXCEED GEAR version).&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Last updated: Oct 2022&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The PC port of SOUND VOLTEX &lt;a href="/konasute-update-dec-2021/"&gt;has updated&lt;/a&gt; to use EXCEED GEAR as its base version, and now uses a new launcher similar to that of beatmania IIDX INFINITAS and other official PC port BEMANI rhythm games. Here's a guide to getting the Konasute version (コナステ版) of EXCEED GEAR working.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Official site:&lt;/strong&gt; &lt;a href="https://p.eagate.573.jp/game/eacsdvx/vi/index.html"&gt;https://p.eagate.573.jp/game/eacsdvx/vi/index.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;⚠ A limited number of songs are available for free by default, but in general the official PC version of SDVX is not free. It operates on a paid monthly subscription with additional purchasable song packs, also like INFINITAS. See the bottom of this post for more details.&lt;/p&gt;
&lt;p&gt;⚠ This game can be played on keyboard, but is best enjoyed with a dedicated controller. This site doesn't have a post on controllers yet, but you should be able to find some online with a quick bit of research. If you do use a keyboard, make sure you use one that accepts multiple (4+) simultaneous keypresses.&lt;/p&gt;
&lt;hr&gt;
&lt;h2&gt;System Requirements&lt;/h2&gt;
&lt;p&gt;The official recommended environment specs can be found &lt;a href="https://p.eagate.573.jp/game/eacsdvx/vi/info/env.html"&gt;here&lt;/a&gt; (in Japanese), but here's a summary of the important points:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Operating System:&lt;/strong&gt; Windows 10 (64-bit) or Windows 11&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;CPU:&lt;/strong&gt; Intel Core i5-6400 or better for 60fps, Intel Core i5-9400F or better for 120fps&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Memory:&lt;/strong&gt; At least 8GB&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Disk space:&lt;/strong&gt; At least 10GB&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Graphics card:&lt;/strong&gt; NVIDIA GeForce GTX 1050 or better for 60fps, NVIDIA GeForce GTX 1650 or better for 120fps&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Monitor refresh rate:&lt;/strong&gt; At least 60Hz (but 120Hz is recommended)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Rotatable monitor&lt;/strong&gt; is recommended (so that you can play on a vertical monitor)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Numpad&lt;/strong&gt; is recommended (not critical, but some game features make use of it)&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Setup Instructions&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;If you don't already have one, get a Japanese e-AMUSEMENT account.&lt;/strong&gt; I'll link &lt;a href="https://www.otaquest.com/how-to-register-for-a-japanese-konami-id-and-manage-your-eamusement-pass/"&gt;bemanistyle's guide&lt;/a&gt; here. Don't worry about adding an e-AMUSEMENT card – that's for the arcade and is not needed here.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Download the launcher&lt;/strong&gt; from the official site &lt;a href="https://p.eagate.573.jp/game/eacsdvx/vi/download/index.html"&gt;here&lt;/a&gt;, where it says 同意してインストーラーをダウンロード ("Accept and download installer"). If the link doesn't work for you, try right click → "Open link in new window" then removing everything from &lt;code&gt;_ga=&lt;/code&gt; onwards from the link (so that the link ends with &lt;code&gt;.msi&lt;/code&gt;) — on some browsers this bit of tracking breaks the download link.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/12/konasute_eg_installer_download.png"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Find the downloaded installer on your computer and run it.&lt;/strong&gt; To get through the installer you'll want to do the following:&lt;/li&gt;
&lt;li&gt;Click 次へ (N), i.e. "Next".&lt;/li&gt;
&lt;li&gt;Click the checkbox under the terms and conditions, then click 次へ (N).&lt;/li&gt;
&lt;li&gt;You can change where the game and game data install here, or leave it alone for the default. Click 次へ (N).&lt;/li&gt;
&lt;li&gt;Click インストール (I), i.e. "Install". You may need to have admin privileges on your computer for this to work.&lt;/li&gt;
&lt;li&gt;Click 終了 (F), i.e. "Finish".&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/12/konasute_eg_installer_1.png"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Open up the installed program&lt;/strong&gt;, either by searching or going Start Menu &amp;gt; KONAMI. This is actually a web link that takes you to &lt;a href="https://p.eagate.573.jp/game/konasteapp/API/login/login.html?game_id=sdvx"&gt;this site&lt;/a&gt; pictured below. It serves as a way of checking your account, so if you're not already signed in on your browser you'll get asked to do so here. &lt;strong&gt;Click ゲーム起動 to start the actual launcher for the game.&lt;/strong&gt; If a pop-up comes up, click "OK".&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/12/konasute_eg_launcher_1-1.png"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;A launcher should pop up, which should look familiar to those who have played the GRAVITY WARS version of Konasute SDVX. The first time you launch this (and also regularly once a month or so) it'll pop with a notification telling you to update the game. &lt;strong&gt;Click "OK" then click the top-right ファイル確認 ("Check files") button to go to the update screen.&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/12/konasute_eg_launcher_main.png"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Once it becomes available, &lt;strong&gt;click "UPDATE" to start the update&lt;/strong&gt;. This might take a while, especially the first time. If the update fails halfway, come back here and try again, and hopefully it'll continue off its previous progress.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/12/konasute_eg_update_2.png"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Once the update is complete, a checkbox for ランチャーを起動する ("Start the launcher") will appear. &lt;strong&gt;Click the checkbox then click "CLOSE"&lt;/strong&gt; – this will take you back to the launcher above. If you accidentally close without clicking the checkbox first, don't worry – just make your way back to the launcher.&lt;/li&gt;
&lt;li&gt;Back at the launcher, you can adjust settings via the top left "SETTING" button. There are three settings sections: Display, Key config and Audio. Below are some annotations for these.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/12/konasute_eg_settings_1_annotated.png"&gt;&lt;/p&gt;
&lt;p&gt;Display settings&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/12/konasute_eg_settings_2_annotated.png"&gt;&lt;/p&gt;
&lt;p&gt;Key config settings&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/12/konasute_eg_settings_3_annotated.png"&gt;&lt;/p&gt;
&lt;p&gt;Audio settings&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Once you've finished tweaking the settings, &lt;strong&gt;save (保存) and exit (終了), then click "GAME START" on the launcher.&lt;/strong&gt; This will finally start the game!&lt;/li&gt;
&lt;li&gt;If you see the following screen it means you've played the GRAVITY WARS version of Konasute SDVX and can choose to port data to the new version. Click "YES" if you'd like your previous data to be migrated (recommended), or "NO" if you'd like to start fresh.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/12/konasute_eg_transfer_data.png"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Click "YES" at the terms and conditions screen.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Input a username,&lt;/strong&gt; using the knobs to cycle through characters and start button to select them. &lt;strong&gt;Select "END" when done.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;After all that, you're pretty much set up! You should be able to select a crew and appeal card (think of them as avatars for fun), then "NORMAL" at Mode Select to go to the song selection screen. Along the way you'll see a screen asking about a チュートリアル, which is asking if you would like to play the tutorial.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Note that the in-game settings menu (from pressing FX-L and FX-R simultaneously at song select) will be in Japanese. See &lt;a href="/exceed-gear-play-options-guide/"&gt;this post&lt;/a&gt; for a translation of these in-game options. One option will be slightly different – コナステスコア連動 ("Konasute score linking") will instead be アーケードスコア連動 ("Arcade score linking") since it's syncing scores in the other direction.&lt;/p&gt;
&lt;p&gt;Have fun!&lt;/p&gt;
&lt;hr&gt;
&lt;h2&gt;Paying for Konasute&lt;/h2&gt;
&lt;p&gt;By default, 5 songs are available for free on Konasute EXCEED GEAR, which lets you test your setup and make sure that the game is actually playable. This didn't used to be the case with the GRAVITY WARS version, so it's a very welcome new addition!&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/12/konasute_eg_main_screen.png"&gt;&lt;/p&gt;
&lt;p&gt;Default availble songs&lt;/p&gt;
&lt;p&gt;To be able to play most songs on Konasute SDVX, a monthly subscription to the Basic Course is needed. This is done &lt;a href="https://p.eagate.573.jp/payment/p/select_course.html?course=eac_sdvx_basic"&gt;here&lt;/a&gt; by clicking 了承する ("Acknowledge"), selecting the payment method + 次へ ("Next"), then entering details as needed. You'll be asked to enter your password to confirm the purchase.&lt;/p&gt;
&lt;p&gt;There are two methods of paying:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;PASELI, Konami's point system/virtual currency mainly used in Japan&lt;/li&gt;
&lt;li&gt;Credit card&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;For PASELI, I'll link &lt;a href="https://www.otaquest.com/e-amusement-how-to-charging-paseli-and-basic-course-subscription/"&gt;another bemanistyle guide here&lt;/a&gt;, and &lt;a href="https://paseli.konami.net/charge/top.html"&gt;the page for topping up your PASELI here&lt;/a&gt;. If you don't have a credit card, it's a roundabout way of topping up your account, but BitCash/WebMoney/etc. cards for charging PASELI are easily purchasable online.&lt;/p&gt;
&lt;p&gt;To use credit card, you need to add a card to your account first. Log into &lt;a href="https://my.konami.net/index.html"&gt;My KONAMI&lt;/a&gt; then select クレジットカード情報 ("Credit card information") followed by 登録 ("Register"). Enter the card number, expiry and number on the back of the card (CVV) as requested then hit 確認 ("Confirm").&lt;/p&gt;
&lt;p&gt;Once you've purchased Basic Course, you should be able to play quite a lot of songs. If it's listed on the &lt;a href="https://p.eagate.573.jp/game/eacsdvx/vi/music/index.html"&gt;Konasute song list page&lt;/a&gt; as 最初からプレーできます, then it should be playable just from subscribing to Basic Course. The subscription will before the same day next month, or slightly sooner if the next month doesn't have enough days.&lt;/p&gt;
&lt;p&gt;The rest of the songs are broadly available from two main sources:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Song packs, which are purchasable from &lt;a href="https://p.eagate.573.jp/gate/p/eamusement/coop/list.html?shop=1&amp;amp;category=45&amp;amp;cc=0&amp;amp;ls=1"&gt;購買部 here&lt;/a&gt; under "SOUND VOLTEX (コナステ) / 楽曲パック". The prices vary based on the number of songs the pack contains. Most higher-level songs or songs unlockable from systems such as Ω Dimension or HEXA DIVER are available from here.&lt;/li&gt;
&lt;li&gt;Monthly bonus songs, made available to players who subscribed to Basic Course in a particular month.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;⚠ Note that even if you have purchased/unlocked songs from one of the above sources, an existing Basic Course subscription is still needed in order to play the songs.&lt;/p&gt;
&lt;p&gt;Note that unlike the Konasute GRAVITY WARS version, the EXCEED GEAR version has no pay-per-play ticket system for playing. This unfortunately does mean that only those who play often will get more mileage out of Basic Course, but if you play a lot it can be cheaper (and easier to get to) than the arcade.&lt;/p&gt;</content><category term="guides"></category><category term="konasute-pc-port"></category></entry><entry><title>The Big List of Booths of Fighters Practice Charts</title><link href="https://voltexes.com/bof-practice-charts/" rel="alternate"></link><published>2021-11-14T13:17:00+00:00</published><updated>2021-11-14T13:17:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2021-11-14:/bof-practice-charts/</id><summary type="html">&lt;p&gt;Recommended charts for practicing BT double stair patterns.&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Last updated: May 2022&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Booths of Fighters ("BoF") is notable for having been in a 10-dan SKILL ANALYZER course in every SDVX game since GRAVITY WARS. The distinctive, long double stairs pattern of 12ths at a relatively fast 225 BPM takes a while to get used to, making it a blocker for those wishing to move onto 11-dan.&lt;/p&gt;
&lt;p&gt;This post is a list of recommended charts for practising BoF for those around the 10-dan level (i.e. mostly Lv17s), roughly sorted by how useful they are.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/11/booths_of_fighters_exh-2.png"&gt;&lt;/p&gt;
&lt;p&gt;Keep the chain!&lt;/p&gt;
&lt;h2&gt;Sakura Mirage (MXM 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★★★★&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 187&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=LAXxDGDdAJs"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/02/02248e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/11/sakura_mirage_exh-1.png"&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Be careful not to confuse this with the -Drum'n World- remix!&lt;/strong&gt; This is the original Sakura Mirage by Ryu☆.&lt;/p&gt;
&lt;p&gt;The abundance of shorter bursts of double stairs make this a perfect practice chart. The BPM is slower than BoF but they're at 16ths rather than 12ths, meaning that the speed is similar too (in fact, it's ~11% faster than BoF, good for practising hand speed).&lt;/p&gt;
&lt;p&gt;This chart is on the difficult end for 17s, especially with the one-handed FX trills in one section, but if you're tackling BoF you're probably ready for this chart too.&lt;/p&gt;
&lt;h2&gt;Borealis (EXH 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★★★☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 196&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=VZ-cJ4Bhm5o"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03072e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/11/borealis_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;Borealis is slightly slower than BoF, and has double presses on 8ths rather than BoF's 12ths. This makes it overall about ~58% of BoF's speed, which is nice if you're just starting to get used to the pattern. There's a consistent strong beat the song which helps with keeping the rhythm.&lt;/p&gt;
&lt;p&gt;This chart is a lower difficulty 17 that also features a lot of one-hand patterns. Additionally there's a chordjacks section at measures 81–82 that can be a bit tricky if you're not used to them.&lt;/p&gt;
&lt;h2&gt;CUTIE☆EX-DREAM (EXH 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★★★☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 188&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=CYJu9HJNn_g"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03203e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/11/cutie_ex_dream_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;Most of CUTIE's double press patterns are on one side only, but that makes them particularly useful for practicing alternating left-right-left or right-left-right hand.&lt;/p&gt;
&lt;p&gt;The chart overall is a mid-tier buttons-oriented 17.&lt;/p&gt;
&lt;h2&gt;零次元エクスプレス (MXM 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★★★☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 160&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=vwvlrrbOkhY"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05020m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/11/reijigen_express_mxm-2.png"&gt;&lt;/p&gt;
&lt;p&gt;Reijigen Express has a lot of double presses here and there, with the pattern on the left column above appearing twice in the song – once at the start and once at the end. Additionally, there's a bonus section at the very end as well.&lt;/p&gt;
&lt;p&gt;The chart overall is on the mid-to-high end of the 17s, with some tricky button patterns like double jacks and inward stairs with FX chips thrown in.&lt;/p&gt;
&lt;h2&gt;Star☆Beat (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★★★☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 185&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=FQEJ6WO8iOc"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/06/06144m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/03/star_beat.png"&gt;&lt;/p&gt;
&lt;p&gt;Star☆Beat has a fairly long section of various types of double BT patterns which serve as good practice. In particular, measures 74 to 77 require you to be able to hit stairs in both directions.&lt;/p&gt;
&lt;p&gt;Overall the chart is not that hard of an 18 – just be careful of some jumpy one-hand patterns. The long-running side lasers make it easier to score on as well.&lt;/p&gt;
&lt;h2&gt;Time to Air -Fly High Remix-&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★★☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 202&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=rX2ZI3dFqz8"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03332e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/11/time_to_air_remix_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;This otherwise all-rounder mid-to-high tier 17 really only has one section relevant for practising, but it's a long one with the odd knob thrown in.&lt;/p&gt;
&lt;h2&gt;{albus} (EXH 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★★☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 198&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=YNrqSEn6koE"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03406e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/11/albus_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;{albus} has a somewhat tricky section where the double stairs go the same direction in succession, which has a decent overlap in similarity to BoF's patterns while being much easier to read. There are also a few double stair patterns elsewhere in the chart, albeit slower as they are 8ths instead of 12ths.&lt;/p&gt;
&lt;p&gt;The chart is a mid-to-high tier 17 overall with an abundance of one-hand patterns.&lt;/p&gt;
&lt;h2&gt;ロンロンへ　ライライライ！(GRV 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★★☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 156&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=WWpqsn9l-j8"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03121g.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/05/ron_ron_grv.png"&gt;&lt;/p&gt;
&lt;p&gt;Ronron e rairairai! GRV has 6 small bursts of double BTs, mostly in the opening. It's a mid-tier level 17 chart.&lt;/p&gt;
&lt;p&gt;The middle of the chart is also good practice for vertical trills, and the chart in general is good practice for BT trills while holding FX buttons. Be careful of the cross-hand knobs towards the end!&lt;/p&gt;
&lt;h2&gt;ラクガキスト (EXH 16)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★★☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 199&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=j9xwb0MD_9U"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/02/02056e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/11/luckgakist_exh-1.png"&gt;&lt;/p&gt;
&lt;p&gt;Like Borealis, Luckgakist is also slightly slower than BoF and has double presses on 8ths rather than BoF's 12ths. The chart also has a lot of button trills and stairs, so it's good practice for those too. The lower difficulty of the chart makes it a nice one to start out on if you're still getting used to 17s.&lt;/p&gt;
&lt;h2&gt;Ghost Family Living In Graveyard (EXH 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 238&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=uuRJOSL8K2s"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05119e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/11/ghost_family_living_in_graveyard_exh-1.png"&gt;&lt;/p&gt;
&lt;p&gt;GFLIG features many short bursts of double stairs in triples. Additionally the song is slightly faster than BoF, which can be a plus if you want to practise for hand speed.&lt;/p&gt;
&lt;p&gt;However, considerable knob proficiency is also needed for the chart, making it quite a high difficulty 17 and a bit tricky to recommend. If you're having trouble with the triangular knob patterns in this chart, try practising on Pet Peeve (EXH 17).&lt;/p&gt;
&lt;h2&gt;Warriors Aboot (EXH 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 175&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=L-HaXBj1h_o"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03170e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/11/warriors_aboot_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;Warriors Aboot has a nice abundance of double stairs towards the end. If you're able to get past these, then you're probably able to do decently at clearing BoF.&lt;/p&gt;
&lt;p&gt;The chart is, however, a mid-to-higher tier 18 which also makes it trickier to recommend. Be careful of the cross-hand knobs!&lt;/p&gt;
&lt;h2&gt;セツナトリップ (EXH 15)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Recommendation level:&lt;/strong&gt; ★★☆☆☆&lt;br&gt;
&lt;strong&gt;BPM:&lt;/strong&gt; 145&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=afhXw4EOUBY"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/01/01076e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/11/setsuna_trip_exh-1.png"&gt;&lt;/p&gt;
&lt;p&gt;Setsuna Trip only has two small bits with double stairs, but deserves a mention in this list because it gave rise to the term セツナ押し ("Setsuna press") due to measure 48 in the guitar solo. It's also a low-level chart at a slow BPM, so if you want to start practising very early on this could be your first stop.&lt;/p&gt;</content><category term="chart-lists"></category><category term="booths-of-fighters"></category></entry><entry><title>SOUND VOLTEX Konasute PC Port Major Update</title><link href="https://voltexes.com/konasute-update-dec-2021/" rel="alternate"></link><published>2021-11-11T07:27:00+00:00</published><updated>2021-11-11T07:27:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2021-11-11:/konasute-update-dec-2021/</id><summary type="html">&lt;p&gt;Summary of the announcement for the update to the SDVX PC port on 2022-12-01.&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Note: If you're trying to set up the SDVX PC port, see &lt;a href="/setting-up-sound-voltex-konasute-exceed-gear/"&gt;the guide here&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;A major update to the SOUND VOLTEX PC port (コナステ版, or Konasute version) will be happening on Dec 1 2021, in response to feedback from a survey months prior. Here's a summary of the &lt;a href="https://p.eagate.573.jp/game/eacsdvx/vi/index.html"&gt;official announcement page here&lt;/a&gt;.&lt;/p&gt;
&lt;h2&gt;Version details&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;The new version (Konasute EXCEED GEAR) will start Dec 2021, and will require an SDVX Konasute basic course subscription as usual.&lt;/li&gt;
&lt;li&gt;The subscription cost will be going down from ¥2178/month to ¥1628/month.&lt;/li&gt;
&lt;li&gt;The old version (Konasute GRAVITY WARS) will be playable until 2022-05-31.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Maintenance will occur on 2021-11-29 10:00 JST that'll prevent you from unsubscribing from basic course, so if you wish to cancel the monthly subscription make sure to do so before then. Course subscriptions will become available again on 2021-12-01 10:00 JST.&lt;/p&gt;
&lt;h2&gt;New version features&lt;/h2&gt;
&lt;p&gt;These features are pretty much all present in the arcade version, and are now being made available for PC.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;120fps&lt;/li&gt;
&lt;li&gt;Better screen resolution (1920x1080)&lt;/li&gt;
&lt;li&gt;RANDOM and MIRROR options&lt;/li&gt;
&lt;li&gt;SELF CRASH, QUICK RETRY and AUTO QUICK RETRY from the arcade version's PREMIUM TIME mode&lt;/li&gt;
&lt;li&gt;S-CRITICAL timing window&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Data that will be carried over to the new version:&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Player name&lt;/li&gt;
&lt;li&gt;Song scores (the higher score out of Regular and Infinite course scores will be used)&lt;/li&gt;
&lt;li&gt;Appeal cards&lt;/li&gt;
&lt;li&gt;Crew&lt;/li&gt;
&lt;li&gt;Infinite Course song unlock status&lt;/li&gt;
&lt;li&gt;Song pack purchases&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Data that will NOT be carried over to the new version&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Config and option settings&lt;/li&gt;
&lt;li&gt;Skill level&lt;/li&gt;
&lt;li&gt;In-game currency (blocks + packets)&lt;/li&gt;
&lt;li&gt;Konasute tickets&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;⚠ Tickets will only be usable on Konasute GW, and will not be purchasable after 2021-11-29.&lt;/p&gt;
&lt;h2&gt;Data that can be linked with arcade&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Song scores&lt;/li&gt;
&lt;li&gt;Appeal cards&lt;/li&gt;
&lt;li&gt;Crew&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;⚠ Some appeal cards and crew will not be available on Konasute.&lt;/p&gt;</content><category term="sdvx-announcements"></category><category term="konasute-pc-port"></category></entry><entry><title>Bemani 2021: Midsummer Song Battle</title><link href="https://voltexes.com/bemani-2021-midsummer-song-battle/" rel="alternate"></link><published>2021-07-29T02:49:00+00:00</published><updated>2021-07-29T02:49:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2021-07-29:/bemani-2021-midsummer-song-battle/</id><summary type="html">&lt;p&gt;Details about the 2021 Ichika event.&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;a href="https://p.eagate.573.jp/game/bemani/bsb2021/index.html"&gt;The latest yearly Ichika event is out&lt;/a&gt; and it's based on the annual &lt;a href="https://en.wikipedia.org/wiki/K%C5%8Dhaku_Uta_Gassen"&gt;Kouhaku Uta Gassen&lt;/a&gt; event in Japan, where that year's most popular artists are divided into a red and white team and engage in a musical contest.&lt;/p&gt;
&lt;p&gt;For this event, artists who have contributed to Bemani are divided into Team Red and Team Blue with a release schedule of 5 battles (pairs of songs), and the winning team gets to produce a bonus track that'll be added to games later.&lt;/p&gt;
&lt;p&gt;The event will run from July 29 to September 30, with one battle a week for the first five weeks.&lt;/p&gt;
&lt;h2&gt;Unlocking Songs&lt;/h2&gt;
&lt;p&gt;Essentially, play games to get cheer points (YELL). Unlocking a song is simply a matter of filling its gauge by sending YELL to it &lt;a href="https://p.eagate.573.jp/game/bemani/bsb2021/yell/index.html"&gt;from this page&lt;/a&gt;, then (per usual) playing the games you want to unlock the song on at least once. Songs take 7200 points to unlock – I'll skip posting the full table of what game modes give how much YELL (see &lt;a href="https://p.eagate.573.jp/game/bemani/bsb2021/index.html"&gt;this table on the site&lt;/a&gt; for details).&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/07/uta_gassen_5th.png"&gt;&lt;/p&gt;
&lt;p&gt;Each song lists a main game and a number of support games (with the exception of the third week, where all games are essentially support games). Each game has its own YELL counter, and points from a game can only be used to contribute to unlocking the songs it's listed as either the main or support game for. The list of main/support games also determines which games the song is unlockable on.&lt;/p&gt;
&lt;p&gt;This means that, for example, YELL points from SDVX/DDR/DRS/jubeat can go towards unlocking "ユメブキ", but not "DUAL STRIKER". This also means that "ユメブキ" can be played on SDVX/DDR/DRS/jubeat, but not "DUAL STRIKER".&lt;/p&gt;
&lt;p&gt;The list of what games apply to which songs is available on &lt;a href="https://p.eagate.573.jp/game/bemani/bsb2021/timetable/index.html"&gt;the timetable page here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Finally, if a game is the main game for a song, it gives a x5 bonus to the YELL provided. For example, for "ユメブキ" the main game is SDVX and for "DUAL STRIKER" it's IIDX. Since the third week has no main game, there is no bonus available.&lt;/p&gt;
&lt;h2&gt;Bonus Track&lt;/h2&gt;
&lt;p&gt;The team with the most total YELL at the end of the event will get to produce a bonus track that'll be added to games at a later date. There is a counter on the front page of the event that shows the current totals for both teams.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2021/07/uta_gassen_counter.png"&gt;&lt;/p&gt;</content><category term="events"></category><category term="exceed-gear"></category><category term="unlocking"></category></entry><entry><title>EXCEED GEAR Play Options Guide</title><link href="https://voltexes.com/exceed-gear-play-options-guide/" rel="alternate"></link><published>2021-04-26T15:28:00+00:00</published><updated>2021-04-26T15:28:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2021-04-26:/exceed-gear-play-options-guide/</id><summary type="html">&lt;p&gt;Quick guide to the options menu at song selection.&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Last Updated: June 2022&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;In SOUND VOLTEX EXCEED GEAR, at song selection, if you press both bottom FX buttons at once a play options menu will pop up. Alternatively, on a Valkyrie model cabinet, these options will appear on the touch screen.&lt;/p&gt;
&lt;p&gt;This is a quick rundown of the options in that menu.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/eg_options_b1.jpg"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;レーンスピード [Lane Speed]:&lt;/strong&gt; How fast notes scroll down, the higher the number the faster. Adjust this so that notes are easier to read. For beginners, 3.00–4.00 is recommended; for advanced players, 7.00-8.20 or whatever you're comfortable with. Lane speed can also be adjusted in-game by holding down the START button then turning a knob.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;判定タイミング（音）[Judgement Timing (Sound)]:&lt;/strong&gt; Audio timing offset. Use a positive value if you're getting early judgements, or a negative value if you're getting late judgements. This can also be adjusted in-game by holding the START button then pressing 9 (for +) or 3 (for -).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;判定タイミング（描画）[Judgement Timing (Graphics)]:&lt;/strong&gt; Visual timing offset. Use a positive value if you're getting early judgements, or a negative value if you're getting late judgements. This can also be adjusted in-game by holding the START button then pressing 8 (for +) or 2 (for -).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;EARLY/LATE 判定表示 [EARLY/LATE Judgement Display]:&lt;/strong&gt; What level of judgement to show EARLY/LATE indicators for, so you can tell how accurate your timing is. Can be one of: "CRITICAL以下" (CRITICAL or worse), "NEAR以下" (NEAR or worse) or "OFF".&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;±ms 判定表示 [Milliseconds Judgement Display]:&lt;/strong&gt; What level of judgement to show millisecond offsets for, i.e. how many milliseconds you were off by. Can be one of: ALL, "CRITICAL以下" (CRITICAL or worse), "NEAR以下" (NEAR or worse) or "OFF".&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/eg_options_b2.jpg"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;判定表示位置 [Judgement Display Position]:&lt;/strong&gt; How high up the screen the EARLY/LATE indicator should be placed.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;(S-CRITICAL)&lt;/strong&gt;: Only available on "Valkyrie model" cabinets. Whether to turn on S-CRITICAL judgement, which has tighter timing than CRITICAL.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;レーンスプレビュー [Lane Preview]:&lt;/strong&gt; This is a useful lane simulation that pops up to show how fast things scroll, and if you press buttons you can also use it to test your timing/judgement settings.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;システムボイス [System Voice]:&lt;/strong&gt; Whether you want to hear RASIS' system voices for start of song, end of song, results screen, etc. In EXCEED GEAR, RASIS is voiced by Kayano Ai of &lt;em&gt;Guilty Crown&lt;/em&gt;, &lt;em&gt;Konosuba&lt;/em&gt; and &lt;em&gt;No Game No Life&lt;/em&gt; fame.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;コナステスコア連動 [Konasute Score Linking]:&lt;/strong&gt; Whether you want to display scores from the &lt;a href="https://p.eagate.573.jp/game/eacsdvx/vi/index.html"&gt;PC port of the game&lt;/a&gt;, if you play that.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/eg_options_b3.jpg"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;(VALKYRIE EFFECT)&lt;/strong&gt;: Only available on "Valkyrie model" cabinets. Whether to turn on additional visual effects that make everything shinier and flashier.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;EARLY/LATE表示色反転 [Flip EARLY/LATE Colouring]:&lt;/strong&gt; "OFF" means EARLY = red, LATE = blue (default); "ON" means EARLY = blue, LATE = red (same as beatmania IIDX).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ラインカラー（左）[Laser Colour (Left)]:&lt;/strong&gt; What colour the left knob's lasers should be.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ラインカラー（右）[Laser Colour (Right)]:&lt;/strong&gt; What colour the right knob's lasers should be.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ゲーム背景の明るさ [Background Brightness]:&lt;/strong&gt; How bright the game's background should be during a song.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/eg_options_b4.jpg"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;ランダム・ミラー [RANDOM and MIRROR]:&lt;/strong&gt; Whether to turn on RANDOM (shuffles the four white buttons, and possibly swaps the orange FX buttons), MIRROR (button and laser patterns are mirrored), both, or neither. Note that RANDOM is only recommended for advanced players.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;レートスタイル [Rate Style]:&lt;/strong&gt; What "rate" option to use for the clear gauge. EFFECTIVE is the normal, easier one (reach 70% to clear) while EXCESSIVE is the hard gauge (don't drop below 0%). ARS (ALTERNATIVE RATE SYSTEM) is an option available in some play modes which starts with EXCESSIVE gauge and transitions you to EFFECTIVE gauge if you hit 0%, instead of failing the chart.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ヘッドホンボリューム [Headphone Volume]:&lt;/strong&gt; How loud the music should be, if you're using headphones. This can also be adjusted in-game by holding the START button then pressing 7 (for louder) or 1 (for softer).&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;p&gt;There is one more situational option not covered above:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;(チャレンジオプション [Challenge Option]):&lt;/strong&gt; Only available in PREMIUM TIME mode. Sets a challenge (AAA, AAA+, S, UC, PUC) and automatically fails the run as soon as you've made too many errors such that the challenge score is no longer possible.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Here's what all the options look like on the Valkyrie model touch screen:&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2022/06/eg_options_vm_touch_screen.jpg"&gt;&lt;/p&gt;</content><category term="guides"></category><category term="exceed-gear"></category></entry><entry><title>BEMANI MusiQ FES</title><link href="https://voltexes.com/bemani-musiq-fes/" rel="alternate"></link><published>2020-11-18T03:18:00+00:00</published><updated>2020-11-18T03:18:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2020-11-18:/bemani-musiq-fes/</id><summary type="html">&lt;p&gt;A rough guide to playing the BEMANI MusiQ event in Quiz Magic Academy for BEMANI song unlocks.&lt;/p&gt;</summary><content type="html">&lt;p&gt;This is a guide for the &lt;a href="https://p.eagate.573.jp/game/bemani/musiq2020/index.html"&gt;BEMANI MusiQ FES event&lt;/a&gt; from 2020-11-18 to 2020-12-16 involving the arcade quiz game Quiz Magic Academy (QMA) along with the various BEMANI rhythm games. To unlock songs for BEMANI games, you collect "fes" points by playing the "BEMANI MusiQ" event quiz in QMA.&lt;/p&gt;
&lt;p&gt;The guide is unfortunately incomplete in one spot, but hopefully it helps!&lt;/p&gt;
&lt;h2&gt;Starting up QMA&lt;/h2&gt;
&lt;p&gt;If you have a QMA arcade machine near you, then great!&lt;/p&gt;
&lt;p&gt;Otherwise, it's actually possible to play from home via コナステ! There's two options:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;You can install コナステ on PC &lt;a href="https://p.eagate.573.jp/game/eacloud/p/common/install.html"&gt;here&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;コナステ is also available as an app on Android, but it's region-limited so you'll either need a Japanese Google Play account or find the .apk from somewhere.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Unfortunately, コナステ isn't available on iOS.&lt;/p&gt;
&lt;p&gt;For the PC version, when you open up コナステ it'll start up a browser since the actual game launching is done from the web. Just find QMA, click プレー開始 twice then allow the site to open up the game app.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/11/qma_konasute_pc.png"&gt;&lt;/p&gt;
&lt;p&gt;The PC version allows using PASELI for play credits. Note that you need to have a Japanese Konami account in order to use PASELI (see &lt;a href="https://www.otaquest.com/e-amusement-how-to-charging-paseli-and-basic-course-subscription/"&gt;Bemanistyle guide&lt;/a&gt;).&lt;/p&gt;
&lt;p&gt;For the Android version, once you download and open up コナステ, scroll all the way to the right until you see QMA.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/11/konasute_qma_small.png"&gt;&lt;/p&gt;
&lt;p&gt;QMA in the コナステ app uses a "CP" currency that can be purchased at a rate of 1 yen = 1 CP via Google Play (click the + in the bottom right). Note that when you first use the コナステ app you'll get a 500 CP present so you can actually try the app out a few times for free.&lt;/p&gt;
&lt;p&gt;To start the game, click the ゲーム開始 button at the top. You can also use this button to reconnect to the game if something happens mid-game.&lt;/p&gt;
&lt;h2&gt;Playing BEMANI MusiQ&lt;/h2&gt;
&lt;p&gt;If you're playing QMA for the first time, you'll need to set up a QMA account linked to your e-amusement account. Unfortunately I don't recall the exact instructions for doing so, but I'm told that it's possible to stumble your way through with the help of Google Translate. Sorry for not being able to provide more detailed instructions here!&lt;/p&gt;
&lt;p&gt;Once you log in you can skip past a few screens by clicking はい until you reach mode select. Select either premium play for 132 PASELI/CP (which lets you do things like review questions you answered incorrectly after the quiz) or normal play for 110 PASELI/CP.&lt;/p&gt;
&lt;p&gt;Eventually you'll hit the main screen:&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/11/qma_musicq_main_menu_small.png"&gt;&lt;/p&gt;
&lt;p&gt;Click the "BEMANI MusicQ" event button on the left, then select the game you want to answer questions for.&lt;/p&gt;
&lt;p&gt;All of the questions will be audio-based – a short snippet of a song will be played, and you need to identify either the song name or the artist. It's also a multiple-choice quiz.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/11/qma_musicq_question_small.png"&gt;&lt;/p&gt;
&lt;p&gt;Have fun!&lt;/p&gt;
&lt;h2&gt;Unlocking songs&lt;/h2&gt;
&lt;p&gt;Each play awards "fes" points like so:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Normal play: 20 fes&lt;/li&gt;
&lt;li&gt;Premium play: 26 fes&lt;/li&gt;
&lt;li&gt;HG premium play: 50 fes (only available on the high-grade arcade model)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can see your total fes count from the site &lt;a href="https://p.eagate.573.jp/game/bemani/musiq2020/index.html"&gt;here&lt;/a&gt;. Once 100 fes is collected, it'll be possible to unlock a song.&lt;/p&gt;
&lt;p&gt;Furthermore, each play of a BEMANI game will boost your fes gain by 20% per play, up to a maximum of a 100% boost.&lt;/p&gt;
&lt;p&gt;There are two rounds of song unlocks, with Vol 1. already out and Vol 2. being released on Dec 9.&lt;/p&gt;</content><category term="events"></category><category term="quiz-magic-academy"></category></entry><entry><title>MEGAMIX BATTLE</title><link href="https://voltexes.com/megamix-battle/" rel="alternate"></link><published>2020-09-05T13:33:00+00:00</published><updated>2020-09-05T13:33:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2020-09-05:/megamix-battle/</id><summary type="html">&lt;p&gt;How the MEGAMIX BATTLE system introduced in SOUND VOLTEX EXCEED GEAR works.&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;strong&gt;&lt;em&gt;Note: The following information is from the location test in September 2020. Details will be updated when the new game version is released.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;MEGAMIX BATTLE is a mode introduced in SOUND VOLTEX EXCEED GEAR, allowing two local matching players to battle each other via scores on one long AUTOMATION PARADISE mix.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/09/megamix_battle_mechanics.jpg"&gt;&lt;/p&gt;
&lt;h3&gt;Basic flow&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Both players enter the battle via MEGAMIX START. If matching fails, then you'll default to the single-player EXCEED START instead.&lt;/li&gt;
&lt;li&gt;At the start, players pick 5 songs and their respective difficulties to be used in the mix.&lt;/li&gt;
&lt;li&gt;Each song is one turn, and the player with the higher score for that turn will earn 1★. In the event of a tie, both players get 1★.&lt;/li&gt;
&lt;li&gt;There will be a total of 12 turns, and the player with the most ★'s at the end will win the battle.&lt;/li&gt;
&lt;li&gt;Turns alternate between players for most if not all of the battle.&lt;/li&gt;
&lt;li&gt;12 turns means that one song will be played twice per player.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;Touch panel mechanics&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;It is possible to choose your next song to be played by pressing the song's jacket on the touch panel.&lt;/li&gt;
&lt;li&gt;If you don't choose, one will be automatically selected for you. This appears to just be the next song in the queue.&lt;/li&gt;
&lt;li&gt;Unfortunately the time window during which you can select a song is between the start and halfway through your opponent's song, so it can be hard to have time to hit the touch panel.&lt;/li&gt;
&lt;li&gt;The touch panel also has a button at the bottom for activating a once-per-battle EXCEED GEAR skill, which works like so:&lt;/li&gt;
&lt;li&gt;The EXCEED GEAR button can be pressed during your opponent's song or the short break between songs. There's a countdown timer that appears when the skill is available to be used.&lt;/li&gt;
&lt;li&gt;Your next selected song will have S-CRITICAL judgement enabled for both players.&lt;/li&gt;
&lt;li&gt;If you have the higher score after your next song, you get 3★'s instead of 1. If your opponent wins instead, they'll only get 1★ per normal.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;Location test videos&lt;/h3&gt;
&lt;p&gt;Gameplay (from start to results screen):&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;em&gt;Last updated at 2020-09-06 04:20 UTC&lt;/em&gt;&lt;/p&gt;</content><category term="guides"></category><category term="exceed-gear"></category><category term="automation-paradise"></category><category term="megamix-battle"></category><category term="system"></category></entry><entry><title>SOUND VOLTEX EXCEED GEAR Location Test Summary (Part 1)</title><link href="https://voltexes.com/sound-voltex-exceed-gear-location-test-summary/" rel="alternate"></link><published>2020-09-04T04:36:00+00:00</published><updated>2020-09-04T04:36:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2020-09-04:/sound-voltex-exceed-gear-location-test-summary/</id><summary type="html">&lt;p&gt;A summary of information we know about the first SOUND VOLTEX EXCEED GEAR location test from 2020-09-04 to 2020-09-06.&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Note: There is no part 2 to this post. Other location tests happened for EXCEED GEAR but summaries were not made for them.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The first location test for the &lt;a href="https://p.eagate.573.jp/game/sdvx/vi/index.html"&gt;sixth installment of SOUND VOLTEX&lt;/a&gt; occurred during 2020-09-04 to 2020-09-06 at GAMEシルクハット川崎ダイス (GAME SILK HAT Kawasaki DICE).&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;ε=△＜超特大スクープだゼッ！9月4日～9月6日までの期間ボルテ最新作『SOUND VOLTEX EXCEED GEAR』がGAMEシルクハット川崎ダイス店でロケテスト開催ダッ！&lt;br&gt;
ハッシュタグをつけて盛り上げてくれヨナッ！&lt;a href="https://t.co/TwlKLsSy6U"&gt;https://t.co/TwlKLsSy6U&lt;/a&gt; &lt;a href="https://twitter.com/hashtag/SDVX?src=hash&amp;amp;ref_src=twsrc%5Etfw"&gt;#SDVX&lt;/a&gt; &lt;a href="https://twitter.com/hashtag/%E3%83%9C%E3%83%AB%E3%83%86%E3%83%AD%E3%82%B1%E3%83%86%E3%82%B9%E3%83%88?src=hash&amp;amp;ref_src=twsrc%5Etfw"&gt;#ボルテロケテスト&lt;/a&gt; &lt;a href="https://twitter.com/hashtag/%E3%83%9C%E3%83%AB%E3%83%86%E6%96%B0%E4%BD%9C?src=hash&amp;amp;ref_src=twsrc%5Etfw"&gt;#ボルテ新作&lt;/a&gt; &lt;a href="https://t.co/NMhCcAOzyB"&gt;pic.twitter.com/NMhCcAOzyB&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;— SOUNDVOLTEX STAFF (@SOUNDVOLTEX573) &lt;a href="https://twitter.com/SOUNDVOLTEX573/status/1301100296068689925?ref_src=twsrc%5Etfw"&gt;September 2, 2020&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Below is a collection of tweets that summarise the location test experience.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;Firstly we have a new cabinet type: &lt;strong&gt;Valkyrie model&lt;/strong&gt;.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Similar to IIDX's LIGHTNING MODEL, there's a touch-screen interface and the monitor is 120Hz. The touch screen lets you configure options and search for songs.&lt;/li&gt;
&lt;li&gt;There's a new S-CRITICAL judgement which is tighter, similar to DDR's Marvelous. This makes it harder to get theoretical maximum scores, likely as a response to Konami's shift to focusing on e-sports.&lt;/li&gt;
&lt;li&gt;The cabinet uses a quad speaker system.&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;p&gt;ロケテ&lt;br&gt;
ボルテ新筐体&lt;br&gt;
次のBPLはボルテだなこれは… &lt;a href="https://t.co/P9BHtuM7gd"&gt;pic.twitter.com/P9BHtuM7gd&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;— pas (@pas_edit) &lt;a href="https://twitter.com/pas_edit/status/1301674710267125761?ref_src=twsrc%5Etfw"&gt;September 4, 2020&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;More detailed feature list:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;EXCEED START: allows the use of the S-CRITICAL judgement. Other than that, it appears to be like STANDARD START (no level restriction, ARS allowed, guaranteed three songs).&lt;/li&gt;
&lt;li&gt;When S-CRITICAL is present, an EX score will be displayed, similar to IIDX.&lt;/li&gt;
&lt;li&gt;MEGAMIX START: lets you use the MEGAMIX BATTLE system between two players. If matching fails it falls back to EXCEED START. See the &lt;a href="/megamix-battle/"&gt;MEGAMIX BATTLE page&lt;/a&gt; for additional details.&lt;/li&gt;
&lt;li&gt;Song search uses a Japanese kana keyboard and searches for both title and artist.&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;p&gt;新要素 &lt;a href="https://twitter.com/hashtag/%E3%83%9C%E3%83%AB%E3%83%86%E3%83%AD%E3%82%B1%E3%83%86%E3%82%B9%E3%83%88?src=hash&amp;amp;ref_src=twsrc%5Etfw"&gt;#ボルテロケテスト&lt;/a&gt; &lt;a href="https://t.co/9GKcaKZ2D6"&gt;pic.twitter.com/9GKcaKZ2D6&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;— さくの (@sakno3592) &lt;a href="https://twitter.com/sakno3592/status/1301674444549570560?ref_src=twsrc%5Etfw"&gt;September 4, 2020&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Here is the touch screen in action. Note that SOUND VOLTEX has some rather unusual official song name pronunciations, which can make search for these songs somewhat tricky...&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;ボルテ　ロケテ　レポ③  &lt;/p&gt;
&lt;p&gt;・サブモニターでオプションと楽曲検索ができる  &lt;/p&gt;
&lt;p&gt;・オプションはプレー中もこの一画面で全部管理できる(超便利)&lt;br&gt;
・楽曲検索は曲の読み仮名だけでなく作曲者なども出てくるっぽい(超便利)  &lt;/p&gt;
&lt;p&gt;これに慣れたらサブモニターないと無理な身体になりそう&lt;a href="https://twitter.com/hashtag/%E3%83%9C%E3%83%AB%E3%83%86%E3%83%AD%E3%82%B1%E3%83%86%E3%82%B9%E3%83%88?src=hash&amp;amp;ref_src=twsrc%5Etfw"&gt;#ボルテロケテスト&lt;/a&gt; &lt;a href="https://t.co/PJx8qx8HZR"&gt;pic.twitter.com/PJx8qx8HZR&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;— pas (@pas_edit) &lt;a href="https://twitter.com/pas_edit/status/1301717861333790720?ref_src=twsrc%5Etfw"&gt;September 4, 2020&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;OTAQUEST notes the amount of Valkyrie theming around the cab.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The new SOUND VOLTEX cabinet goes hard with the whole Valkyrie theme. &lt;a href="https://t.co/PeOPP7jyvQ"&gt;pic.twitter.com/PeOPP7jyvQ&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;— OTAQUEST (@otaquest) &lt;a href="https://twitter.com/otaquest/status/1301678803131838465?ref_src=twsrc%5Etfw"&gt;September 4, 2020&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;A comparison of the top-down view between the new and old SDVX models:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;FXの囲いが消えて離れたように見えるだけでは &lt;a href="https://t.co/rEceNdVqNm"&gt;pic.twitter.com/rEceNdVqNm&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;— か (@gotou_step) &lt;a href="https://twitter.com/gotou_step/status/1301760580848476160?ref_src=twsrc%5Etfw"&gt;September 4, 2020&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Here is a list of new songs and (tentative) difficulties:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Song&lt;/th&gt;
&lt;th&gt;Artist&lt;/th&gt;
&lt;th&gt;Difficulties&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Air&lt;/td&gt;
&lt;td&gt;SHIKI&lt;/td&gt;
&lt;td&gt;6 / 13 / 16 / 18&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;*ハロー、プラネット。&lt;/td&gt;
&lt;td&gt;sasakure.UK&lt;/td&gt;
&lt;td&gt;3 / 9 / 14 / 16&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Bad Elixir&lt;/td&gt;
&lt;td&gt;xi&lt;/td&gt;
&lt;td&gt;6 / 13 / 16 / 18&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Destr0yer&lt;/td&gt;
&lt;td&gt;削除 feat. Nikki Simmons&lt;/td&gt;
&lt;td&gt;5 / 12 / 14 / 17&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;門門しましょ&lt;/td&gt;
&lt;td&gt;ビートまりお（COOL&amp;amp;CREATE）&lt;/td&gt;
&lt;td&gt;4 / 10 / 14 / 17&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;緋色月下、狂咲ノ絶&lt;/td&gt;
&lt;td&gt;EastNewSound&lt;/td&gt;
&lt;td&gt;4 / 11 / 15 / 17&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;キラメキ居残り大戦争&lt;/td&gt;
&lt;td&gt;森羅万象&lt;/td&gt;
&lt;td&gt;5 / 12 / 15 / 17&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;a href="https://twitter.com/hashtag/%E3%83%9C%E3%83%AB%E3%83%86%E3%83%AD%E3%82%B1%E3%83%86%E3%82%B9%E3%83%88?src=hash&amp;amp;ref_src=twsrc%5Etfw"&gt;#ボルテロケテスト&lt;/a&gt; 新曲難易度＆譜面作成者 &lt;a href="https://t.co/ChNcSCVrxL"&gt;pic.twitter.com/ChNcSCVrxL&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;— さくの (@sakno3592) &lt;a href="https://twitter.com/sakno3592/status/1301701289294749698?ref_src=twsrc%5Etfw"&gt;September 4, 2020&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;You can see the new song select screen above, which is reminiscent of SDVX BOOTH.&lt;/p&gt;
&lt;p&gt;Everyone likes to joke about Joyeuse VVD, but its fate is still unclear since reratings happen at launch:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Joyeuseは18です！！！！！！ &lt;a href="https://t.co/dcbOIRZbry"&gt;pic.twitter.com/dcbOIRZbry&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;— レッド (@Red9n) &lt;a href="https://twitter.com/Red9n/status/1301694737498411009?ref_src=twsrc%5Etfw"&gt;September 4, 2020&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The results display screen is relatively minimal. Here you can see where S-CRITICAL and EX score fit in.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;・判定は今までと同じ&lt;br&gt;
・120だからかノーツ少しゆっくり目に見える&lt;br&gt;
・Sクリは全FXチップ、ノーツに適用？&lt;br&gt;
・手元パネルで判定や乱などのオプションほぼ弄れる&lt;br&gt;
・ロケテだからかレベル変更特になし？ &lt;a href="https://t.co/yVyR4YYNdp"&gt;pic.twitter.com/yVyR4YYNdp&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;— レッド (@Red9n) &lt;a href="https://twitter.com/Red9n/status/1301699876669939713?ref_src=twsrc%5Etfw"&gt;September 4, 2020&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Below is an animation of EXCEED GEAR RASIS (official name unclear):&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;ヌルヌル動くレイシスちゃん &lt;a href="https://t.co/tk4CXpOENf"&gt;pic.twitter.com/tk4CXpOENf&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;— EmptyDoll Ver.5V (@EmpyDoll) &lt;a href="https://twitter.com/EmpyDoll/status/1301688778629636096?ref_src=twsrc%5Etfw"&gt;September 4, 2020&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Here are some play videos. The knobs and left/right warning indicators look a bit different, and FX chips are noticeably red.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;"S-CRITICAL"'s seem to have a white glow when being hit, whereas regular criticals have a yellow glow, and purple for nears in SOUND VOLTEX VI EXCEED GEAR &lt;a href="https://twitter.com/hashtag/sdvx?src=hash&amp;amp;ref_src=twsrc%5Etfw"&gt;#sdvx&lt;/a&gt; &lt;a href="https://t.co/8wjMaYJEAQ"&gt;pic.twitter.com/8wjMaYJEAQ&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;— Kitten (@sv_kitten) &lt;a href="https://twitter.com/sv_kitten/status/1301690784320815105?ref_src=twsrc%5Etfw"&gt;September 4, 2020&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;キラメキ居残り大戦争(MXM17)&lt;a href="https://twitter.com/hashtag/%E3%83%9C%E3%83%AB%E3%83%86%E3%83%AD%E3%82%B1%E3%83%86%E3%82%B9%E3%83%88?src=hash&amp;amp;ref_src=twsrc%5Etfw"&gt;#ボルテロケテスト&lt;/a&gt; &lt;a href="https://t.co/23RcKw38OK"&gt;pic.twitter.com/23RcKw38OK&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;— さくの (@sakno3592) &lt;a href="https://twitter.com/sakno3592/status/1301705185278877697?ref_src=twsrc%5Etfw"&gt;September 4, 2020&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;There were also some cards available for printing from Card Connect to celebrate the location test:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;∞(σ∀σ)∞ふふん！装いを新たにカードコネクトで私たちのカードが登場よ！&lt;br&gt;
カードコネクトのオリジナルプリントを選択して印刷したい対象の二次元コードをかざすと印刷できるわ！印刷についての詳細はカードコネクト公式をチェックよ！&lt;a href="https://t.co/TwlKLsSy6U"&gt;https://t.co/TwlKLsSy6U&lt;/a&gt;&lt;a href="https://twitter.com/hashtag/SDVX?src=hash&amp;amp;ref_src=twsrc%5Etfw"&gt;#SDVX&lt;/a&gt; &lt;a href="https://twitter.com/hashtag/%E3%83%9C%E3%83%AB%E3%83%86%E3%83%AD%E3%82%B1%E3%83%86%E3%82%B9%E3%83%88?src=hash&amp;amp;ref_src=twsrc%5Etfw"&gt;#ボルテロケテスト&lt;/a&gt; &lt;a href="https://twitter.com/hashtag/%E3%83%9C%E3%83%AB%E3%83%86%E6%96%B0%E4%BD%9C?src=hash&amp;amp;ref_src=twsrc%5Etfw"&gt;#ボルテ新作&lt;/a&gt; &lt;a href="https://t.co/iDOOhmDFrS"&gt;pic.twitter.com/iDOOhmDFrS&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;— SOUNDVOLTEX STAFF (@SOUNDVOLTEX573) &lt;a href="https://twitter.com/SOUNDVOLTEX573/status/1301690704247234560?ref_src=twsrc%5Etfw"&gt;September 4, 2020&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;そしてロケテ記念カード &lt;a href="https://t.co/JkkXv4JVUp"&gt;pic.twitter.com/JkkXv4JVUp&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;— 翅（つばさ）RtS (@Memory72315) &lt;a href="https://twitter.com/Memory72315/status/1301761720264749056?ref_src=twsrc%5Etfw"&gt;September 4, 2020&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;hr&gt;
&lt;h2&gt;See also&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="/megamix-battle/"&gt;MEGAMIX BATTLE&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content><category term="irl-events"></category><category term="exceed-gear"></category><category term="location-test"></category></entry><entry><title>The Big List of Jack Charts</title><link href="https://voltexes.com/jack-charts/" rel="alternate"></link><published>2020-06-19T03:46:00+00:00</published><updated>2020-06-19T03:46:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2020-06-19:/jack-charts/</id><summary type="html">&lt;p&gt;Notable or recommended charts featuring jackhammer patterns that feature repeated button presses.&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Last updated: Aug 2020&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;In rhythm games, "jacks" (jackhammers, or 縦連 in Japanese) are patterns where multiple consecutive notes are on the same input button(s). In some cases it may be possible to alternate both hands on the same button, while in other cases the chart may force you to use one hand.&lt;/p&gt;
&lt;p&gt;This post is a list of recommended or notable charts that include either one-button jacks or chord jacks, sorted by notes per second per hand. Some variations on jacks are also included.&lt;/p&gt;
&lt;h2&gt;FIRE IN MY HEART (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 4.37 per hand (8.73 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 131&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=bt0lwr2XG_Y"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04107m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/fire_in_my_heart_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;FIRE IN MY HEART has a long 64-press BT-D jack near the beginning of the song. The BPM is fairly low so it's a good place for practicing two-handed jacks, and it's even slow enough that you can also take the jack one-handed with relative ease.&lt;/p&gt;
&lt;h2&gt;SAtAN (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 5 per hand (10 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 300&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=Glww4KBERdI"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04277m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/satan_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;SAtAN has players alternating between two different patterns sharing the same button, which can catch players off-guard on sight read. The BPM may be high, but as a two-handed jack it actually isn't that fast compared to other charts.&lt;/p&gt;
&lt;h2&gt;オニユリ&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 5.1 per hand (10.2 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 153&lt;/p&gt;
&lt;h3&gt;MXM 18&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=At0_BW5YAF4"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04320m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/oniyuri_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;Here we have Oniyuri's infamous "+ junk" jacks. Unlike SAtAN the extra note comes every 4 presses, meaning that one hand needs to continuously switch between two different combinations, which is trickier.&lt;/p&gt;
&lt;h3&gt;EXH 16&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=N7XVCbu8wLo"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04320e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/oniyuri_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;Oniyuri EXH's chart does not include the additional junk, and can be useful for practicing before trying the MXM.&lt;/p&gt;
&lt;h2&gt;Bioslaves (MXM 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 5.33 per hand (10.67 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 160&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=ac-m6UAbsNw"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05198m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/bioslaves_mxm-1.png"&gt;&lt;/p&gt;
&lt;p&gt;Coming from kamuy noko, Bioslaves' entire chart is full of individual 2-5 press jacks on both FX and BT buttons, plus a 13-press FX-R jack towards the end. Taking the relatively low BPM into account, this is a particularly good chart for practicing jacks.&lt;/p&gt;
&lt;h2&gt;Opium and purple haze (EXH 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 5.5 per hand (11 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 165&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=VAhoUgvY--Y"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03134e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/opium_and_purple_haze_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;Unlike its knob-oriented GRV chart, Opium and purple haze's EXH chart is buttons-oriented and features a number of 4-press jacks throughout the chart, including the infamous section above.&lt;/p&gt;
&lt;h2&gt;CODE-CRiMSON- (GRV 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 5.57 per hand (11.13 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 167&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=dH8XFJGt85w"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/02294g.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/code_crimson_grv.png"&gt;&lt;/p&gt;
&lt;p&gt;CODE-CRiMSON-'s short jacks are slightly too fast to one-hand for most players, necessitating the use of two hands, though this is complicated by the stairs leading in or out of the jacks.&lt;/p&gt;
&lt;h2&gt;び (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 5.63 per hand (11.27 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 169&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=5fkXKj4dtKA"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05053m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/bi_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;び MXM features an infamous 115-press BT-B jack, which as of writing is the longest jack in the game. The jack is also near the end of the song, so failing it can be devastating – take care not to drift too far! Some players also find the section after the jack to be the hardest part of the chart, so take care not to let your guard down once the jack is over. The chart also has an abundance of 2-press jacks which can be tricky to time.&lt;/p&gt;
&lt;h2&gt;魔理沙は大変なものを盗んでいきました (GRV 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 5.67 per hand (11.33 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 170&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=n94hIikeFmA"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/01128g.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/marisa_grv.png"&gt;&lt;/p&gt;
&lt;p&gt;It's the cross-hand knobs part two sections afterwards that's the most notable part of this chart, but Marisa Stole the Precious Thing does include a fairly long BT-C jack.&lt;/p&gt;
&lt;h2&gt;のぼれ八坂坂！(MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 5.67 per hand (11.33 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 170&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=vVE_cmQqL-Q"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04150m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/nobore_yasakazaka_mxm-1.png"&gt;&lt;/p&gt;
&lt;p&gt;Nobore features an abundance of triple jacks, as well as some alternating cigarette presses.&lt;/p&gt;
&lt;h2&gt;おはようからおやすみまでかまってポメポメ (VVD 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 5.9 per hand (11.8 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 177&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=Edv0dOPI68c"&gt;YouTube&lt;/a&gt; (SDVX譜面保管所V)&lt;/p&gt;
&lt;p&gt;Originating from the PC port of SDVX, this is another 立秋 feat.ちょこ song like び, featuring both short 2-press jacks that follow the lyrics as well as several longer one-button jacks.&lt;/p&gt;
&lt;h2&gt;ツマミ戦隊 タテレンジャー (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 6.33 per hand (12.67 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 190&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=WdPJJCNPGy8"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05075m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/tateranger_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;True to its name, Tateranger contains jacks in groups of 5, at the somewhat fast BPM of 190. The rest of the chart is quite difficult too, especially the middle gimmick section, putting this chart in the upper tier out of the 18s.&lt;/p&gt;
&lt;h2&gt;Black Emperor (GRV 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 6.33 per hand (12.67 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 190&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=BeYaiLkps5c"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/02215g.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/black_emperor_grv.png"&gt;&lt;/p&gt;
&lt;p&gt;Here is Black Emperor's infamous slowdown, which makes timing the start of the jack tricky. If you're having trouble with the slowdown, counting to 6-and-a-bit from the start of the slowdown (since 190/30 ~ 6.33) might help. As you can see this is not a pure jack, since the right hand needs to alternate between C and B.&lt;/p&gt;
&lt;h2&gt;croiX (INF 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 6.5 per hand (13 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 195&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=OolCgZb_PYM"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/02/01122i.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/croix_inf.png"&gt;&lt;/p&gt;
&lt;p&gt;croiX INF has two sets of the same BT-C jack... &lt;em&gt;while holding FX-R&lt;/em&gt;. The BPM does not help make this section any easier.&lt;/p&gt;
&lt;p&gt;This section is a more difficult version of croiX EXH's 8-press BT-D jacks, which are placed two bars earlier.&lt;/p&gt;
&lt;h2&gt;KAC 2013 ULTIMATE MEDLEY -HISTORIA SOUND VOLTEX- Empress Side&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 6.7 per hand (13.4 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 201&lt;/p&gt;
&lt;h3&gt;EXH 18&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=XQv7MVbVpG4"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04205e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/empress_medley_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;This is the Chouetsu section of Empress Medley, which is much faster than the original song (178 BPM).&lt;/p&gt;
&lt;h3&gt;MXM 19&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=e6sszboq4YM"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04205m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/empress_medley_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;For the MXM, the part to highlight here is the BC jack up the top left, which is almost impossible to one-hand. Many players split up their hands so that one presses the buttons from above while the other presses from below.&lt;/p&gt;
&lt;h2&gt;Gamerz FestivaL (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 6.93 per hand (13.87 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 208&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=OAHVJAMU8-w"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04067m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/gamerz_festival_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;Gamerz FestivaL has three medium-length one-button jacks throughout the song. All three of them feature preceding FX holds, with the first set (above) having both FX, the second set having FX-L only and the third set having FX-R only.&lt;/p&gt;
&lt;h2&gt;Elemental Creation (MXM 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 7.07 per hand (14.13 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 212&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=c1xq0_PJm0g"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04368m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/elemental_creation_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;These are Elemental Creation's jacks in the build-up towards the last section. They're not particularly long, but the knobs in between can make things tricky.&lt;/p&gt;
&lt;h2&gt;Re：Elemental Creation (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 7.07 per hand (14.13 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 212&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=Ft5Dv7C6DvM"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05225m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/08/re_elemental_creation_mxm-1.png"&gt;&lt;/p&gt;
&lt;p&gt;The start of Re：Elemental Creation (not pictured) is somewhat similar to the Elemental Creation section above. What's pictured here is another jack section at the very end of the song.&lt;/p&gt;
&lt;p&gt;Note that Re：Elemental Creation, Elemental Creation and Re：End of a Dream all have the same BPM of 212.&lt;/p&gt;
&lt;h2&gt;ENDYMION (MXM 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 7.33 per hand (14.67 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 220&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=HOCGsFHmMfI"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05193m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/endymion_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;This jack is similar to that of Opium and purple haze, but it's made harder by both the faster BPM and the fact that you're reading at half scroll speed.&lt;/p&gt;
&lt;h2&gt;Invitation from Mr.C (EXH 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 7.67&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 230&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=40Nzxj60MUc"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03062e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/invitation_from_mr_c_exh-1.png"&gt;&lt;/p&gt;
&lt;p&gt;Mr. C has a number of one-handed jacks, interspersed with laser slams.&lt;/p&gt;
&lt;h2&gt;消失 (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 8&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 240&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=23nGzeaoa6Q"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03156e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/shoushitsu_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;The lengths of these chord jacks plus the fact that they're at the end of the song can make them quite tiring, but thankfully the speed isn't as fast as you might otherwise think.&lt;/p&gt;
&lt;h2&gt;色を喪った街 (MXM 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 8.3 per hand (16.6 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 166&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=JICb89uaTw8"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05187m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/iro_wo_ushinatta_machi_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;While croiX makes you press BT buttons while holding FX, Iro wo Ushinatta Machi has these "toothbrush" patterns where you press FX while holding BT.&lt;/p&gt;
&lt;h2&gt;Venomous Firefly (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 8.8&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 264&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=1ljwhvyBDzU"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04357m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/venomous_firefly_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;These Venomous jacks are short, but it's very easy to lose concentration and reach for the wrong knob. If you're having trouble, keeping in mind that the knob in between the jacks is VOL-R for the first set and VOL-L for the second set may help.&lt;/p&gt;
&lt;h2&gt;VVelcome!! (MXM 20)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 8.83&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 265&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=2hKuIcLGS8U"&gt;YouTube&lt;/a&gt; (HCl), &lt;a href="https://sdvx.in/05/05240m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/08/vvelcome_mxm-1.png"&gt;&lt;/p&gt;
&lt;p&gt;As a 20 this is a relatively simpler part of the chart, but it's worth noting since these sorts of chord jacks are rare.&lt;/p&gt;
&lt;h2&gt;Joyeuse (VVD 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 9.13&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 274&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=IGLs1zFfuU4"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/02076v.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/joyeuse_vvd.png"&gt;&lt;/p&gt;
&lt;p&gt;A wild chart on the whole, Joyeuse VVD features one-handed FX triple jacks, made harder by the jumps to the opposite side afterwards.&lt;/p&gt;
&lt;h2&gt;セイクリッド ルイン (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 9.3&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 186&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=Ks9FO79rQgo"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04177m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/sacred_ruin_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;Although Sacred Ruin is sorted here as "one-hand" (largely due to the BC ending), the positioning of the jacks is such that if you start with your right hand you can press the jacks using alternating hands with relatively ease.&lt;/p&gt;
&lt;h2&gt;iLLness LiLin (MXM 20)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 9.33&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 280&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=2hKuIcLGS8U"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04051m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/illness_lilin_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;iLLness is a power chart and features many short bursts of chord jacks that, in combination with some short two-hand trills in between, can be fairly stamina-draining.&lt;/p&gt;
&lt;h2&gt;キュリオシティ&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 9.65&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 193&lt;/p&gt;
&lt;h3&gt;MXM 18&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=mngl86YNO2A"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04039m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/curiosity_mxm-1.png"&gt;&lt;/p&gt;
&lt;p&gt;Unlike FIRE IN MY HEART, Curiosity's BT-D jack has to be taken one-handed due to the moving left laser.&lt;/p&gt;
&lt;h3&gt;EXH 15&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=nocBbcCv5Zk"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://www.sdvx.in/04/mrr04039e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/curiosity_exh-1.png"&gt;&lt;/p&gt;
&lt;p&gt;Curiosity's EXH chart does not force you to use one hand, though instead it splits up the jacks into groups of three. You can try alternating hands starting from your left hand, but if you do so then be careful when you transition from the 5th to the 6th triplet.&lt;/p&gt;
&lt;h2&gt;INF-B《L-aste-R》&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 9.85 per hand (19.7 total)&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 197&lt;/p&gt;
&lt;h3&gt;EXH 18&lt;/h3&gt;
&lt;p&gt;Links: &lt;a href="https://www.youtube.com/watch?v=EEB-eKBWTQc"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03128e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/infb_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;It's a very short section, but it's hard not to bring up INF-B's infamous 6-press jack, one of the fastest two-hand jacks in the game. The fact that there's also knobs before and after the jack makes this section particularly tricky.&lt;/p&gt;
&lt;h3&gt;VVD 19&lt;/h3&gt;
&lt;p&gt;Links: &lt;a href="https://www.youtube.com/watch?v=C19vj0YXax8"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/03128v.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/08/infb_vvd.png"&gt;&lt;/p&gt;
&lt;p&gt;Not only did the VVD chart insert the infamous 6-press jack at the very beginning of the chart (not pictured), the jack at the same location was extended to 12 notes.&lt;/p&gt;
&lt;h2&gt;Ha･lle･lu･jah (EXH 13)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 10&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 150&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=ZwxLiCh1L9E"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/01/01026e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/hallelujah_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;As a BOOTH chart, Ha･lle･lu･jah EXH is notable for its multiple chord jacks that follow the lyrics. The rest of the chart is fairly simple, so this can be a good chart to practice accuracy on if you're starting to get into harder charts.&lt;/p&gt;
&lt;h2&gt;ウエンレラの氷華 (GRV 17)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 10&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 200&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=vh6w1oKiXhs"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03342g.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/wenrella_no_hyouka_grv.png"&gt;&lt;/p&gt;
&lt;p&gt;Wenrella features two sorts of jacks which are doable with two-hands but are comparatively tricky to do so. Using one hand is also an option, so this could be a chart where you can experiment with both options.&lt;/p&gt;
&lt;h2&gt;Ganymede kamome mix&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 10&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 200&lt;/p&gt;
&lt;h3&gt;EXH 17&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=3dqGGX3X2gI"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/01/01071e.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/ganymede_exh.png"&gt;&lt;/p&gt;
&lt;p&gt;A BOOTH chart, Ganymede EXH was known for its ABCD chord jack section, one of which is 10 presses long.&lt;/p&gt;
&lt;h3&gt;INF 19&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=vNFrJ3ZCUuc"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/02/01071i.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/ganymede_inf.png"&gt;&lt;/p&gt;
&lt;p&gt;Ganymede INF also has ABCD jacks, plus some FX-L+FX-R jacks, one of which must be taken one-handed.&lt;/p&gt;
&lt;h2&gt;Cloud 9 (MXM 18)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 10.2&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 153&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=oZM6pfuSeJo"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/04/04233m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/cloud_9_mxm-1.png"&gt;&lt;/p&gt;
&lt;p&gt;Cloud 9 has a somewhat fast one-hand triple jacks section interspersed with slams on the other hand.&lt;/p&gt;
&lt;h2&gt;TENKAICHI ULTIMATE BOSSRUSH MEDLEY (MXM 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 10.35&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 207&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=sacCNUEB76M"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/05/05055m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/tenkaichi_medley_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;The Tenkaichi medley takes the chord jacks from both GERBERA (MXM 18) and GERBERA -for finalists- (MXM 19) and adds 2 BPM.&lt;/p&gt;
&lt;h2&gt;Dyscontrolled Galaxy (MXM 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 10.73&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 161&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=brilS6_aR9o"&gt;YouTube&lt;/a&gt; (CORBY.QS), &lt;a href="https://sdvx.in/04/04137m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/dyscontrolled_galaxy_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;Ah Dyscon, everyone's favourite. The problem here, of course, is the presence of 32nd notes on the other hand, so the jack parts here pretty much have to be taken one-handed, especially the chords up top. With that in mind, this jack speed is one of the fastest in the game, contributing to the chart's notorious reputation.&lt;/p&gt;
&lt;h2&gt;666&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 11.1&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 666&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=BpjPBqbic_8"&gt;YouTube&lt;/a&gt; (MINI), &lt;a href="https://sdvx.in/05/05186m.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/666_mxm.png"&gt;&lt;/p&gt;
&lt;p&gt;When it comes to 666, the ending A+B+L and C+D+R jacks certainly stand out. However as far as jack speed goes, there's an earlier section in the chart that's very difficult to take two-handed, making it one of the fastest one-handed jack sections in the game.&lt;/p&gt;
&lt;p&gt;Additionally, 666 EXH's ending jack is entirely on one FX button, and 666 ADV's ending alternates between two buttons on one side, both of which can be useful for practicing two-handed jacks.&lt;/p&gt;
&lt;h2&gt;月光乱舞 (GRV 19)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Notes per second:&lt;/strong&gt; 12.4&lt;br&gt;
&lt;strong&gt;Jack BPM:&lt;/strong&gt; 186&lt;br&gt;
&lt;strong&gt;Links:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=-KyZcUcFmWI"&gt;YouTube&lt;/a&gt; (DDX), &lt;a href="https://sdvx.in/03/03198g.htm"&gt;sdvx.in&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/06/gekkou_ranbu_grv.png"&gt;&lt;/p&gt;
&lt;p&gt;Gekkou Ranbu's jack section is actually quite fast, but fortunately they're just 2 presses each. The EXH chart is similar and has more jacks, but they're simpler.&lt;/p&gt;</content><category term="chart-lists"></category></entry><entry><title>BLASTER PASS (VW ver.)</title><link href="https://voltexes.com/blaster-pass/" rel="alternate"></link><published>2020-03-08T09:50:00+00:00</published><updated>2020-03-08T09:50:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2020-03-08:/blaster-pass/</id><summary type="html">&lt;p&gt;How to purchase and use the BLASTER PASS for faster unlocking.&lt;/p&gt;</summary><content type="html">&lt;div class="admonition important"&gt;
&lt;p class="admonition-title"&gt;Important&lt;/p&gt;
&lt;p&gt;This guide was for SOUND VOLTEX VIVID WAVE. See &lt;a href="/blaster-pass-eg-ver/"&gt;here&lt;/a&gt; for the EXCEED GEAR version of the guide.&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;Introduced in January 2020, the &lt;a href="https://p.eagate.573.jp/game/sdvx/v/p/howto/blasterpass.html"&gt;BLASTER PASS&lt;/a&gt; is a time-limited item which speeds up and simplifies progress towards the game's various unlock systems. The pass can be bought for ¥550 from the e-amusement store &lt;a href="https://p.eagate.573.jp/gate/p/eamusement/coop/details.html?shop=1&amp;amp;category=4&amp;amp;pid=367"&gt;here&lt;/a&gt;, via PASELI.†&lt;/p&gt;
&lt;p&gt;Specifically, the pass lasts for 24 hours from the time of purchase and has the following effects:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The BARRIER RANK for BLASTER GATE and Ω DIMENSION is lowered to ½-star, making the gauge significantly easier.&lt;/li&gt;
&lt;li&gt;BLASTER ENERGY gain is doubled, making it quicker to hit EXTRACK in standard play modes.&lt;/li&gt;
&lt;li&gt;Note that BLASTER START does not fill the BLASTER ENERGY gauge, and thus is unaffected by this perk.&lt;/li&gt;
&lt;li&gt;BLASTER GATE damage is multiplied by 2.5.&lt;/li&gt;
&lt;li&gt;&lt;a href="/hexa-diver/"&gt;HEXA DIVER&lt;/a&gt; damage is multiplied by 1.5. It also enables the ALTERNATE RATE SYSTEM, i.e. if you fail the HEXATIVE RATE gauge you automatically switch to the regular EFFECTIVE RATE gauge and keep on playing.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The above means that the BLASTER PASS can be useful in the following situations:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;You have a lot of BLASTER GATE charts left to unlock and can make use of the 2.5x damage multiplier.&lt;/li&gt;
&lt;li&gt;Note that all charts unlocked via BLASTER GATE are level 15 or higher, with the vast majority of them being ≥ level 17, so this perk is less relevant for beginners.&lt;/li&gt;
&lt;li&gt;You don't want to have to play easier song difficulties in order to first reduce the BARRIER RANK for higher difficulties in Ω DIMENSION.&lt;/li&gt;
&lt;li&gt;You're having trouble unlocking songs in Ω DIMENSION on 1-star BARRIER RANK, and would benefit from the easier gauge.&lt;/li&gt;
&lt;li&gt;You want to require less shots to unlock a song in HEXA DIVER (on average, one less shot per song).&lt;/li&gt;
&lt;li&gt;You are unable to clear a chart on HR1 in HEXA DIVER, and don't mind repeatedly failing the ARS five times (on top of the initial damage on lower difficulties) in order to unlock the chart.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In order to get the most out of the BLASTER PASS, you'll likely want to use the more expensive BLASTER START mode, since that allows for 2 shots at BLASTER GATE then 1 shot at EXTRACK (for Ω DIMENSION, HEXA DIVER, a third shot at BLASTER GATE or some other EXTRACK-specific song unlock criteria).&lt;/p&gt;
&lt;p&gt;If you have purchased the pass, you can check whether it's still active and when it'll expire from your profile &lt;a href="https://p.eagate.573.jp/game/sdvx/v/p/playdata/profile/index.html"&gt;here&lt;/a&gt;, or at various screens that'll come up in-game. Note that the expiry time listed is in Japan time.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;† A PASELI purchasing guide may be added to this blog in the future, but in the meanwhile you can charge PASELI from &lt;a href="https://paseli.konami.net/charge/top.html"&gt;this page&lt;/a&gt;, then choose the amount you want to charge. The next screen will ask for the payment method — クレジットカード (credit card) should be sufficient for most people. For a PASELI guide currently available, see bemanistyle's guide &lt;a href="https://www.bemanistyle.com/e-amusement-how-to-charging-paseli-and-basic-course-subscription/"&gt;here&lt;/a&gt;.&lt;/p&gt;</content><category term="guides-outdated"></category></entry><entry><title>HEXA DIVER</title><link href="https://voltexes.com/hexa-diver/" rel="alternate"></link><published>2020-03-02T12:50:00+00:00</published><updated>2020-03-02T12:50:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2020-03-02:/hexa-diver/</id><summary type="html">&lt;p&gt;How to unlock songs in the HEXA DIVER system in SOUND VOLTEX.&lt;/p&gt;</summary><content type="html">&lt;div class="admonition important"&gt;
&lt;p class="admonition-title"&gt;Important&lt;/p&gt;
&lt;p&gt;This unlock system is no longer in the game.&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;HEXA DIVER is a new unlock system introduced in SOUND VOLTEX VIVID WAVE. In EXCEED GEAR it is available for selection when the BLASTER GAUGE fills to 100%. It closely resembles the battle system from GRAVITY WARS, in that the aim is to deal damage to a meter in order to progressively unlock difficulties for a song.&lt;/p&gt;
&lt;p&gt;In HEXA DIVER each song has 10000 hit points, with the NOV, ADV, EXH and MXM charts each unlocking after (presumably) 1000, 2500, 5000 and 10000 damage dealt respectively. Playing lower difficulties deals less damage proportionally based on that difficulty, e.g. playing on EXH will deal half the damage compared to that of MXM. In addition, &lt;strong&gt;playing on lower difficulties only deals damage up to that difficulty's unlock threshold&lt;/strong&gt;, e.g. to deal more than 2500 damage you must play the EXH or MXM chart, otherwise playing ADV again would deal no further damage, capping out at 2500.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/03/hexa_diver_1_smaller.jpg"&gt;&lt;/p&gt;
&lt;p&gt;Song selection screen for HEXA DIVER&lt;/p&gt;
&lt;p&gt;After selecting a song difficulty, you can choose to play at a HEXATIVE RATE (HR) from 1 to 5. The higher the selected HR the more damage you will deal, but the harder the gauge will be in exchange.&lt;/p&gt;
&lt;p&gt;The HR gauge starts at 100% and you crash if you drop below 0%. In general, HR1 is very lenient and even easier than the SKILL ANALYZER gauge, HR4 is close to a typical EXCESSIVE clear, and HR5 is more difficult, with even nears doing damage to the gauge.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="/images/2020/03/hexa_diver_2_smaller.png"&gt;&lt;/p&gt;
&lt;p&gt;HEXATIVE RATE selection screen, with an indicator for BLASTER PASS&lt;/p&gt;
&lt;p&gt;To speed things up a bit you can purchase the BLASTER PASS, which multiplies the damage dealt by 1.5. It also enables the ALTERNATIVE RATE SYSTEM (ARS), i.e. if you fail the HR gauge it switches to the regular EFFECTIVE RATE gauge and you keep on playing. If you plan to play using normal credits, BLASTER PASS in EXCEED GEAR also doubles the rate at which the BLASTER GAUGE is filled (no effect for BLASTER START).&lt;/p&gt;
&lt;p&gt;Below is the amount of damage you can deal when playing the MXM difficulty chart. For EXH, ADV and NOV, divide the values by 2, 4 and 8 respectively.&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;&lt;/th&gt;
&lt;th&gt;MXM Damage (without PASS)&lt;/th&gt;
&lt;th&gt;MXM Damage (with PASS)&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;HR1 clear&lt;/td&gt;
&lt;td&gt;2000&lt;/td&gt;
&lt;td&gt;3000&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;HR2 clear&lt;/td&gt;
&lt;td&gt;2500&lt;/td&gt;
&lt;td&gt;3750&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;HR3 clear&lt;/td&gt;
&lt;td&gt;3500&lt;/td&gt;
&lt;td&gt;5250&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;HR4 clear&lt;/td&gt;
&lt;td&gt;5000&lt;/td&gt;
&lt;td&gt;7500&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;HR5 clear&lt;/td&gt;
&lt;td&gt;10000&lt;/td&gt;
&lt;td&gt;10000&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;HR track crash&lt;/td&gt;
&lt;td&gt;Negligible&lt;/td&gt;
&lt;td&gt;-&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ARS clear&lt;/td&gt;
&lt;td&gt;-&lt;/td&gt;
&lt;td&gt;2000&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;ARS track crash&lt;/td&gt;
&lt;td&gt;-&lt;/td&gt;
&lt;td&gt;1000&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;To put it simpler, here's what the above implies:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Without BLASTER PASS, HR1-5 each take 5, 4, 3, 2, 1 shots respectively. If you crash you'll barely do any damage.&lt;/li&gt;
&lt;li&gt;With BLASTER PASS, HR1-3 each take 4, 3, 2 shots respectively, i.e. one less. If you fail the HR gauge and hit ARS it'll still help a bit, though more if you actually clear it.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In fact, if you're using BLASTER PASS, I would recommend:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Aiming for 2-shot:&lt;/em&gt; HR3 twice. If you fail the HR3, try HR2 then HR3 again once you know the chart better (regardless of how you went with ARS on the fail).&lt;/li&gt;
&lt;li&gt;Alternatively, HR5 for the difficulty &lt;em&gt;one lower&lt;/em&gt; as the first song, which may be easier. This strat can only be done on the first song, since lower difficulties can't blast the full gauge.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Aiming for 3-shot:&lt;/em&gt; HR1, HR2, HR2. If you fail the first HR2, play HR1 two more times (regardless of how you went with ARS on the fail).&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Without BLASTER PASS, there's also the following strategy:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Aiming for 3-shot:&lt;/em&gt; Play HR5 for the difficulty &lt;em&gt;one lower&lt;/em&gt;, then HR2 twice on the difficulty you wish to unlock. This may or may not be easier than three straight HR3 shots.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;As with Ω Dimension (or at least, how it used to be) there is an unlock order. Namely, earlier prerequisite songs must be unlocked before later songs are available to be damaged, up to the difficulty you've unlocked the prerequisites to.&lt;/p&gt;
&lt;h2&gt;Historical Notes&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;HEXA DIVER used to only be available on EXTRACK (in VW).&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;References&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://bemaniwiki.com/index.php?SOUND%20VOLTEX%20VIVID%20WAVE/HEXA%20DIVER"&gt;HEXA DIVER on BEMANIWiki&lt;/a&gt; (Japanese)&lt;/li&gt;
&lt;/ul&gt;</content><category term="guides-outdated"></category><category term="unlocking"></category></entry><entry><title>VOLFES: Earning LIVE ENERGY and Performing Daily Missions</title><link href="https://voltexes.com/volfes/" rel="alternate"></link><published>2019-12-25T12:11:00+00:00</published><updated>2019-12-25T12:11:00+00:00</updated><author><name>Sp3000</name></author><id>tag:voltexes.com,2019-12-25:/volfes/</id><summary type="html">&lt;p&gt;Guide to the VOLFES events that happened in SOUND VOLTEX VIVID WAVE.&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;strong&gt;&lt;em&gt;Last updated for Summer 2020 (Jun-Aug) VOLFES.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;VOLFES is an event in SOUND VOLTEX VIVID WAVE where you earn LIVE ENERGY (LE) which can be spent to purchase crew, appeal cards, tracks for AUTOMATION PARADISE and more.&lt;/p&gt;
&lt;p&gt;LE can be earned from:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Daily bonus (500 LE on login)&lt;/li&gt;
&lt;li&gt;Different start options (LIGHT = 100 LE, STANDARD = 200 LE, BLASTER = 400 LE, PREMIUM TIME = 500 LE, PARADISE = 1000 LE)&lt;/li&gt;
&lt;li&gt;Playing songs (track bonus = 10 LE, mix track bonus = 30 LE)&lt;/li&gt;
&lt;li&gt;Other players interacting with your AUTOMATION PARADISE mix (get played = 20 LE, get liked = 50 LE)&lt;/li&gt;
&lt;li&gt;Rolling genesis card gacha (100 LE per card)&lt;/li&gt;
&lt;li&gt;Rolling Card Connect gacha or printing a card (100 LE per card)&lt;/li&gt;
&lt;li&gt;Performing daily missions (see below)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In short, just keep playing and you'll keep earning LE to spend, but to be more efficient you can try playing PARADISE START or performing daily missions.&lt;/p&gt;
&lt;p&gt;LE is spent from the LIVE STATION option of the MY ROOM menu. The very top option in LIVE STATION is for exiting once you're done purchasing.&lt;/p&gt;
&lt;h1&gt;Daily Missions&lt;/h1&gt;
&lt;p&gt;The daily missions each give 200 LE, except the "Complete all other missions" mission which gives 1000 LE. The missions pop up at the start and end of each credit.&lt;/p&gt;
&lt;p&gt;Each mission will have a count next to it specifying how many times you have to perform the task to earn the LE.&lt;/p&gt;
&lt;p&gt;The following missions are always present:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;ジャンル「...」の楽曲をクリアする:&lt;/strong&gt; Clear a song in genre [genre name]&lt;/li&gt;
&lt;li&gt;The easiest way to do this is to the ジャンルから探す (search by genre) folder when selecting a song.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;「...」を含むMIX楽曲をクリアする:&lt;/strong&gt; Clear an AUTOMATION PARADISE mix containing song [song name]&lt;/li&gt;
&lt;li&gt;Check the &lt;a href="https://twitter.com/search?q=%23SDVX_MIXID"&gt;#SDVX_MIXID tag on Twitter&lt;/a&gt;, as there'll usually be people posting MIXIDs for mixes containing the daily song. You can then go to the AUTOMATION PARADISE folder then ID INPUT to enter this 12-digit MIXID (you don't need PARADISE START for this, e.g. STANDARD START is sufficient).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;「...」をクリアする:&lt;/strong&gt; Clear the song [song name]&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ミッションをすべて達成する:&lt;/strong&gt; Clear all other missions&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The remaining missions are randomly chosen. Here are translations for some of the missions that have appeared in the past:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;楽曲をクリアする:&lt;/strong&gt; Clear a song&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;MIX楽曲をクリアする:&lt;/strong&gt; Clear an AUTOMATION PARADISE mix&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ハイスコアを更新する:&lt;/strong&gt; Get a new high score&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;スコアグレード[...]でクリアする:&lt;/strong&gt; Clear a song with [score grade, e.g. S or AAA]&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;[ERROR/NEAR][...]以下でクリアする:&lt;/strong&gt; Clear a song with less than [count] [ERROR/NEAR]&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;楽曲を[...]でクリアする:&lt;/strong&gt; Clear a song with at least [medal, e.g. excessive/UC/PUC]&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;スキルアナライザーのコースをクリアする:&lt;/strong&gt; Clear a SKILL ANALYZER course&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;楽曲プレー中に画面を回転させる:&lt;/strong&gt; Spin during a song (from laser slams)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;[MIRROR and/or RANDOM] OPTIONをつけてクリアする:&lt;/strong&gt; Clear a song using [MIRROR and/or RANDOM option]&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;EXTRACKを出現させる:&lt;/strong&gt; Hit EXTRACK (extra stage from either filling up the BLASTER ENERGY gauge or using BLASTER START)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;MIX楽曲を作成する:&lt;/strong&gt; Make an AUTOMATION PARADISE mix (needs PARADISE START)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;他のプレーヤーが作成したMIX楽曲をクリアする:&lt;/strong&gt; Clear an AUTOMATION PARADISE mix created by another player&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;マッチングする:&lt;/strong&gt; Perform online matching&lt;/li&gt;
&lt;/ul&gt;</content><category term="events"></category><category term="vivid-wave"></category></entry></feed>